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Messages - Goombert

2371
Function Peer Review / Re: Yoyogames Example in Enigma
« on: September 16, 2013, 01:18:41 AM »
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mplay_init_ipx

DirectPlay has been officially deprecated for like 10 years now and I don't feel like writing the code only for it to buggy and outdated, there is no point in wasting time on it. MPlay is obsolete in both ENIGMA and Game Maker, it never worked well anyway.

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In theory yes, but enigma should be compatibile with mplay (or just create mplay like technology)
Sure if someone wants to write a networking system that uses DirectPlay which for reasons I stated above and the fact IsmAvatar already wrote Berkeley Sockets, I feel it is a huge waste of time.

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Not sure, probably background doesn't work
Build->Settings "API" tab, sometimes it helps to try these games in different graphics systems.

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but Highscore table doesn't work
That is part of widget systems, which is defaulted to Win32 on Windows and I don't think highscore functions were added, on Linux for widgets you need to set GTK+

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Compiling, but no walls (background_get_texture problem?)
That should not be happening in the current version, there are collision bugs because game maker returns -4 for noone constant which people do if (!collision) and GML assumes negative values as boolean false, which ENIGMA and no real programming language does so you generally have to do if (!collision == -4) in ENIGMA

But as for the texture problem, try the version on the EDC as it has these changes, and you can also try Build->Settings "API" and switch graphics systems.

2372
Issues Help Desk / Re: Can't compile games
« on: September 16, 2013, 01:15:01 AM »
http://stackoverflow.com/questions/13442233/how-to-solve-mingw32-make-exe-exited-with-code-2-error

Did you happen to have tried to place ENIGMA into a path with spaces? If so, ya mingw don't like that, I am hoping to fix that though.

http://enigma-dev.org/docs/Wiki/Troubleshoot

Those tips usually help when you have compiling problems.

2373
Issues Help Desk / Re: Volume Control Not Working
« on: September 16, 2013, 01:13:06 AM »
Try playing the sound first, I believe it sets the gain of the audio channels and not the source, still a bug that I need to fix as I did most of the OpenAL recoding.

2374
General ENIGMA / Re: GMK Parser written in GML?
« on: September 16, 2013, 01:08:18 AM »
Nobody answered my question? KTHX fags bai

2375
Issues Help Desk / Re: Can't compile games
« on: September 15, 2013, 02:08:07 PM »
The output looks wierd, it may not have worked because of the bug addressed in commit #404 that was just merged. Can you please try to download again? If you used the portable zip, just reextract it, GitHub automatically updates it.

2376
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 01:41:00 PM »
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impossible... ? i'm not work to enigma, i don't have skills
Sorry, I meant Tizzio.

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i have same problem the program not finish to compile
Terribly sorry about this, this one was related to Linux only, Tizzio forgot the include for stdlib.h
https://github.com/enigma-dev/enigma-dev/pull/404

2377
Issues Help Desk / Re: Can't compile games
« on: September 15, 2013, 01:39:24 PM »
@super_tnt, what operating system are you running?

2378
General ENIGMA / Re: Views Fix
« on: September 15, 2013, 01:13:14 PM »
I don't know.

2379
General ENIGMA / Views Fix
« on: September 15, 2013, 04:49:26 AM »
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<freezway> secondly, line 271 of GSscreen.cpp in the gl1.1 version needs to be glViewport(view_xport[vc], view_yport[vc], view_wview[vc], view_hview[vc]);

2380
General ENIGMA / Re: GMK Parser written in GML?
« on: September 15, 2013, 04:46:14 AM »
Wait, can you initialize lists like that in enigger?

2381
General ENIGMA / Re: Font Add and Runtime Fonts
« on: September 15, 2013, 04:45:42 AM »
Unlikely :\

2382
General ENIGMA / Re: Font Add and Runtime Fonts
« on: September 15, 2013, 04:34:25 AM »
I figured you'd say that, it looks like that function is grounds for us to add the dependency, though DirectX can raster the fonts its self.

2383
General ENIGMA / Re: GMK Parser written in GML?
« on: September 15, 2013, 04:33:31 AM »
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Ism

Who dat nigga?

2384
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 03:08:20 AM »
@cyckooczy don't worry about the ERROR messages those are related to the parser failing to compile all of STL, everyone gets the messages, those are not the problem.

`PLATFORM=xlib`
^ That there however is.

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Graphics_Systems/OpenGL1/GLmodel.cpp:70:44: error: 'atof' was not declared in this scope
This one should not be an issue, atof is character to float value, that code was added by gra, and I haven't seen anyone with a missing header since it was merged.

What GCC version do you have?

2385
gra, we have OBJ mesh support now :P also and shaders.