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Messages - Goombert

1006
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 08, 2014, 05:52:19 PM »
No I can guarantee you that Studio probably rotates around the sprite center, whatever the defined behavior of image_angle is.

1007
Programming Help / Re: image_angle & view_angle : problem !
« on: August 05, 2014, 09:55:20 PM »
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Robert, I didn't code D3D9, so I don't really know how to fix it there. The code is slightly different there.
Harri, I am displeased to hear this, that is a very very poor excuse. The code is not that hard to follow, all of the Direct3D docs are online just like GL, and the functions themselves by virtue of verbosity are self-explanatory. You know much more about matrices than I do, I've never even taken a matrix math course yet, in my life, and I managed to write the transformation code for D3D. Please make an earnest attempt to do so, I believe in you.

1008
General ENIGMA / Re: Portable EXE is flagged as malware by Google Chrome
« on: August 05, 2014, 09:45:21 PM »
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Of course, there's always the probability that Robert's managed to catch a virus that hooks his zip program and installs itself.
Actually, I am not the one that uploaded the last Portable, so if it has a virus it is not me.

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I think at this point Robert has the packaging process down to a science, but uploads are still a pain for him because he's on FiOS or something nasty.
Yup, this is also why we don't have a 64 bit release, I would do it if I could.

Quote
What we really need is a script that does the packaging for him.
All it has to do is update enigma.jar, lateralgm.jar, and pull any libraries that we add or want to remove, and it should update the fork of enigma-dev. The following would also be beneficial.

* If people would install git-bash on their own and have it removed from the ZIP
* If people could install mingw on their and have it removed from the ZIP, which is impossible because they fuck so many things up.


1009
Proposals / Re: Flipping, scaling and rotating instances
« on: August 04, 2014, 04:39:31 PM »
What would help in this situation is for someone to post the contents of output_log.txt and we would know the exception that occurred.

1010
Programming Help / Re: image_angle & view_angle : problem !
« on: August 04, 2014, 04:31:24 PM »
Please fix it for Direct3D9 as well.

1011
Proposals / Re: Threading
« on: August 02, 2014, 08:08:23 PM »
Alright that all sounds good to me, so I should just not worry about the additional thread functions right now?

1012
Proposals / Threading
« on: August 02, 2014, 07:21:57 PM »
This is just a quick opinion topic I want to get you guys thoughts on some things.

First, script_thread should not automatically execute, like any other programming language we should be able to create the thread and then execute when want, so I propose the addition of the following function.
thread_start(threadid);

I would also like to propose syntax handling to allow inline threads like Java.
Code: (EDL) [Select]
thread_create() {
  show_message("Thread Running");
}.start();

// also the following
var thread = thread_create() {
  show_message("Thread Running");
}
thread_start(thread);

1013
Programming Help / Re: Where do I find ENIGMA's API?
« on: August 02, 2014, 06:24:01 PM »
Yes it would be easier to utilize the CLI, because you literally just pass the file path to it and it will build it. However there does need to be a way to shut it down, a stop button for instance, and do other things.

The state of RadialGM is just the GUI, there is no functionality, that is what needs done, it needs resources added, file handling and hooking up the editors to the resources. Now the reason this has been so slow is we've constantly been debating how to make it extremely modular and abstract. I may disregard all of this and begin programming it to be at least functional and then we can focus on improving small aspects of it as we go, like we've done with the rest of our projects.

1014
Off-Topic / Re: No rush
« on: August 02, 2014, 06:20:38 PM »
I think you guys should all take a vacation, to Jamaica.

1015
Programming Help / Re: image_angle & view_angle : problem !
« on: August 02, 2014, 05:01:50 PM »

1016
Quote
Yea I'm waiting for good ideas to find a good name for the project. I think "Spacecraft" make a too-strong link to Minecraft, and it's really not the gameplay I want, you know. But I appreciate your help for this
I'm usually pretty horrible with names, lol.

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What do you mean by "ETA" ? If it's a kind of private alpha testing, I don't know if I will do it.
Estimated time of arrival, when do you expect to release an alpha?

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Your reaction is a bit enthusiastic, is my project looks so interesting?
You just come off as an interesting person, that's all.

1017
Hey Breakdown, allow me to reiterate that you make really nice posts, people should take this as an example of how a post should be formatted. Not many people take the time to write coherently and place links and images nicely in a post.

Since you can't think of a name let me just throw one at you, SpaceCraft. Not sure how you feel about that but anyway, you got an ETA on the alpha version? I'd love to test it out for you!

1018
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 02, 2014, 03:33:58 PM »
Egofree, another thing I think would be cool that Studio does partially is add the handles to the corner of the selection box, but expand upon that by allowing you to draw those handles for scaling and rotation.

1019
Programming Help / Re: image_angle & view_angle : problem !
« on: August 02, 2014, 03:32:24 PM »
The orthographic projection function offers rotation, try that out and see how it works.  (Y)

1020
Proposals / Re: Flipping, scaling and rotating instances
« on: August 02, 2014, 03:18:08 PM »
Ok, that sounds fine then, I just didn't originally hear about this proposal and didn't think it would be feasible, but alright I am on board with this then.