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Messages - MrJackSparrow2

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Announcements / Re: Anaphase
« on: April 09, 2010, 02:35:52 PM »
Dude, honestly I could care less about the code editor. I could use GM8's code editor for now. Or hell, notepad suites me for now just fine. I want the meat of Enigma. I want a working, compiled game. LGM/interface can come at a later time.

Announcements / Re: Anaphase
« on: April 09, 2010, 10:43:13 AM »
Any news from the Devs? Josh, Ism?

Announcements / Re: Anaphase
« on: April 04, 2010, 11:47:11 PM »
Yea I've heard about Apples AWESOME SDK! Totally small only weighing a mere 400 megs or so. Also available for the BEST and GREATEST OS! [/dry Apple bashing sarcasm.]

That's why I said jailbreak the device, hopefully getting around that.

I'm also glad to hear I'll get to see the C++! I'm learning classes and pointers/references. Real basic stuff. I want to eventually only program in C++ with the effiency I program in GML. Also good to hear about the lib files.

Also, ironically enough, the last 3 messages I wrote were from my iPod Touch. Damn hypocracy.

Announcements / Re: Anaphase
« on: April 04, 2010, 10:55:42 PM »
Sorry for the double post. I'm sort of disappointed to hear more delays. However I agree a jar ran from a console every time would be an inconvient pain in the asshole. I really wish that I knew java (eww) or C++ so I could help. Until then, good luck Josh and Ism.

Oh Josh, how will files and such work? I am eagerly learning C++. Will I be able to see the output files? I'm sure it will look like shit due to parsing taking out syntax tabbing but I'll live. Is this a possibility; seeing the C++ before it compiles?

Also, I don't know C++ very well, but I think I heard you can compile sort of "engines" into lib files I think. Could we possibly make a lib for the collision system to cut compile time? I'm sorry if I got this completely wrong, as I said I'm a damn n00b with C++.

@freezway: Of course extremely low priority! I'm just thinking some day. :P

Announcements / Re: Anaphase
« on: April 04, 2010, 10:44:55 PM »
Hey I've got a question. The iPhone/iPod/iPad OS is technically Unix based if I understand it properly. I do know it happens to use OpenGL rendering. Now, how much porting would be necessary to be able to compile an iApp? (Gay ass Apple and their "i" prefixes. >_>)
Anyway, basically is it too much work to even consider writing a port for the iOS?

We could call it iPlugin for iEnigma to make iGames. I would click the magic iCompile and go!

(Seriously though is this even a possible consideration? Of course you'd probably need a jail broken iDevice.)

Announcements / Re: Anaphase
« on: April 04, 2010, 07:34:46 PM »
I love you RetroX.
Mr. Dreamland I am VERY excited for Enigma! Release, release, release!

Announcements / Re: Anaphase
« on: April 03, 2010, 01:09:36 AM »
I saw Anaphase and got all excited... Damn, oh well. I'm very anxious for this Josh. :)

Announcements / Re: Metaphase
« on: April 02, 2010, 11:23:56 PM »
Oh chuckling Santa, when will you give us our much awaited present? (Anaphase)

Announcements / Re: Summary
« on: March 26, 2010, 04:53:18 PM »
I can replicate that as well. Running for a portion of time will indeed crash the game.

Announcements / Re: Summary
« on: March 25, 2010, 11:06:56 PM »
I ran it on Windows 7, so I had no Vista issues. I knew Enigma would dominate GM, I just didn't know the true extent of it's rapage until now. I am thoroughly impressed! I can't wait to get my hands on R4.

Announcements / Re: Summary
« on: March 25, 2010, 11:01:25 PM »
That was absolutely gorgeous.

Announcements / Re: Quick Poll
« on: March 08, 2010, 04:06:43 PM »
I think you should leave it at the hands of the users, because if they want to use C++, they should know what the hell they are doing.

Announcements / Re: Missed one.
« on: January 14, 2010, 01:50:00 AM »
Does Josh have two accounts, or do we have an imposter? Look at the names of the Josh's in this topic...

Announcements / Re: Parsers -- A novel by Josh @ Dreamland
« on: August 25, 2009, 10:12:46 PM »
I don't have enough knowledge to fight in this argument, however could we all calm down and stop bitching at each other about what a parser does, and efficiency of methods of parsing. Frankly, I only care to read about what Josh is doing, how things are going, etcetera. I could give a damn about these stupid metaphors, and fighting over things that doesn't help Josh one bit. Can we be less like the GMC, and more of a supportive community? I know it started out in a suggestive supporting tone, but that went to hell pretty fast. Not trying to shove a stick in anybodies ass, but this fighting in every one of Josh's new topics is childish and stupid in my opinion. Don't flame me for this; as the point of this post is to stop the trolling around. Thanks.

Issues Help Desk / Re: A few questions...
« on: September 01, 2008, 01:12:29 PM »
You both saying different things, now I'm confused. I thought I read on the forums a while ago that you could directly edit the C++ source file that was created with Enigma.

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