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Messages - Goombert

2386
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 02:35:32 AM »
Well all the more luck to you gra, I am making a game myself!

2387
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 02:24:34 AM »
:D Gra, where the fuck you been? Happy to see you.

2389
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 14, 2013, 02:53:19 PM »
Oh wait, thats only on Windows, just pastebin.com your terminal output.

2390
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 14, 2013, 04:30:49 AM »
Hello there, the person who wrote that post did so a long time ago and those instructions are most likely out of date. If you can post output_log.txt and other errors you have encountered, that would be a great help. There is also http://www.pastebin.com for sending large files. I myself have no idea about the other ports other than that most of our users are Linux people, actually, I think cheeseboy might have run Fedora before as well.

2391
General ENIGMA / Re: Oracle Solaris 11 support?
« on: September 14, 2013, 04:27:07 AM »
Ya ask cheesefag, I have no idea wtf Solaris even is, everybody uses ENIGMA on Linux, so if its been usable before it should be now.

2392
General ENIGMA / Re: GMK Parser written in GML?
« on: September 14, 2013, 04:26:24 AM »
@canthelp, please see my topic bitching about 820

http://enigma-dev.org/forums/index.php?topic=1444.0

Quote
She is trying to explain every format in one file.
She who?

2393
Programming Help / Re: error: array index >= 32000
« on: September 14, 2013, 04:24:25 AM »
There are binary buffers...

http://enigma-dev.org/docs/Wiki/Buffer_Functions

Which I am not finished with.

2394
General ENIGMA / Re: Can I have commit access?
« on: September 14, 2013, 04:23:17 AM »
canthelp, get your ass on irc >:(

2395
General ENIGMA / Font Add and Runtime Fonts
« on: September 12, 2013, 08:54:23 PM »
Ya font_add crashes, most likely cuz it never packs or renders glyphs. Canthelp was discussing this before with his python IDE rasterizing a font to hand to ENIGMA like the plugin does. ENIGMA needs to be able to render fonts itself.

Code: [Select]
font_add_sprite_ext(spr, string_map, prop, sep);
Also needs some thought because it takes a string that maps the characters to the glyphs.

2396
Tips, Tutorials, Examples / Re: Toon / Cel Shader Example
« on: September 12, 2013, 06:53:38 PM »
I had to rip a bunch of stuff out of mine to get it to work a couple of months ago because I didn't know GLSL. Also, I am wanting to get a forum board for shader created, for now I have my topic at the top of this subforum, maybe you could post this there instead? :P

2397
General ENIGMA / Can I have commit access?
« on: September 12, 2013, 02:41:51 PM »
Srsly, you guys, it would help if I could organize the bug tracker better and not have to nag you guys all the time in order to fix merge conflicts I tend to work at a much higher pace than everyone else.

2398
General ENIGMA / Re: GMK Parser written in GML?
« on: September 12, 2013, 01:10:16 PM »
@TKG that is not what I mean, I do not mean functions, I mean EDL is like full C++, you can use data types such as integer, boolean, have you tried using int bool float or double in an ENIGMA project? Because they definitely work...

Code: (EDL) [Select]
for (int i = 0; i < 5; i += 1) {

}

You can also do i++ if you go to Build->Settings and switch over to C++. Josh also plans on letting you use structs and C++ classes, meaning scripts could return an object. It is described better on the Wiki...
http://enigma-dev.org/docs/Wiki/ENIGMA:Specification

Code: (EDL) [Select]
struct circle {
  var x = 0, y = 0;
  double radius;
  double get_area() { return pi * radius * radius; } // Simple method
  circle(double r = 1) { radius = r }; // Optimizing this falls on the language plugin
  ~circle() { destroy_radius(x,y,radius); }
}

2399
General ENIGMA / Re: GMK Parser written in GML?
« on: September 12, 2013, 04:23:14 AM »
Technically, we use EDL, not GML, EDL has structs, etc.

2400
General ENIGMA / Re: d3d_model_load now supports .obj format
« on: September 11, 2013, 08:55:59 PM »
His stuff is all finished, the functions are documented on the Wiki.

http://enigma-dev.org/docs/Wiki/Primitive_Functions

Someone just merge.
https://github.com/enigma-dev/enigma-dev/pull/394