Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Goombert

211
Issues Help Desk / Re: LateralGM don't like me :(
« on: September 13, 2016, 01:28:29 PM »
Hi Fervi! Please try this fix by Josh, this is a known bug now:

http://enigma-dev.org/forums/index.php?topic=2669.msg25839#msg25839

212
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 06:48:07 PM »
Yeah I have thought about dumping JoshEdit for Jintilla which is a Java wrapper for Scintilla. Scintilla is used in Notepad++ and CodeBlocks which are both programs Josh likes to use.

And currently LGM does not support the YYC, however, you can easily create a Java plugin to make it do that. LateralGM can actually be used without ENIGMA's plugin, you just lose the run button on the toolbar. All you have to do is make your Java plugin and then stick it in a folder called "plugins" next to lateralgm.jar and it will automatically load it and invoke its main method.

Just take a look at the ENIGMA plugin:
https://github.com/enigma-dev/lgmplugin

I was actually going to make a YYC plugin for LGM before for fun and to scare the bajeebas out of YYG. I can't say much about the legality of doing so but GMS does have a command line interface so it would be very easy to make LGM run games with its runner. I may still do it in the future too just as a proof of concept. It would in no way jeopardize the legality of LGM which is perfectly legal under US, UK, and EU law. Specifically regarding the drag and drop interface, the United States Supreme Court ruled in Apple v. Microsoft that you can not patent the "look and feel" of an application.

213
Excellent! Let us know if you have any more issues.

214
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 12:23:58 PM »
Hey! faissaloo answered all of your questions correctly. I will just add a few more details.

On GitHub you can actually see a list of all recent changes we are making to fix various issues:
https://github.com/enigma-dev/enigma-dev/commits/master

Which has actually been increasing lately:
https://github.com/enigma-dev/enigma-dev/graphs/commit-activity

Regarding the license I am going to have to close that issue. Leave license discussions for the forum and don't post it to the issue tracker unless we decide on changing to a new license. We've had these discussions before and are aware that the open source license of the engine bothers people for obvious reasons.
http://enigma-dev.org/forums/index.php?topic=1832.0
http://enigma-dev.org/forums/index.php?topic=2296.0
http://enigma-dev.org/forums/index.php?topic=1994.0
http://enigma-dev.org/forums/index.php?topic=1322.0

Also, please consider the abhorrent nature of YoYoGame's license:
enigma-dev.org/forums/index.php?topic=2325

It is unlikely that LateralGM's license or our compiler's license will ever change. They will always remain open source because you are not linking against them. The only debate is about the licensing of the engine which is under enigma-dev/ENIGMASystem. I am open minded but I have largely ignored the issue choosing to focus on fixing bugs instead. If I made a proprietary game with ENIGMA myself I would just go ahead and sell it without fear of Josh suing me because I know nobody here is going to do that. We want people to be able to sell games if we can get to that point of stability. I guess the whole thing boils down is that we wanted to make a working engine before worrying about people doing that.

LateralGM will also gladly accept new contributors, however, we may have to move it over to ENIGMA's repo for continued development because I don't think the project founder is returning. I have merge access but I can be a little slow.

215
No don't run start.sh run "java -jar lateralgm.jar"

216
Please run the install.py script again with python3. Please do "python3 install.py" and then follow from there. We don't support 2.7.6, or the script doesn't anyway.

217
Issues Help Desk / Re: Error downloading the examples from this page
« on: September 08, 2016, 01:09:10 PM »
The pages should be fixed now, please see my reply in the other topic:
http://enigma-dev.org/forums/index.php?topic=2716.msg26201#msg26201

218
Issues Help Desk / Re: Warbird A13:02 in ENIGMA
« on: September 08, 2016, 01:01:42 PM »
That has to do with a mismatched plugin. I think the method was changed in the plugin or LateralGM and then the other was still calling it the old way. All you need to do is make sure you have the correct plugin and LGM jars, to do that download them individually from the Wiki on the Extra Packages page.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

We are aware the WinPatch needs updated:
https://github.com/enigma-dev/enigma-dev/issues/1010

However, ENIGMA has changed as well since then, so you may want to pull and rebuild it. You could also just try using the portable ZIP for installation, which is what I do. You can still make changes to the source code using the portable ZIP.

219
Issues Help Desk / Re: Error on 'Games' page.
« on: September 08, 2016, 12:57:53 PM »
Josh asked the person who originally coded it to see if they could fix it. If you look again it should now be fixed, I am able to download games from the EDC again.
http://enigma-dev.org/edc/games.php?action=list

220
Hi! There was a bug with Linux Mint that had the wrong python version which has since been fixed. See this GitHub issue for more details:

https://github.com/enigma-dev/enigma-dev/issues/968

What python version do you currently have? The install.py script requires Python 2.6 or Python 3+

221
Announcements / About.ey consistency changes
« on: September 06, 2016, 12:33:26 AM »
Ok so it seems there was some confusion with About.ey files before and I want to get them fixed. So after a new PR to master you will need to download the new ENIGMA plugin and LateralGM the next time you try to update ENIGMA. I have updated the install.py script for Linux users and I have also updated the Windows portable ZIP to make this easier. As usual, you can also just grab the latest LateralGM and ENIGMA jars from the extra packages page and overwrite them manually yourself as well.

http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

http://enigma-dev.org/docs/Wiki/About.ey
http://enigma-dev.org/docs/Wiki/How_to_make_an_extension
http://enigma-dev.org/docs/Wiki/Extensions

The first thing I had to do was patch the LGM plugin to actually use "Name" for the extension label in the GUI. The wiki articles all state clearly that "Name" is the part of a system's eyaml description file that should be human readable. The "Identifier" field is what would be used in code, it would be similar to a C++ identifier in that it probably shouldn't have spaces and should also be the folder name of the system or extension in which it resides.

https://github.com/enigma-dev/lgmplugin/commit/ccc750ac54745d05599299549c13a29d91b659d4

Then I had to update and correct all of the About.ey files for every extension. The major systems under Game Settings->ENIGMA->API have always been correct. The "ID" field for extensions was also changed to "Identifier" for consistency.

https://github.com/enigma-dev/enigma-dev/pull/1012

Finally, I've updated the Wiki pages and uploaded a new portable ZIP for Windows.

222
Issues Help Desk / Re: Lots of compile errors
« on: June 17, 2016, 05:50:51 PM »
I found the topic where I announced when I added it:
http://enigma-dev.org/forums/index.php?topic=1915

Does the error message look like that? It looks like I never got around to adding the actual variable names as debug symbols.

223
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 05:14:32 AM »
Running in debug mode should tell you the variables name in a popup window.

224
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 04:22:06 AM »
Ah yeah we currently do not have support for argument_count, I see TheExDeus mentioned that to someone else a while ago. That's a parser thingy.
http://enigma-dev.org/forums/index.php?topic=2637.msg25647#msg25647

I went and added it to polygonz old list of parser/compiler issues.
https://github.com/enigma-dev/enigma-dev/issues/81

225
Issues Help Desk / Re: Lots of compile errors
« on: June 16, 2016, 02:54:06 AM »
Ah that's from TheExDeus making depth buffers optional for surfaces. Here's a simple fix to try:

1) Go to the file ENIGMA/enigma-dev/ENIGMAsystem/SHELL/Graphics_Systems/Direct3D9/DX9surface.cpp
2) Add a parameter ", bool depthbuffer)" to surface_create exactly like that.
3) Save the file and try Direct3D9 again.

He didn't update the Direct3D subsystems when he made that change.
https://github.com/enigma-dev/enigma-dev/blob/483b2c54176df1ff6333a2ecd76f677c2a53d033/ENIGMAsystem/SHELL/Graphics_Systems/Direct3D9/DX9surface.cpp#L62

Please let me know if that works.

Regarding the GLEW file, yes that is the problem, I know for sure now. Your OpenGL does not support anything in GL 3.1 or later and framebuffer object's (the OGL equivalent of Direct3D surfaces) were introduced in OGL 3.2.

Quote
GL_VERSION_3_1:                                                MISSING
---------------
  glDrawArraysInstanced:                                       MISSING
  glDrawElementsInstanced:                                     MISSING
  glPrimitiveRestartIndex:                                     MISSING
  glTexBuffer:                                                 MISSING
 
GL_VERSION_3_2:                                                MISSING
---------------
  glFramebufferTexture:                                        MISSING
  glGetBufferParameteri64v:                                    MISSING
  glGetInteger64i_v:                                           MISSING