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Messages - Goombert

2431
Off-Topic / Re: What the crap YYG??
« on: September 08, 2013, 11:55:05 AM »
Harri, but thats just it they aren't seeling Game Maker. I've discussed this before and DaSpirit kind of touched on it as well, their business model works like a pyramid scheme. Basically back when they launched the sandbox they had a huge influx of new game maker users and customers and it was flooded with crap, those numbers started to dwindled and eventually collapsed to its current user base which was not enough for YYG's sustainability in profits/etc. So they came up with the garbage they are selling now with very similar schemes in selling the product.

DaSpirit there makes another excellent point as well, one could also make a false advertising claim against them.

Daz, from what I heard they are straight up tracking everything its full of spyware.

2432
General ENIGMA / Re: Force Software Vertex Processing
« on: September 07, 2013, 09:26:31 PM »
I do this from time to time for other developers such as Harri, forthevin and others to be aware of things, and also to remind myself to tell Josh.

2433
Issues Help Desk / Re: keyboard_string command
« on: September 07, 2013, 09:20:08 PM »
....

Ok, so that explains why it isn't working on Linux after I thought I fixed it. Remove string() from around it. Also get_string requires you set Build->Settings and set the widget system under "API"

If removing string() don't fix your problem I will make an attempt at fixing it from Windows. Also Linux is not called "Linux" under SHELL/platforms it is called "Xlib"

2434
General ENIGMA / Interpolate Colors Between Pixels
« on: September 07, 2013, 09:17:59 PM »
This is the fucked up most god damn son of a bitch of an option ever.

Quote
Interpolate Colors Between Pixels - Turns on interpolation, which basically "smooths" pixels. for crisp pixel graphics, it should be off, but if you have nice alpha blends and smoothed edge graphics it is better left on.

So basically, it is the equivalent of texture_set_interpolation(true); and is used to smoothly scale sprites and shit, but *ahem* can cause things to look blurry. Basically anyone who would say that doesn't understand the actual operation the sampler performs.

At any rate, this is where the texture options for sprites and backgrounds come into play in Studio, the Tile: Vertically/Horizontally options control UV wrapping but not W.
Basically that lets you use texture_set_interpolation(true); on a draw_sprite(); call without the problem of the sampler interpolation nearby pixels from other textures causing planar edge artifacts.

Quote
Force Software Vertex Processing - This forces GameMaker:Studio to use the CPU for all graphics and is only recommended if there are compatibility issues with older machines.

I will implement that, but I am also going to implement the function, that option is specific to Direct3D under the Windows tab in Studio.

2435
Off-Topic / Re: What the crap YYG??
« on: September 07, 2013, 07:32:38 PM »
Yes guys, no need to point the finger at each other, here, we have a chance to change things for the better.

2436
General ENIGMA / Re: The Times They Are A Changin'
« on: September 07, 2013, 06:42:24 PM »
@TKG that is provided you switch the code in AddCube to d3d_model_block from what they had, so my model batcher handles it instead of just a huge fuck triangle list.

2437
Off-Topic / Re: What the crap YYG??
« on: September 07, 2013, 06:05:07 PM »
@daz I disagree I don't really think there is anything to chill out about when they are asking around 800$ for their software now and its just bug riddled crap...



I swear everytime I open this thing something goes wrong, I honestly have no idea how in the hell people are even using it. :(

2438
Issues Help Desk / Re: Just some observations and questions
« on: September 07, 2013, 02:43:24 PM »
Howdy, I am glad to hear you had such a pleasant set up experience, seems that our recent fixes to installation problems have been an improvement. But yes MinGW does not like spaces, we have tried to put failsafes where we can but it just does not wanting to go in a path where there are spaces.

Now the Berkeley Sockets networking system does require the Curl headers for HTTP functions. You should simply be able to download them and stick them in the folder, I don't know because I have not tested it on Windows yet. On Linux it is just one terminal command to install the headers and it runs fine. If you do not need HTTP functions but just regular networking for games, you can remove the #include and the function that uses that header.

2439
General ENIGMA / Re: The Times They Are A Changin'
« on: September 07, 2013, 02:36:58 PM »
Hey guys just to update you again on this, I rewrote the cubes to use flat shading as was requested and switched it to my triangle fan batcher...



ENIGMA now out performs Studio by nearly 200 frames per second, the RAM usage went down to 45,000K

2440
Graphics and Video / Re: Free and Open Source GPL Icos and Emoticons
« on: September 06, 2013, 11:11:10 PM »
No where else to put it, and quite frankly it is a one of kind resource, good luck finding any alternative besides silk which is Creative Commons.

2441
Graphics and Video / Re: Free and Open Source GPL Icos and Emoticons
« on: September 06, 2013, 10:15:55 PM »
*Link updated

2442
Announcements / Re: LateralGM Update
« on: September 06, 2013, 06:46:52 PM »
Thanks, but heh thats nothing the improvements to LateralGM over the past 4-5 months have totaled around 13000 additions, IsmAvatar is currently reviewing it to be merged into the main source code repository for everyone.

https://github.com/IsmAvatar/LateralGM/pull/89

Edit: I have added text alignment options to the Game Information editor.

2443
Announcements / Re: LateralGM Update
« on: September 06, 2013, 06:24:37 PM »
Alright Ben, I am sorry but apparantly its just OGG not supported by the Java audio player >:

http://odoepner.wordpress.com/2013/07/19/play-mp3-or-ogg-using-javax-sound-sampled-mp3spi-vorbisspi/

To get mp3 and OGG we would have to add a huge dependency to LGM, I have to discuss with IsmAvatar first. You can still load them into your project and play them when your game runs it just means the preview button don't work for right now. Thanks for send me the file to test!

2444
Announcements / Re: LateralGM Update
« on: September 06, 2013, 06:18:47 PM »
@Ben ahhh ok then I can rest assured its not a regression, IsmAvatar said that it is supposed to play OGG though, I have tested it on multiple games with WAV files, I know mp3 dont work, but she said OGG should, it just uses the default Java AudioStream player, please try to load and play a wav file with it for me, can you do that?

2445
Announcements / Re: LateralGM Update
« on: September 06, 2013, 05:54:45 PM »
@Ben, were you able to before my update? If so please send me an OGG audio file to regression test with.