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Messages - Goombert

2401
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 10, 2013, 09:30:04 PM »
Thansk to Tizzio when he's done you'll be able to use OBJ models too :P

2402
General ENIGMA / House Effects Demo
« on: September 10, 2013, 05:27:17 PM »
I don't know if anyone noticed but that thing won't even compile now.

2403
Third Party / Re: GameMakerTools
« on: September 10, 2013, 04:10:37 PM »
Hey, I never saw this post, that's helpful TKG.

2404
General ENIGMA / Re: d3d_model_load now supports .obj format
« on: September 10, 2013, 01:41:30 PM »
@TKG d3d_model_save_ext(fname, format);

d3d_model_save_ext("mymod.obj", fmt_obj);
d3d_model_load_ext("mymod.obj", fmt_obj);

He also added a function that precalculates normals for models for you.

OBJ will be our default model format, FBX and 3Ds and other formats can be added through extensions.

2405
Issues Help Desk / Re: missing surface functions?
« on: September 10, 2013, 01:02:45 PM »
@eppe that is all Microsoft being a piece of shit to OpenGL, I bet if I added Direct3D 9 surfaces it would work fine for you on Windows :P

2406
General ENIGMA / Re: d3d_model_load now supports .obj format
« on: September 10, 2013, 01:01:03 PM »
Yes, I just got up give me a bit and I'll get on.

2407
General ENIGMA / Re: d3d_model_load now supports .obj format
« on: September 10, 2013, 12:57:03 PM »
Tits or gtfo! I love you tittio your my man! Dazappa will be excited to hear this. Don't worry about multitexturing just finish up what you have and commit it and I can add the multitexturing to it Tizzio because I have to decide on a final multitexturing implementation, really appreciate the help man!

@TKG I want support for material files, if he don't add it, I definitely will.

The plan here guys is for (*.obj) to be our default internal mesh format, others will come through an extension, but internally our mesh format is officially (*.obj) and this what Josh has agreed to as well.

2408
Issues Help Desk / Re: missing surface functions?
« on: September 10, 2013, 12:38:27 AM »
@daz, you might be out of date, because I just tested on the latest repo and it runs fine under OGL 1 as well.

His issue is a problem with glu which is why I need him to run that test, we might need to be using EXT in OpenGL 1, I think we use ARB in OpenGL 3.

2409
Issues Help Desk / Re: Compile failed at C++ level.
« on: September 10, 2013, 12:37:05 AM »
@daz, hey nice going there, I was going to get to this topic, you saved the day for me! When you guys help like that it really takes the work load off of us, thanks!

2410
General ENIGMA / Re: The Times They Are A Changin'
« on: September 09, 2013, 11:18:42 PM »
@Kimidori, when you launch/open Studio just select the "Demos" tab and run it, the GMX reader for LateralGM is not finished yet, I had to do a few special things to load it into ENIGMA. Nothing code wise, I've added the draw GUI event it's just postponed references with my reader not reading objects sprites and certain properties yet.

2411
Issues Help Desk / Re: missing surface functions?
« on: September 09, 2013, 11:00:52 PM »
@eppe, I just tried that example in run mode and created a built (*.exe) as well to ensure that was not the problem, and it worked fine for me in both cases...


If you could please download and run the glu test form this topic http://enigma-dev.org/forums/index.php?topic=1131.0

Then pastebin.com your results in the topic, I like to keep track of everyones graphics hardware, but that will also tell me whats up with frame buffer objects and why you can't use surfaces.

2413
General ENIGMA / Re: Legal standing of this project
« on: September 09, 2013, 05:08:33 PM »
Ahhh w/e harri like there's anything ethical about what they are doing.

2414
General ENIGMA / Re: Legal standing of this project
« on: September 09, 2013, 03:33:12 PM »
@TKG we're not breaking any single copyright law, they don't even care about GMK, they have GMX now, and they don't care that Jobo made a GMX reader for Parakeet shit .NET IDE, so trust me, they don't care about the formats. As for everything were in perfectly good legal standing, we also implement functions and features to the language so everything is not exactly the same.

Edit: Oh and lets not forget, they use tons of free and open source stuff like Box2D for physics and what not, they just go around jacking up open source shit and duct taping it together and slapping $100's of dollars price tags on the shit.

2415
Issues Help Desk / Re: Simple cube not working
« on: September 09, 2013, 02:58:23 PM »
@daz, yes you should create a model before adding a primitive to it, but as for d3d_primitive and draw_primitive, those are not supposed to require you to create a model, I was only aware of them being broke in OpenGL 3 because my model class buffers and then clears them wrong somehow, but it should work in OpenGL 1 without creating a model.