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Messages - MahFreenAmeh

#61
Announcements / Re: Tentative Todo
June 07, 2010, 10:40:52 PM
developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers
#62
Off-Topic / Re: c++0x
June 03, 2010, 01:01:19 AM
Quote from: Rusky on May 19, 2010, 05:26:02 PM
Retro: References and pointers. Two ways to point to memory. Yes, they're both useful. No, they're not simple. Learning to use C++ isn't that hard, I agree. But understanding all of its little details so you never run into weird situations is extremely difficult.

luiscubal: NULL should never have existed that way in the first place, and it's all caps. nullptr could easily be null without causing problems with NULL. It's stupid to call it nullptr no matter how it came to be that way. Besides, that's the point.

hi my name is NULL and i am a macro

:troll:
#63
Announcements / Re: Documentation
May 26, 2010, 09:49:00 PM
FUNCTION DOCUMENTATION TIME.
wat.
#65
Preview of the output of the document parser as of yet
#66
Announcements / Re: Install script - Ubuntu
May 23, 2010, 10:52:50 PM
Quote from: Josh @ Dreamland on May 21, 2010, 10:06:29 PM
Replace the sudo calls with one call to sudo su; or combine the install parameters.

youk now, there was only one sudo, right?

if he were to replace it with sudo su then he would also have to add exit at the end, essentially, to drop out of the administrative shell so as to keep the idiotic users less idiotic.
#67
Issues Help Desk / Re: C++, Linux and 39DLL.
May 21, 2010, 04:38:06 PM
derp.
#68
Quote from: luiscubal on May 20, 2010, 10:11:22 PM
You probably also want a centralized bug tracker. The forums won't do it as ENIGMA grows larger.

a2h is in the process of working one of those out.

as per the centralized documentation service, i'm busy working out the kinks and ideas for making one. seems like it would be pretty simple, just have to get the design paradigm down right.
#69
gitvnhub
#70
Quote from: Josh @ Dreamland. on May 18, 2010, 06:16:51 PM
I suppose this means it would be wise for me to update that list at some point. Have you added a mechanism to do such?
*scrambles to gather functions that have been coded but not included with ENIGMA*

Haven't yet added a mechanism, I'll put it in in a little while.
Hallelujah.
#71
Quote from: polygone on May 18, 2010, 04:30:41 PM
That's betterer it's fixeded. The DLL category is not showing anything in it though, but I cannot remember if it actually had anything in it previously..

fixed the issue, looked like it was iterating through them wrong. resolved issue by creating a table to associate id's to subcats
everything should be in order now
also, from what i can see, they do appear to be highlighted. any screenshots to show your experience would be much appreciated.
#72
Quote from: polygone on May 18, 2010, 03:11:33 PM
The development function progress is brokeded:
http://enigma-dev.org/progress.htm

The categories are not corresponding to correct ones and none are highlighted.

when i worked through it it looks like i made a mistake, let me fix that.
basically the original functionality was to completely enumerate through all of the mysql rows to determine the index of the subcat.
i changed it to be more distinct and now i have to fix a quick mistake
#73
General ENIGMA / Re: Tradeoff
May 18, 2010, 02:27:43 PM
Quote from: Rusky on May 17, 2010, 09:58:20 PM
Others stick around and complain all the time, without contributing so much as a comment to Enigma.

:troll:
#74
Quote from: a2h on May 18, 2010, 07:56:47 AM
If the custom BBcode engine took a lot of hacking, can I ask that if you have the time to convert your modifications into an SMF package you do so, so that whenever I upgrade the forum, things don't go awry.

Just be careful with the <search postition="x"> things because the insert position may confuse you.

And definitely do not bugtest SMF packages on a live server in case you plan on doing that, things can go very, very wrong

perhaps you aren't aware of my working methodology. If I actually hack it apart and get it working, then I'll package it. Nonetheless, whatever works.
A large amount of your code would probably be confusing to most people.
It took me about 10 minutes to completely rewrite a parser, and just a few more minutes to push it to a database.
weeeeeee
#75
Greetings.

I've been working lately on implementing some changes to the forum.

As of now, I have patched Josh's BBCode parser into the forum. It was a little bit of work, but it was pretty simple. The most time was honestly spent just looking for the right area.
In any case, for now, to see any forum page with Josh's BBCode parser applied to it, append &bbparser=josh to the end of the URL, and it will apply his parser to it.

I'll be seeing what I can do to make more compliance with regular BBCode standards on it, and, as well, will accept any recommendations for what to add to the forum in my free time.

Also:

Update: Modified the Development\Progress page to pull results from mysql database;

I went ahead and pushed all of the functions into a MySQL Database.

After pushing them over (through extensive parsing of the list of functions), I rewrote the progress page as well to pull its results from the table I pushed into the MySQL Database, instead of from an RSS feed of the forum posts, as it previously was (based on a quick analysis of the source). From there, I also made sure that nothing was hardcoded in, and put in a AJAX method for grabbing the functions, so as to keep the total size of the page down in order to make it load faster.

More updates on the way when I get the chance to make more.

If you have any ideas, let me know.

Regards,

MFA