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Messages - Goombert

Issues Help Desk / Re: Compiler error: "Draw_Particle defined but not used"
« on: November 26, 2013, 12:56:35 PM »
No, the particles was simply a warning, the error was in the parsing of your code.

Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function 'virtual variant enigma::OBJ_Options::myevent_beginstep()':
Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:649:10: error: break statement not within loop or switch
     else break;
Fix that line in obj_Options begin step event, and it should work.

Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 24, 2013, 02:32:00 PM »
Not you two, that was a for instance, a random number table is more to do with artificial intelligence in strategy games for when the A.I. bots control the other armies/empires/civilizations. It basically weighs the different decisions against each other, at any rate, I was talking in terms of relevance to such statistics.

Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 24, 2013, 08:35:35 AM »
Not just that though harri it is rather useful and saves you a lot of code from having to generate a random number table

Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 23, 2013, 06:54:58 PM »
intygamer, yup just as AsuMagic said :)

Code autocompletion is really nice in GM
Yeah we already have that, try CTRL+Space, it just doesn't show up automatically yet, noone has gotten to it yet.

Accent support for objects
That really is not possible and is being left deprecated for a reason. The resources are treated as variables, and just as you can not have such variables, you can not name resources similarly.

More sound filestypes supported
Build->Settings and select "API" to switch audio systems.
DirectSound: WAV (nobody has added mp3 yet, but will soon)
We basically support all the basic sound formats of Game Maker and intend to keep it that way to prevent unnecessary bloat on peoples games, but extra formats are possible through extensions.

What about a better error debugger? Like, much more easier to understand.
This is somewhat not possible, the output window simply displays the feedback from the MinGW compiler and looks like standard output in any IDE, such as Visual Studio.

We do however have plans for symbolic message feedback in our C++ rewrite of LGM.

Issues Help Desk / Re: How to use Box2D?
« on: November 23, 2013, 06:43:13 PM »
Oh good! And no reason to delete it, it's fine, we don't ever delete topics here.

Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 23, 2013, 04:36:09 PM »
intygamer, you meant a single instance of multiple objects Joe :P

Issues Help Desk / Re: How to use Box2D?
« on: November 23, 2013, 04:35:19 PM »
The headers do exist for me in the following path on my PC. Please tell me if that folder exists for you.

General ENIGMA / Re: Skeletal Animation
« on: November 19, 2013, 12:06:46 PM »
DaSpirit, you're talking 2D, but basically the same concept for 3D, so just ignore me.

Tips, Tutorials, Examples / Re: GML Equivalent Commands for GUI Actions
« on: November 18, 2013, 06:38:05 PM »
Ohh shit Harri you beat me to it, but yah that page is kind of out of date.

Anyway, all drag and drop actions have long since been documented, that code could be added to each page.

Some of them already do though, such as these.

Works in Progress / Upcoming Games
« on: November 17, 2013, 07:43:36 PM »
I figured we should start a topic where you everybody can show a game they are currently working on, doesn't have to be made in ENIGMA, it can just be anything you are currently working on.

The general forum board rules apply here as well, including no pictures of pornographic material, etc. But there are a few extra rules for this topic.
1) You can have multiple screenshots in a post, but please use the
Code: [Select]
[img width=xx]url[/img] code to embed the images shrunken so your post doesn't take up someones whole browser.
2) Only 1 post per person, this is not a place to give feedback on people's projects, save it for when they actually have a working demo and their own topic.
3) No download links, if you have a download link, just go ahead and post your own topic.

This topic will be archived and a new one posted in it's place when it gets too large. Allow me to start off with a screenshot of my game I am making.

Issues Help Desk / Re: Unable to run games with dll
« on: November 17, 2013, 07:15:46 PM »
This is most likely related to the working directory.

Issues Help Desk / Re: zlib1.dll missing
« on: November 17, 2013, 07:15:04 PM »
Just hang on while this retard has his way with the ZIP and I can get it stable again. ZLIB error is weird though as I never got anything like that.

Edit: Try the one I currently have on the Wiki download page.
Everything should be working except Bullet 3D Physics.


Just to update on this again, Direct3D9 now runs my Project Mario game as well, though very slowly.

Announcements / Re: Project Mario
« on: November 17, 2013, 06:48:00 PM »
fervi, ok the first issue was a mistake I made with fixing that constant for Windows I need to commit this, but just apply this fix...
Line #42, replace it with...
Code: [Select]
  extern int keyboard_lastkey;
And the second issue there is that constant variable not being implemented for XLIB, so just go find it in those objects it says and replace current_time with 1, since my game don't actually use it for anything yet.

Ok, I got the projection functions fixed and the start menu working properly. This was the pull request.