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Messages - Goombert

1471
Issues Help Desk / Re: User events not working.
« on: May 07, 2014, 08:03:42 PM »
Yes and no, we have event_perform and we are aware it does not work on user defined events yet, just use the other function for now.

Don't go filing an issue because we already have a ticket on it.
https://github.com/enigma-dev/enigma-dev/issues/99

1472
Off-Topic / Re: The choice was obvious, and it wasn't Enigma
« on: May 07, 2014, 07:58:32 PM »
I don't feel like downloading and reuploading the old versions it'll take me like several hours, unless someone really really REALLY needs one of the old versions. TKG, does Google drive let the people you share files with download the older versions? I'd like a file sharing host that just automatically lets people download the old versions.

1473
Yes listen to Harri because you seem to be quite confused by how loops actually work. If loops were broken a lot more games, maybe even the majority, would be broken as well.

1474
I have not paid for that, no.

1475
Programming Help / Re: Enumerations are not working
« on: May 06, 2014, 11:29:36 PM »
Yes that was the exact issue egofree, the compiler needs some fixes.

1476
That's arrays still failing to parse, it's a known compiler issue.

1477
Off-Topic / Re: The choice was obvious, and it wasn't Enigma
« on: May 06, 2014, 11:26:36 PM »
Quote from: TKG
Correct me if I'm wrong, git might have a feature like this for all I know so you might not need to do multiple version downloads for the source.
It does, I already said that, you use git reset, the only problem is I only back up the plugin and LGM to major release versions and not minor ones.
http://enigma-dev.org/docs/Wiki/LateralGM:_Revisions

Anyway, Linux still has no install packages, it's still all manual and not automated, so it's not a concern atm.


Also, the revisions of the Portable ZIP already exist.
https://www.dropbox.com/help/11/en

Here are the last 3 consecutive releases from newest to oldest:
https://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=258&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eg
https://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=258&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eg
https://dl-web.dropbox.com/get/ENIGMA%20Portable.exe?sjid=254&_subject_uid=245458375&w=AADC1TEZBy1O1TeL1ykmbqBt2dV6woEaL4M0j9L93Qn3Eg

1478
Works in Progress / Re: PIT²
« on: May 05, 2014, 08:01:46 AM »
Cool beans, it looks like you got a day-night cycle going on. Any plans on a release? Also, you can post a pic in the Upcoming Games topic.
http://enigma-dev.org/forums/index.php?topic=1617.0

1479
Yes what Harri said, you are pretty much entirely correct in your understanding Ben.

1480
General ENIGMA / Re: Inheritance Fixes
« on: May 05, 2014, 07:59:06 AM »
Oh ok, cool beans, yes it should work 100% flawlessly now, I got like every aspect of it working.  (Y)

1481
Off-Topic / Re: The choice was obvious, and it wasn't Enigma
« on: May 05, 2014, 07:58:12 AM »
Quote from: TKG
Though I also confess we need multiple stable versions uploaded somewhere because relying on only the latest build is hazardous as when I get my game working, it gets broken after an update, and if I didn't backup or keep track of a version of ENIGMA that worked best, with no release notes / older version downloads like what GMS has, I can get screwed pretty easy by just 1 destructive, untested update, which such crappy updates I've encountered many times with Enigma, not very convenient.
All right, point taken, but with git revision software you can actually back up to the older version of master if you know what you're doing (I don't know how to do it)

Anyway, I'll compromise, from now on I will leave the last Portable ZIP still on the install page, maybe I'll start version numbering it as well.

1482
Off-Topic / Re: The choice was obvious, and it wasn't Enigma
« on: May 04, 2014, 05:05:15 AM »
Quote from: TheExDeus
It's like if someone said he didn't like color blue, which for sake of example you do like, and you start yelling on him how you are on trial and how he is trolling.
Blue is by far the most popular color, it makes people relaxed and calm.

http://www.infoplease.com/spot/colors1.html
http://channels.isp.netscape.com/whatsnew/package.jsp?name=fte/popularcolor/popularcolor
http://www.apartmenttherapy.com/the-most-popular-color-in-the-157991
https://www.google.com/#q=most+popular+color

1483
Josh will fix these issues with his new compiler.

1484
Programming Help / Re: B2D physics question
« on: May 03, 2014, 01:22:27 PM »
Quote
If they check convexity when editing the shape then it's possible that they didn't bother to create an algorithm that could check it for more than 6 points. It's possible that they use some easier algorithm limited to that. Just my two cents, as checking convexity isn't that trivial and can be slow with many points.

That seems to me like the most arbitrary limitation one could possibly create, what is wrong with a "Check Convexity" button?

Quote
I think their is reusable as well. It's one per sprite, so every instance using that sprite uses that shape. I don't think it's a bad design, as the whole point is making a collision shape for the sprite.
It does not do that, I tested adding the same sprite to two objects, the points are stored per object in the GMX file as well.

Quote
GMS seems to reuse the path editor for that, so might be easier.
It does, but here is the thing. #1 Unity3d's editor doesn't come with that much built in, you usually have to download some 3rd party extensions before you get a very good tool. But anyway, their IDE supports JavaScript and C# extensions, which is what I wanted LGM to have using Java 8's Project Nashorn, which is a JavaScript engine.

Also, there is no real need to duplicate it, users could literally just create a path resource, and use the following script.
Code: (EDL) [Select]
fix = physics_fixture_create();
for (i = 0; i < path_get_number(shapepath); i++) {
  physics_fixture_add_point(fix, path_get_point_x(shapepath, i), path_get_point_y(shapepath, i);
}
physics_fixture_set_polygon_shape(fix);

I haven't tested that, but should be pretty close.

1485
Off-Topic / Re: The choice was obvious, and it wasn't Enigma
« on: May 03, 2014, 01:19:32 PM »
Yeah but Harri, I can give credit where credit is due, one of which being I think EA releases made Studio much less buggy, it was a good improvement. I also liked the addition of regular game pads like the Xbox 360 and PS3 controller, they were really good additions and the functions were awesome. But I can't say the same about their other half-assed and rushed implementations like Box2D, and the audio which they kept having to change and deprecate new functions. They already have 10 new audio_* functions that they created that already deprecated, that shows they aren't taking the time they need to really do a good job. So I wouldn't say anybody is being negative, I think I am fairly balanced on the issue.

Also, Darkstar makes 10 posts everytime he posts, lol, that's not necessarily relevant to this at all.