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Messages - Goombert

2326
Off-Topic / Re: 0 A.D.
« on: October 06, 2013, 03:27:53 AM »
Oh wow thanks for the link fervi I didn't know they had a kickstart going.  (Y)

2327
Off-Topic / 0 A.D.
« on: October 06, 2013, 03:16:49 AM »
I don't know if many of you have seen this or not but it is basically a free and open source remake of the original Age of Empires, except with modern HD graphics and very big largely detailed maps. I have already had a chance to play it while it was early in development and it was already really stable and fun then, but the game is now nearing completion and I have once again picked it up for another play through.



I definitely recommend you guys head over to their site and try it out, they did an absolutely brilliant fucking job with it.
http://play0ad.com/

Platforms: Windows, Linux, Mac

2328
Ok, that is really weird since I have not even touched Berkeley Sockets but I do know greg was fuckin around with it, I will investigate when I have time. Because I also need to add the libs to additional for Windows we will add a dll for Box2D physics as well to the repo.

2329
Issues Help Desk / Re: os_type [gms constant]
« on: October 02, 2013, 03:50:58 PM »
That is where streaming comes into play.

2330
Issues Help Desk / Re: os_type [gms constant]
« on: September 30, 2013, 07:52:08 PM »
... dude it's implemented?

2331
Announcements / Re: LateralGM Update
« on: September 30, 2013, 08:42:12 AM »
Oh good gra, I was going to say,  :D

2332
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 05:27:28 PM »
Quote
http://enigma-dev.org/docs/Wiki/Device_constants

I just checked and os_type is already implemented and working. It returns os_windows, os_win32, os_linux, etc. Depending on your platform.

No TKG I said Ideka's response did not make any sense. That said, png support was working idk how the fuck it broke it quit workin for me too.

2333
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 01:58:42 PM »
That, doesn't, make, sense????????????

2334
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 12:24:47 PM »
http://enigma-dev.org/docs/Wiki/Device_constants

I just checked and os_type is already implemented and working. It returns os_windows, os_win32, os_linux, etc. Depending on your platform.

2335
Announcements / Re: LateralGM Update
« on: September 28, 2013, 07:33:04 PM »
I don't even know wtf gra I haven't touched the JNA dependency :\

2336
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 04:03:26 PM »
To whose Wiki page?

2337
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 02:11:33 PM »
It's already implemented it was implemented years ago, the constants are just named different, somebody needs to go in and rename them.

2338
Off-Topic / Re: Check it out: The craziest shit I've ever done in C++
« on: September 27, 2013, 02:04:29 PM »
Hai Ideka, long time no see :) Sorry if I am being lazy responding to you guys today.

2339
Off-Topic / SteamOS
« on: September 25, 2013, 12:15:22 AM »

2340
General ENIGMA / Re: Learning the Engine
« on: September 24, 2013, 03:32:00 AM »
Yes a lot of people like our attitudes here, we encourage freedom of speech and expression hoping it leads to a creative friendly environment with little hostilities and can lead to a positive upbeat community. We also incorporate the color blue because of Freudian mentality color psychology, since the color blue projects peace and tranquility, which can also lead to a more friendly community/development environment.

1) You really won't have to unlearn anything since you can use regular C++ when coding, including data types.

2)  Yes ports other than Windows, Linux, and Mac will be possible when we finish our new compiler which is almost done since it has pretty printers which export to JavaScript/HTML5 etc. Which can allow us to do Android and Raspberry Pi and other platforms, believe me we have them already planned.