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Messages - Goombert

Issues Help Desk / Re: model reconstruction dll c++
« on: January 05, 2014, 07:44:48 PM »
Hello slayer, although I don't have any experience writing an extension for Game Maker, I don't know how you go about accessing its internals. However our code for model loading can be found here if you need it or find it useful.

Instead of using multiple arrays I simply pack everything into a vector container in the actual mesh class.

The class also internally converts everything to triangle list, line list, and point list, pretty much every game engine these days does that, and I believe Studio does it now as well.

I'm sorry I forgot to respond to this post. Yes do what Bustanity said, the file is enigma-dev/CompilerSource/workdir.cpp

This issue only exists on Windows XP and is entirely GNU makes fault.

Off-Topic / Re: What is a good programming language to start off with?
« on: January 04, 2014, 06:56:31 PM »
Wow, Game Develop looks the best there, not just in platforms but its interface looks nicer too.

Off-Topic / Re: What is a good programming language to start off with?
« on: January 04, 2014, 06:46:36 PM »
Sslaxx, yeah but now that I think about it, what free and open source game creators are there? And I don't mean just a C++ engine or OGRE, but I mean something with scene editing, sprite management and all those goodies. There are like practically 0... I can't even think of one!

Off-Topic / Re: What is a good programming language to start off with?
« on: January 04, 2014, 06:41:07 PM »
I am really surprised though that there isn't a free and open source program with good quality. There really isn't any for easy game creation, ENIGMA comes close to being the only one, but a lot of unfinished things and bugs.

Off-Topic / Re: Linux Breaking User Share Records
« on: January 04, 2014, 06:39:29 PM »
The reason for this is mainly the death of Windows XP, I just wish it would die a lot quicker. And egofree, chromebook is still outselling quite a bit though as far as laptops and desktop.

Off-Topic / Re: Everyone is Always Right
« on: January 04, 2014, 06:34:34 PM »
A scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die and a new generation grows up that is familiar with it.
I would actually like to build onto that, the opponents also rarely ever help us actually figure out the truth. We have already been building other theories on top of evolution in order to come up with new vaccines and new treatments among other innovations. Yet these same people still want to debate the same subject from the 1950's, and effectively accomplish nothing, while Science does and Scientists do.

Off-Topic / Linux Breaking User Share Records
« on: January 04, 2014, 05:17:13 AM »
Now at 1.73% as of December and officially labeled on the pie chart now at Net Market Share.

It is at the highest market share in two years by their records since January of 2012.

Chromebooks also hold the #1 and #2 selling spot for tablets on Amazon.

I am so happy about all this, not to mention Valve pumping tons of resources into SteamOS, which is definitely going to increase the quality of Linux graphics drivers. The Qt framework will be integrated in the next Ubuntu release as well, making it like the .NET of Linux, only that it is much more abstract and better designed. Microsoft was already losing ground with the mobile stuff and now Chromebook came up out of nowhere. When the Linux desktop does finally take off, it is going for the fucking moon.

Off-Topic / Re: YoYoLabs ripping off Rockstar Games?
« on: January 03, 2014, 10:40:13 PM »

Off-Topic / Re: What is a good programming language to start off with?
« on: January 03, 2014, 07:55:10 PM »
Yup, that is exactly what I was saying daz, every other game engine out there is optimized properly for not just rendering but everything. GM's coding style is way old and not modern at all.

Off-Topic / Re: Everyone is Always Right
« on: January 03, 2014, 06:18:29 PM »
If you know of a flaw in evolution that I don't Robert, I'm all ears.
The actual discrepancy I have was mentioned in the sentence just before me asking you.
Also, like he says in the video, we (modern humans) actually lived along side Neanderthal just 40,000 years ago.
This is an issue I have, if this is the case, then why are we not amongst some of our already evolving ancestors. Or has the rapid development of our technology and transportation led to humans being too closely knit or the whole melting pot thing like America? I am probably wrong though as there are probably plenty of examples among animals, but you just don't see a very big change among them at all.

Right, but Harri is talking more like the scientific method. The big bang is a theory because a large majority of scientists can not recreate the same experiment and get the same results consistently proving the big bang, we will in time of course, people were afraid we might do this with the Hadron Collider. Now gravity is a scientific law because it has been tested by many scientists and regular people over and over again with the same equations and always yielded the same results.

To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning.[2]
See nothing visual at all.

mutations have never been proven to cause anything positive or hereditary such as a species becoming dominant or survive longer thsn other species. Natural Selection is a form of adapting.
A mutation is more like cancer where the encoding of DNA strands screws up and have the cells start reproducing functionless cells. Natural Selection is pretty dumb because it only rules out unfavorable traits via death or lack of reproduction. This is so elegantly pointed out in the movie Idiocracy which cheeseboy had me watch just last night.
Look at dumbass hillbillies, they are likely to continue reproducing regardless of whether they have money or the resources to support the children etc., think trailer trash, Honey Boo Boo, etc.

I honestly wish I knew nearly as much about Christianity and evolution combined compared to how much you seem to know
The only reason I know anything about religion is because I was raised as a Christian, I lived with my grandparents on their farm in the middle of nowhere for a large part of my life, my godfather was also a doctor which is also why I know so much about biology and things.
But at any rate, this doesn't mean we can just ignore theories as the teaching of evolution and the big bang are much more concrete than biblical teachings. And for the record I believe Richard Dawkins to be a pedophile.

Off-Topic / Re: What is a good programming language to start off with?
« on: January 03, 2014, 05:23:57 PM »
Harri there is so much wrong with that, I don't even know where to begin. First of all, GM's rendering system is entirely designed around software rendering and old raster graphics, you instantly think of Graphics Device Interface. It is not designed for hardware acceleration at all. Even most GUI programs such as Qt that have a hardware accelerated paint scene make you place static text and not draw it on the fly. This is also how Unity3D, or OGRE, or Irrlicht handles GUI as well, along with every other game engine, even ones from the 90's that use hardware accelerated graphics, and it also leads to less coding! Which makes GM's system rather counter-intuitive. And this also explains why I had a much easier time learning GDI with Visual Basic than I did with GM's fucked up system.

Second of all, Unity game engine does not have way too many options or more than GM.

Aside from the scene view which you can split and the property panel for entities, you only ever have the hierarchy which shows the order of entities in the scene, and the project tree which shows all your resources. It has pretty much all the same things GM does except the property view is a little more advanced, but with good reason. In GM a lot of things are done blind folded, you have to read the manual, look up the functions, code your stuff and cross your fingers and run to see if it worked. While in Unity3D, you drag and drop particle emitters and tinker with them in real time to actual see how they will render.

The same goes for audio as well, you don't have to blindly code your emitter falloff or anything, you can view it on a graph and actual visualize things.

General ENIGMA / Re: LateralGM endorsed to Robert B Colton
« on: January 03, 2014, 05:10:43 PM »
Actually IsmAvatar, it would be a lot easier than that. But I would be in favor of the plugin registering itself to LGM to be loaded with whatever priority it wants, then LGM will sort and call there initialize method, then we can also have plugins register into a delayed thread. As for the solution to your problem, that is simple, we just allow the plugins to also register with a list of any other plugins they should come before or after, or actually, we could do this via md5 sums. All of this would really only be needed as the system gained complexity of course.

No I have no idea actually what is causing this then, you shouldn't have this issue you should be having the same issue all the other XP users have. Just try what fixed it for them.

Code: (C++) [Select]
std::string workdir = "C:/ProgramData/ENIGMA/";Set that in enigma-dev/CompilerSource/workdir.cpp

Off-Topic / Re: A world without internet
« on: January 03, 2014, 05:01:38 PM »
lol, they should have picked Will Ferell over Sharon Stone, I can't stand that fucking hack Ferell