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Messages - Goombert

Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 13, 2013, 10:51:05 AM »
Well TKG the reason peoples attitudes are not like this towards drugs, is because we know for the most part it is not true.

General ENIGMA / Angular Unit Functions
« on: October 12, 2013, 01:30:23 PM »
I have made a further attempt at eliminating casting. Most of the API's we use internally use radians, not degrees, so I decided to implement a macro to the universal system scalars that can be easily changed and used to switch entire systems between degrees and radians. Please use these functions, as I have added them to Box2D extensions already, anywhere in the engine that a function takes degrees or any sort of degree/radian conversion occurs.

The angular unity macros can be found in this file.

Issues Help Desk / Re: Network command help.
« on: October 10, 2013, 11:19:41 PM »
I am not sure if those are correct or not, that system has blocking on, which makes it difficult to work with, when it is finished it won't.

Take a look at this example, because it is an actual two player game I managed to make.

Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 09:39:35 PM »
Yeah, I don't know. I'm Irish too.

Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 07:28:38 PM »
Hrm, ok that is wierd, try to reinstall ENIGMA with the new Portable ZIP, because I just got all the way through compile before it segfaulted.

Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 05:30:53 PM »
Is it possible you can upload the game for me to look at? I am currently fixing our installer to work with spaces. But uhm, directory_exists may not be implemented.

Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 04:21:24 PM »
Do you have any of your sounds set to multimedia player or something? I don't think the audio system supports that quite yet.

General ENIGMA / Re: Basic Shape Normals
« on: October 08, 2013, 02:56:33 PM »
Because that is GML and there is a more efficient way to write it in C++. But thanks  (Y)

Announcements / Re: LateralGM Update
« on: October 08, 2013, 02:55:36 PM »
Sorry about that, that was a long time issue with installing ENIGMA in a path with spaces, I have fixed the installer, please redownload.

Issues Help Desk / Re: Some problems I have found.
« on: October 07, 2013, 08:46:56 AM »
Is it a specific game it does this on or all games even an empty one?

Issues Help Desk / Re: Some problems I have found.
« on: October 07, 2013, 06:52:22 AM »
It appears as though you updated something, Harri had a similar issue due to OpenAL changes. He resolved it by completely redownloading ENIGMA, please try doing so.

General ENIGMA / Basic Shape Normals
« on: October 06, 2013, 11:12:15 PM »

Just wanted to update you all, I have added normals to all basic shapes in all graphics systems, and yes ellipsoids, they are now all efficiently batched and rendered.
The following pull request contains my changes, simply wait for it to be merged before updating.

I am still working on the icosahedron function. An icosahedron is used in computer graphics to perfectly texture map a sphere and for representation of planetary scale maps.

Off-Topic / Re: 0 A.D.
« on: October 06, 2013, 03:27:53 AM »
Oh wow thanks for the link fervi I didn't know they had a kickstart going.  (Y)

Off-Topic / 0 A.D.
« on: October 06, 2013, 03:16:49 AM »
I don't know if many of you have seen this or not but it is basically a free and open source remake of the original Age of Empires, except with modern HD graphics and very big largely detailed maps. I have already had a chance to play it while it was early in development and it was already really stable and fun then, but the game is now nearing completion and I have once again picked it up for another play through.

I definitely recommend you guys head over to their site and try it out, they did an absolutely brilliant fucking job with it.

Platforms: Windows, Linux, Mac

Ok, that is really weird since I have not even touched Berkeley Sockets but I do know greg was fuckin around with it, I will investigate when I have time. Because I also need to add the libs to additional for Windows we will add a dll for Box2D physics as well to the repo.