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Messages - Goombert

211
General ENIGMA / Re: GitHub "Issues" Tracker
« on: September 13, 2016, 01:40:08 PM »
I agree and partly this was my fault where I moved the suggestion lists and known issue lists off the wiki and over to the GitHub tracker to reduce duplicates. From now I think we should stick to your advice. It is also extremely infuriating when people post bugs and then don't try to help resolve them. Even more annoying is everyone's complete lack of ability to isolate issues into SSCCE's. I do not want to debug your 20,000+ lines of GML game that is over 1gb. Do the debugging yourself and when you find a bug with a specific ENIGMA function, and only then may you post an issue.

* Debates about new features should stay on the forum until we decide that it is actually useful and someone wants to write it. Then somebody can just do it and send a pull request. Leave the tracker for actual bugs.
* License debates over the engine should also stick to the forum.
* Anything debatable should stay on the forum.


Some issues that I have closed so far:
https://github.com/enigma-dev/enigma-dev/issues/273
https://github.com/enigma-dev/enigma-dev/issues/27
https://github.com/enigma-dev/enigma-dev/issues/30
https://github.com/enigma-dev/enigma-dev/issues/489
https://github.com/enigma-dev/enigma-dev/issues/214
https://github.com/enigma-dev/enigma-dev/issues/882
https://github.com/enigma-dev/enigma-dev/issues/921
https://github.com/enigma-dev/enigma-dev/issues/916
https://github.com/enigma-dev/enigma-dev/issues/946
https://github.com/enigma-dev/enigma-dev/issues/920
https://github.com/enigma-dev/enigma-dev/issues/950
https://github.com/enigma-dev/enigma-dev/issues/530
https://github.com/enigma-dev/enigma-dev/issues/1017
https://github.com/enigma-dev/lgmplugin/issues/48
https://github.com/enigma-dev/lgmplugin/issues/47
https://github.com/enigma-dev/lgmplugin/issues/39

I've also taken the liberty of revamping the troubleshooting page to have more structure to improve readability.
http://enigma-dev.org/docs/Wiki/Troubleshoot

212
General ENIGMA / Re: General questions about Enigma
« on: September 13, 2016, 01:35:37 PM »
RSTA I've seen before and yes that is an option too that we might consider. Also drag and drop is implemented so you should not be getting anything related to unknown action, can you share a screenshot? Can you also look and see if drag and drop is enabled in File->Preferences? There is a feature to disable it which can still save and load the actions but doesn't show the panel or descriptions.

213
Issues Help Desk / Re: LateralGM don't like me :(
« on: September 13, 2016, 01:28:29 PM »
Hi Fervi! Please try this fix by Josh, this is a known bug now:

http://enigma-dev.org/forums/index.php?topic=2669.msg25839#msg25839

214
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 06:48:07 PM »
Yeah I have thought about dumping JoshEdit for Jintilla which is a Java wrapper for Scintilla. Scintilla is used in Notepad++ and CodeBlocks which are both programs Josh likes to use.

And currently LGM does not support the YYC, however, you can easily create a Java plugin to make it do that. LateralGM can actually be used without ENIGMA's plugin, you just lose the run button on the toolbar. All you have to do is make your Java plugin and then stick it in a folder called "plugins" next to lateralgm.jar and it will automatically load it and invoke its main method.

Just take a look at the ENIGMA plugin:
https://github.com/enigma-dev/lgmplugin

I was actually going to make a YYC plugin for LGM before for fun and to scare the bajeebas out of YYG. I can't say much about the legality of doing so but GMS does have a command line interface so it would be very easy to make LGM run games with its runner. I may still do it in the future too just as a proof of concept. It would in no way jeopardize the legality of LGM which is perfectly legal under US, UK, and EU law. Specifically regarding the drag and drop interface, the United States Supreme Court ruled in Apple v. Microsoft that you can not patent the "look and feel" of an application.

215
Excellent! Let us know if you have any more issues.

216
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 12:23:58 PM »
Hey! faissaloo answered all of your questions correctly. I will just add a few more details.

On GitHub you can actually see a list of all recent changes we are making to fix various issues:
https://github.com/enigma-dev/enigma-dev/commits/master

Which has actually been increasing lately:
https://github.com/enigma-dev/enigma-dev/graphs/commit-activity

Regarding the license I am going to have to close that issue. Leave license discussions for the forum and don't post it to the issue tracker unless we decide on changing to a new license. We've had these discussions before and are aware that the open source license of the engine bothers people for obvious reasons.
http://enigma-dev.org/forums/index.php?topic=1832.0
http://enigma-dev.org/forums/index.php?topic=2296.0
http://enigma-dev.org/forums/index.php?topic=1994.0
http://enigma-dev.org/forums/index.php?topic=1322.0

Also, please consider the abhorrent nature of YoYoGame's license:
enigma-dev.org/forums/index.php?topic=2325

It is unlikely that LateralGM's license or our compiler's license will ever change. They will always remain open source because you are not linking against them. The only debate is about the licensing of the engine which is under enigma-dev/ENIGMASystem. I am open minded but I have largely ignored the issue choosing to focus on fixing bugs instead. If I made a proprietary game with ENIGMA myself I would just go ahead and sell it without fear of Josh suing me because I know nobody here is going to do that. We want people to be able to sell games if we can get to that point of stability. I guess the whole thing boils down is that we wanted to make a working engine before worrying about people doing that.

LateralGM will also gladly accept new contributors, however, we may have to move it over to ENIGMA's repo for continued development because I don't think the project founder is returning. I have merge access but I can be a little slow.

217
No don't run start.sh run "java -jar lateralgm.jar"

218
Please run the install.py script again with python3. Please do "python3 install.py" and then follow from there. We don't support 2.7.6, or the script doesn't anyway.

219
Issues Help Desk / Re: Error downloading the examples from this page
« on: September 08, 2016, 01:09:10 PM »
The pages should be fixed now, please see my reply in the other topic:
http://enigma-dev.org/forums/index.php?topic=2716.msg26201#msg26201

220
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: September 08, 2016, 01:01:42 PM »
That has to do with a mismatched plugin. I think the method was changed in the plugin or LateralGM and then the other was still calling it the old way. All you need to do is make sure you have the correct plugin and LGM jars, to do that download them individually from the Wiki on the Extra Packages page.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

We are aware the WinPatch needs updated:
https://github.com/enigma-dev/enigma-dev/issues/1010

However, ENIGMA has changed as well since then, so you may want to pull and rebuild it. You could also just try using the portable ZIP for installation, which is what I do. You can still make changes to the source code using the portable ZIP.

221
Issues Help Desk / Re: Error on 'Games' page.
« on: September 08, 2016, 12:57:53 PM »
Josh asked the person who originally coded it to see if they could fix it. If you look again it should now be fixed, I am able to download games from the EDC again.
http://enigma-dev.org/edc/games.php?action=list

222
Hi! There was a bug with Linux Mint that had the wrong python version which has since been fixed. See this GitHub issue for more details:

https://github.com/enigma-dev/enigma-dev/issues/968

What python version do you currently have? The install.py script requires Python 2.6 or Python 3+

223
Announcements / About.ey consistency changes
« on: September 06, 2016, 12:33:26 AM »
Ok so it seems there was some confusion with About.ey files before and I want to get them fixed. So after a new PR to master you will need to download the new ENIGMA plugin and LateralGM the next time you try to update ENIGMA. I have updated the install.py script for Linux users and I have also updated the Windows portable ZIP to make this easier. As usual, you can also just grab the latest LateralGM and ENIGMA jars from the extra packages page and overwrite them manually yourself as well.

http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

http://enigma-dev.org/docs/Wiki/About.ey
http://enigma-dev.org/docs/Wiki/How_to_make_an_extension
http://enigma-dev.org/docs/Wiki/Extensions

The first thing I had to do was patch the LGM plugin to actually use "Name" for the extension label in the GUI. The wiki articles all state clearly that "Name" is the part of a system's eyaml description file that should be human readable. The "Identifier" field is what would be used in code, it would be similar to a C++ identifier in that it probably shouldn't have spaces and should also be the folder name of the system or extension in which it resides.

https://github.com/enigma-dev/lgmplugin/commit/ccc750ac54745d05599299549c13a29d91b659d4

Then I had to update and correct all of the About.ey files for every extension. The major systems under Game Settings->ENIGMA->API have always been correct. The "ID" field for extensions was also changed to "Identifier" for consistency.

https://github.com/enigma-dev/enigma-dev/pull/1012

Finally, I've updated the Wiki pages and uploaded a new portable ZIP for Windows.

224
Issues Help Desk / Re: Lots of compile errors
« on: June 17, 2016, 05:50:51 PM »
I found the topic where I announced when I added it:
http://enigma-dev.org/forums/index.php?topic=1915

Does the error message look like that? It looks like I never got around to adding the actual variable names as debug symbols.

225
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 05:14:32 AM »
Running in debug mode should tell you the variables name in a popup window.