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Messages - Goombert

1771
Off-Topic / Re: MonoGame being forked?
« on: February 13, 2014, 11:25:19 AM »
ENIGMA does not run on the .NET framework, any non-retarded software developer with two sense, wouldn't fucking go near it.

1772
ALLCAPS BOARD / Re: I've quit using enigma and so should you!
« on: February 13, 2014, 10:37:40 AM »
Everybody listen to cheeseboy he's genius.

1773
YEAH YOU WOULD FIGHT ME EVEN IF YOU HAD A WOODEN SPOON YOU BITCH FAGGOT

1774
Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 10:51:55 PM »
roflmfao

1775
Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 04:13:50 PM »
I am not sure I was reading it specifically the other day someone threatening them and they refused the refund.
A google search turns up this, but this aint what I was reading.
http://gmc.yoyogames.com/index.php?showtopic=588680&page=3
https://www.google.com/#q=game+maker+studio+false+advertising

1776
Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 03:50:09 PM »
Yes you're absolutely right that's false advertising, the did the same shit with YYC someone was also threatening to sue them for a refund.

1777
Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 02:15:33 PM »
They keep talking about Squirrel though which people assume to be a console. But! I completely agree with you, another one that does this is Spelunky or something, only the Windows version was actually GameMaker but the 360 ports and such were other tools.

1778
General ENIGMA / Re: Can't post game.
« on: February 11, 2014, 10:06:40 PM »
EDC? Yeah that is still broke, Josh was revamping it so that people can upload directly to the sight. Don't what exactly happened with that.

1779
Issues Help Desk / Re: Not compiling
« on: February 11, 2014, 08:48:46 AM »
I had to go to bed, but I got up this morning and tried to play it but I get the following when selecting english.


1780
General ENIGMA / Re: LateralGM 1.8.4.1 Beta
« on: February 11, 2014, 07:22:14 AM »
Adding on to Harri's clarification, there is no need to add the streaming options, just stick audio_add in a script and call script_thread.

1781
Issues Help Desk / Re: Not compiling
« on: February 10, 2014, 08:10:32 PM »


I am not seeing it?

1782
Issues Help Desk / Re: Not compiling
« on: February 10, 2014, 07:43:01 PM »
Yeah ENIGMA supports goto case labels, and I'd rather have the ability to use that then name variables "goto", so games like this we should just make rename those variables.

Code: (EDL) [Select]
goto test;
show_message("too bad, so sad, no goto for you");
test:
        show_message("ENIGMA supports jump case labels!!!");

But yes, I am going too, because I want to play your friends game!  :D

Edit: Is there a version of your friends game with English subtitles? It's hard for me to read. :(

1783
Issues Help Desk / Re: Not compiling
« on: February 10, 2014, 07:21:59 PM »
A lot of these errors seem to be stemming from the math functions. Also the apparent use of x and y in scripts, or rather object locals, they don't currently work in scripts and require our new compiler which isn't finished yet. Also there is a variable named goto, goto is a keyword in C++ which is a jump case.
http://msdn.microsoft.com/en-us/library/b34dt9cd.aspx

Is there any chance you can make a small test example with just a few of the scripts as a minimal test case? So I can try to address each bug individually.

Also the graphics for this game look really awesome, do you have an executable I can play? I like strategy games.

1784
General ENIGMA / LateralGM 1.8.4.1 Beta
« on: February 10, 2014, 06:21:17 PM »
I began developing LateralGM 1.8.4 about a week ago hoping to address a few issues and improve some things. After some extensive bug testing on this revision (1.8.4.1) I would like to release it as a test version for everyone to test around with.


NOTICE! You are advised to upgrade to the latest Java version, it will have the best performance and fix many security holes in many old Java versions. We would also like to start utilizing JavaFX features after the release of Java 8 next month.

To try it out, simply update the following files from the extra packages page.
enigma-dev/lateralgm.jar
enigma-dev/plugins/enigma.jar
Download: http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

If you only want to test LateralGM out without the ability to compile games then you can just download the lateralgm.jar and open it and play with it. I highly advise you back up your projects in case anything goes wrong.

If you encounter any issues or bugs I would appreciate it if you could file them on the LateralGM GitHub Issue tracker, you may file them here on the site but I would prefer they be posted on LGM's tracker, but it doesn't matter. Please don't be afraid to report issues, if I do not know what they are I can not fix them.
https://github.com/IsmAvatar/LateralGM/issues?state=open

********** CHANGE LOG **********
* Type Safety: The number of warnings between LateralGM and the plugin have gone from 380ish to only 26.
* Loading bar which presents feedback when loading projects.

* Updated font editor, beware old EGM's will have their character ranges reset, so you'll have to open the font editor add a default range and then save the EGM again before compiling with it. It may change again because the format I chose was to just list the ranges like paths do with points, a result of the shitty YAML parser we have.

* New sound editor

* Improved GMX reading and writing, can also handle projects with empty Sprites and Backgrounds
* Syntax Highlighting ENGIMA specific functions and auto-completion is now fixed
* Fixed resource frame to have a monospaced font
* Added physics options to room and object frame
* Resolved an issue where the resource toolbar buttons wouldn't work if the tree selection was -1
* Recent files has been moved to a submenu under File->Recent Files, stores up to 10 recently loaded projects now.
* Added timeline saving to the EGM format, pretty similar to the object format
* Fixed all exceptions in the action list editor, also correct an issue where drag and dropping actions caused them to duplicate, was a simple line of code I had accidentally removed.
* Fixed GMX Shaders I accidentally had the split token wrong.

1785
Off-Topic / Re: Waiting for Godot?
« on: February 10, 2014, 05:44:05 PM »
Holy fuck, wow I didn't know what this was at first, but damn that is amazing and free and MIT licensed too, that is amazing!