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Messages - Goombert

Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 11:09:36 PM »
Can you open git-bash and copy and paste the terminal to pastebin or something? Maybe you installed something that changed the environment path, I want to see it. I don't know how ENIGMA could just break sitting on your laptop for a period of time.

Works in Progress / Re: Croky
« on: September 25, 2016, 12:58:22 PM »
Hrmph can you a full copy of the output log from building the game? I'm stumped because I don't know much about that cross-compiler as fundies built it.

Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 12:55:13 PM »
Show me the old error too because it might help.

Two more questions:
* So you did not modify the new ZIP in anyway?
* What is the full path to where you put the new ZIP?

Also, after you try running the old one, properly close it and do this.
1) Go to C:/ProgramData/ENIGMA and delete the whole ENIGMA folder.
2) Delete enigma-dev/compileEGMf.dll from the new ZIP.
3) Run the new ZIP from the exe again with administrative privileges by right clicking the file and selecting "Run as administrator"

Issues Help Desk / Re: LateralGM don't like me either :(
« on: September 25, 2016, 02:10:23 AM »
No, I just tried it myself and got the message too. I'm not sure if you would need to update Java or not, I don't think you do. Java 6 should work fine.

You really only need to have at least the minimum Java version we tell you to have on the download page. The reason is because we call various methods that are introduced in like Java 7. LGM is still supposed to start and run fine but if you click a button that uses some like Java 7 feature it will throw an exception. If you never run into the part of the program that uses that feature, you'll have no problem using it on really old Java versions. It's actually very clear what the error is when that happens too, because LGM shows its own message when you start telling you to update Java. So updating Java is not likely to fix this or other issues unless there happens to be a bug in the JVM causing your issue, which is sometimes the case.

Quote from: Oracle Website
Access Denied
You don't have permission to access "" on this server.

Reference #18.f578cae.1474787380.99c496e

Answer these questions please:
* Was this a fresh download of the portable ZIP?
* Were you trying to update an old portable with the new LGM and plugin? That may not work because there are changes on GitHub to the extension descriptors that means you need to pull from master.
* Did you try pulling from master but not updating LGM or the plugin?

If this was not a fresh download of the portable ZIP, please try download the fresh one from GitHub releases page.

Works in Progress / Re: Croky
« on: September 24, 2016, 01:55:44 PM »
Hrm, I even tried running in compatible mode for all XP service packs but it still says the same thing. Did you add anything new to this version, like one of the extensions?

Works in Progress / Re: Croky
« on: September 22, 2016, 08:03:56 PM »
Hrm... I'm getting "The application was unable to start correctly (0xc000007b)."

I may try running it in GDB to see.


Code: [Select]
(gdb) run
Starting program: C:\Users\Owner\Desktop\croky_newb1\croky_newb1\croky.exe
[New Thread 8016.0x2a6c]
During startup program exited with code 0xc000007b.
(gdb) bt
No stack.
(gdb) run
Starting program: C:\Users\Owner\Desktop\croky_newb1\croky_newb1\croky.exe
[New Thread 10752.0x15d4]
During startup program exited with code 0xc000007b.

Works in Progress / Re: Croky
« on: September 21, 2016, 08:29:41 PM »
Right, can you show that rc file there rcobra? Odd message because there isn't even a for loop in the rc file.

Works in Progress / Re: Croky
« on: September 21, 2016, 01:48:59 AM »
Hey cobra! I am not able to play it because when I extract the file is "croky.bin.x86". I tried changing the extension to ".exe" but that did not help and I am unable to run it.

Also Josh says that judging by the screenshot it is really starting to look professional, and I also agree with him!

Off-Topic / GitHub comments too long?
« on: September 18, 2016, 03:47:20 PM »
Ok so I finally got tired of reading super long GitHub comments because GitHub does not provide any collapse features for long code or quote blocks. Somebody showed me this which just came out and it works perfect! Definitely give it a try, you can customize it quite a bit too.

Also, please remember to put logs and stacktraces in the ``` style code blocks from now and not paste them raw into a GitHub issue. Not just on ENIGMA's tracker but everywhere you post an issue on GitHub. That way people can use this extension and navigate the site easier.

General ENIGMA / Re: General questions about Enigma
« on: September 18, 2016, 03:44:03 PM »
Yeah there is that. One possibility would be to get a Windows Server and have it run the YYC and then do the compiling on it... but unless you are in the cloud business like GitHub... you probably won't have the resources. The only other thing to try is emulating the YYC on Linux. I wonder if we could run it in WINE?

General ENIGMA / Re: General questions about Enigma
« on: September 17, 2016, 03:10:11 PM »
I see no problem with having to download and install GMS and then use LGM as an IDE for the other platforms. That would be completely expected. We've also been talking about putting an installer to MinGW in on the Wiki and dropping the portable ZIP. And by using an installer I mean one that we can confirm works with ENIGMA. But we still have that arch Linux issue we can't figure out.

Announcements / We've moved to GitHub (again)
« on: September 14, 2016, 01:39:10 AM »
So for the longest time I was uploading all of our releases and extra packages onto this special ENIGMA team Dropbox account because Josh wouldn't give me FTP access to the site's server because I told him that would be a bad idea because I would almost certainly wreck the site if I had those kind of powers, sort of a Hitler unchecked Churchill kind of thing.

Anyway, I first started experimenting with GitHub's releases mechanism for LateralGM and it seems to have gone well. I noticed people complaining about the portable ZIP being on Dropbox (literally on the Dropbox files comments because I didn't disable comments), so I have decided to do this for all of our other projects as well. What's great about this new way of distribution is that you guys can download old revisions without me having to compile links to them on the Wiki. The script will also pull packages from GitHub now too.

You can find the following releases all archived on GitHub:
(I could not move LibMaker because IsmAvatar never gave me access to that repo)

The portable ZIP is hosted on GitHub now too:

The old archive page on the Wiki has been deleted, so if you've linked to anywhere, update your links.

I'll continue to maintain the extra packages page though to make it easy to find them all.

There is currently some issues around version numbers. First, the plugin has always used the same version as LGM even when it never changed because I didn't know what else to set the version to. So GitHub marks the latest release as an older version because it doesn't know which one since they are all based on the same commit. That will be fixed as soon as a commit and new release are made. Maybe Josh and Rusky can help me fix the tags before then though.

Second, I didn't know what to version the ENIGMA portable so I just started it off at since we should be around r5 now. Josh can take care of the right version numbering later. Possibly when we do get a build bot it can just auto increment the version number for us too. Finally, I started off JEIE's first release as version 0.1.0 since that's a good number to start with.

Let me know if any issues crop up with downloading any of the packages and such on the site. Cheers (Y)

General ENIGMA / Re: GitHub "Issues" Tracker
« on: September 13, 2016, 01:40:08 PM »
I agree and partly this was my fault where I moved the suggestion lists and known issue lists off the wiki and over to the GitHub tracker to reduce duplicates. From now I think we should stick to your advice. It is also extremely infuriating when people post bugs and then don't try to help resolve them. Even more annoying is everyone's complete lack of ability to isolate issues into SSCCE's. I do not want to debug your 20,000+ lines of GML game that is over 1gb. Do the debugging yourself and when you find a bug with a specific ENIGMA function, and only then may you post an issue.

* Debates about new features should stay on the forum until we decide that it is actually useful and someone wants to write it. Then somebody can just do it and send a pull request. Leave the tracker for actual bugs.
* License debates over the engine should also stick to the forum.
* Anything debatable should stay on the forum.

Some issues that I have closed so far:

I've also taken the liberty of revamping the troubleshooting page to have more structure to improve readability.

General ENIGMA / Re: General questions about Enigma
« on: September 13, 2016, 01:35:37 PM »
RSTA I've seen before and yes that is an option too that we might consider. Also drag and drop is implemented so you should not be getting anything related to unknown action, can you share a screenshot? Can you also look and see if drag and drop is enabled in File->Preferences? There is a feature to disable it which can still save and load the actions but doesn't show the panel or descriptions.

Issues Help Desk / Re: LateralGM don't like me :(
« on: September 13, 2016, 01:28:29 PM »
Hi Fervi! Please try this fix by Josh, this is a known bug now: