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Messages - Goombert

Ideas and Design / Re: ENIGMA Entity-Component-System?
« on: October 20, 2013, 10:15:31 PM »
I like an ECS, take Unity3D for instance, I love shit being attachable/detachable easy, and it is not that big of a deal in something like C#.

Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 20, 2013, 03:42:35 PM »
Bloomberg said so.

Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 20, 2013, 01:01:24 PM »
No, tobacco is a pretty bad drug as is caffine, it affects your mood, eat and sleeping habits, performance at work and shit, etc.

Off-Topic / Re: Introductions
« on: October 18, 2013, 08:48:54 PM »
I said it before and I'll say it again Spectre would make a great rocker :P

General ENIGMA / Re: GL3 matrices
« on: October 18, 2013, 08:48:16 PM »
Harri, there is supposed to be a matrix constant in Studio, I don't remember what it is called.

Feel free to add it.

But yes thanks for running the demo, I will have them even higher performance when we rewrite the device managers I code to get rid of the FFP. And thanks for telling me about synch, I will be moving that into bridges to implement display_reset(aa, vsync); for OpenGL, but that should be off by default unless it is ticked in Global Game Settings. I think you have your graphics card forcing it on.

General ENIGMA / Re: GL3 matrices
« on: October 18, 2013, 04:24:00 PM »
Harri, our new developer CoolBreeze/Rexhunter is already doing that, she sent a commit last night that actually fixed our client so the deprecated functions are no longer usable. I am writing device manager interfaces for the fixed function pipeline, as I committed earlier today for Direct3D9 as directed by the DX SDK manual because render states such as fog are not memorized between Begin/End scene calls and internal state blocks are shitty as fuck and a part of the ffp, I have to do the one for OpenGL before we can rewrite the ffp with GLSL. Basically this interface handles global batching, state management to minize not only bindings but other interference with the GPU such as shader and sampler changes, and of course, makes it real easy to replace the whole ffp.

So just hold off a bit on that Harri until I write OpenGL's device manager. Also, I am going to throw a similar system to your global 2D batcher into OpenGL 1 and it will use vertex arrays, everything will in OpenGL 1, that is why I changed it to 1.1, it makes it a lot easier to manage the data and have the graphics systems pretty similar, people with really old hardware always have at least Direct3D 9 support even back on XP anyways. But at any rate my device manager got unnecessary state changes to Direct3D 9.0 down to absolutely 0 in a few games I tested.

Also Harri if you could run that cubes demo from Studio I compiled and got fully working exactly the same now and tell me your performance in RAM and CPU usage as well as framerate, that would be awesome, so far people have been reporting the ENIGMA compiled versions running up to 100fps faster with anti-aliasing.

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 02:38:49 PM »
Alright, but if you want you can try one more time to move it to C:\ I have already been told there are some issues with installing to different drives, especially when spaces are in the path. But if you want to give it another go I am here  (Y)

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 02:12:36 PM »
What outputted that, engima.exe or git-bash?

Try this:
1) Delete the extracted folder
2) Move "ENIGMA Portable" somewhere on C:\
3) Right Click "ENIGMA Portable" and click "Run as Administrator"
4) When it finishes extracting, right click "enigma.exe" and click "Run as Administrator"
5) Let me know how that goes

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 01:08:51 PM »
Ohh my I am sorry I confused you with someone else. Anyway, and you try launching by running enigma.exe right? You did not launch the jar file itself, correct?

Try this:
1) Open the git-bash program
2) type "rebuildcompiler" and hit enter
3) tell me what happens

Also visit and pastebin the contents of settings.ini for me.

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 12:25:44 PM »
It is ok, that is why I asked what operating system you have, Windows, Linux, or Mac? Our Linux set up has an out of date LateralGM and if you are on Linux you need to update it. I can help you, you just need to give me more information :(

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 12:01:13 PM »
Ok, so compile LateralGM from that repository?

I don't understand, the Jar file is already compiled and included in the download, I also compile it and regularly upload it here...

Off-Topic / Re: Anyone else find this show a little disturbing?
« on: October 18, 2013, 10:47:42 AM »
lolololol, yes, I used to watch that all the time as a kid, the old man looks like my real grandfather (i have 2)

Issues Help Desk / Re: libary comunication problem
« on: October 18, 2013, 09:41:43 AM »
No, then that is not the problem, you should have said you were building LGM from source code. If you are going to do so, the LGM main repo is out of date, as you can see I have a large 13,400+ addition pull request sitting on it. Please use the following repository if you intend to build from source.

It is a temporary repository until my changes are merged to LGM's main repo, please continue to file bug reports on IsmAvatar/LateralGM

Off-Topic / Re: Github Labels
« on: October 17, 2013, 09:15:07 PM »
fervi, if you find out please tell me, because I don't even know how to label tickets, but I would like to know  (Y)

Issues Help Desk / Re: libary comunication problem
« on: October 17, 2013, 01:23:21 PM »
How did you install ENIGMA using the portable zip? If so did you launch enigma.exe and let it fully install?

Do you have any compilers such as MinGW or Code::Blocks installed?