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Messages - IsmAvatar

#661
Proposals / Re: LGM Bug
June 02, 2010, 06:50:42 PM
Like retep said. Update to latest revision. Problem solved.
#662
Announcements / Re: Graduation
June 02, 2010, 03:44:19 AM
Quote25% (java.exe) on my quad core processor. (So, 100% on a single core?)
I laughed a little.
#663
Issues Help Desk / Re: Error
May 27, 2010, 06:38:19 PM
I wonder if it has something to do with 64 bit.
When I tested on Windows, I was using 32 bit.
#664
Off-Topic / Re: Post a picture of yourself!
May 26, 2010, 04:28:08 PM
#665
Announcements / Re: Documentation
May 26, 2010, 01:00:56 PM
kkg: You came in late. The intended look was achieved with tables, and there was a margin at the top so the images didn't get chopped off. I'm guessing his switch to divs is still a work in progress.
The effect should be achieved with a margin-top.
#666
Announcements / Re: Documentation
May 26, 2010, 05:11:24 AM
Actually I'm with everyone else. You really should drop the tables.
#668
Proposals / Re: Recursion
May 25, 2010, 02:32:34 PM
Code (php) Select
<?php //quine.php
echo(file_get_contents('quine.php')); ?>
#669
Announcements / Re: Bugtracker Act III Scene II
May 24, 2010, 02:30:58 PM
*plays with a banana*
*finds creative things to do with the banana that involve orifices other than the mouth*
#670
As I told you in IRC, that's X crashing. It's a bug between Java and X, and both of them rushing to not fix it as soon as possible.
http://enigma-dev.org/docs/Wiki/Java#DND_freezing_Bug

Two possible workarounds:
1) Instead of using Drag&Drop, use alternative methods, such as Right clicking the DND icon, which will quick-place it at the end of the event.
2) Disable the splash screen by opening up the jar with a zip manager, opening Meta-inf/MANIFEST.mf and removing the line that mentions the splash screen. Then run LGM and use DND 'til your heart's content.
#671
I've released version 2, which sports sprites, a changing background color, and movement (with increasing speed, and random direction changes).
No click support at this time yet, since Enigma still doesn't support that. I'd also like to implement backgrounds and sounds/music, but those are also not implemented in Enigma.

Instructions to run:
1) Fetch and install a working Enigma revision which supports sprites. I'd suggest revision 244 or later.
2) Make sure to build Enigma
3) Download http://www.IsmAvatar.com/other/Catch_the_Clown.gmk
4) Run LateralGM, and load in the gmk.
5) Click on Enigma > Run
6) Enjoy
#672
Announcements / Re: Install script - Ubuntu
May 23, 2010, 08:48:43 PM
kkg: run "java -version" and tell me the output.
#673
Announcements / Re: Install script - Ubuntu
May 22, 2010, 06:01:48 PM
Maybe you should make a script

commit.sh
#!/bin/sh
./CompilerSource/genmake.sh
if [ $# = 0 ]; then
  svn ci
else
  svn ci -m $1
fi


./commit.sh "Fixed stuff"
or, if you don't want to provide a message
./commit.sh
#674
Indeed.
#675
Yes, in the official implementation, GM8 only uses zlib compression, not encryption. YYG realized that encryption was a bad idea, and a politically unwise move.

Also, implementation of the encryption is already coded into LGM, and has been for some time. All I did recently, really, was just remove an integer set which forced the game to always save as GM6. I replaced it with the radio buttons "800", "701", and "600".