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Messages - Josh @ Dreamland

2506
Announcements / Re: Second time
« on: October 17, 2009, 05:49:39 PM »
I don't understand; is that a mineral? It it shiny like pyrite? Large in crystal structure like fluorite? Clearish like calcite?

2507
ALLCAPS BOARD / Re: CAGE MATCH: DOES GIMP HAVE A BAD INTERFACE
« on: October 16, 2009, 11:32:58 AM »
PLEASE SKDHFSDKHFGSDKHODS, MOTHERLICKER.

2508
Announcements / Re: Second time
« on: October 16, 2009, 11:31:47 AM »
Templates work. I'm currently working on macro functions. #include "" is implemented also. #include <> is not, however, as I need the compiler directory, which I will likely end up having user configured via LGM.

By "currently," I actually meant "not now," as I am at school. Notice the public-friendly account with a different password should something stupid happen.

2509
ALLCAPS BOARD / Re: CAGE MATCH: DOES GIMP HAVE A BAD INTERFACE
« on: October 15, 2009, 07:30:45 PM »
ENOUGH OF THE FREETARD BUSINESS.
That would have been caps in the NOT ALL CAPS BOARD.

2510
Announcements / Re: Second time
« on: October 15, 2009, 04:27:48 PM »
Charlie:
Just because you use the word binary doesn't mean your informed about the standard. Please view The Official Kilobyte Standard for details.

Luis:
You beat me to it, you bugger.

2511
Announcements / Re: Second time
« on: October 14, 2009, 09:21:41 PM »
IMAGINARY MEGABYTES?

Game Maker fixed that by writing it to the hard drive instead.

2512
Announcements / Re: Second time
« on: October 12, 2009, 06:51:49 PM »
Soon after it turned into a debate on whose turrets case was more serious; the Turrets Guy or Doc from Boondock Saints.

2513
Announcements / Re: Second time
« on: October 12, 2009, 06:38:25 PM »
This is the result of me pasting the previous post into a conversation with Ism.
Where it says she's typing, it's because pidgin changes the selected bounds when a new notification is posted and the current bound is at the end.

Quote
Josh @ Dreamland:
""MY ASS COULD HAVE WROTE SOMETHING BETTER THAN LGM WITH ONE CHEEK TIED BEHIND MY BALLS""
Josh @ Dreamland:
""
RatAvamsi:
then why didn't it?
RatAvamsi is typing...
RatAvamsi:
we're open to improvements or competition. We don't discriminate against single-cheeked asses.
Bob the BlueBerry:
ISM
Bob the BlueBerry:
is always typing
RatAvamsi:
that's an excellent reason
RatAvamsi is typing...
RatAvamsi:
I never considered that
RatAvamsi is typing...
RatAvamsi:
I shall have to cease development on LGM immediately. It is clear that I am incompetent.


2514
ALLCAPS BOARD / Re: CAGE MATCH: DOES GIMP HAVE A BAD INTERFACE
« on: October 10, 2009, 10:20:26 AM »
It used to, but they've improved it at least a hundred percent now that the tools dialog stays afloat. They should invest in tabs, though.

2515
Announcements / Re: Second time
« on: October 10, 2009, 06:36:51 AM »
Quote
Anyway, for those who are here for ENIGMA rather than political and economic views, this is progress:
I'm actually here for the politics and economics.

Then you probably stopped reading there. Besides, you're allowed to be; you made LGM.

2516
Announcements / Re: Second time
« on: October 08, 2009, 10:02:21 PM »
Cute, a mini Rusky in all senses. ^_^

That quote was actually a joke, for the most part. Though I've heard nothing good about Sandy's previous jobs and their respective turnouts...

Either way, this probably wouldn't happen if they weren't hiring (seemingly) random people to do the dirty work of converting to Mac.

Also, what all are they doing to GM that justifies that kind of money? They're using primarily free software, last I checked.

Furthermore, a decent dedicated server will cost anywhere from 150-300 USD. Giving them the benefit of the doubt at 600 a month for... 36 months? $22,000. Where's the other 96% going?

Oh well, they have employees to pay. No problem if they're not getting any return on that investment. They can just up the price of GM to $50 or so and cut it, no problem.


Anyway, for those who are here for ENIGMA rather than political and economic views, this is progress:
Code: [Select]
mainnamespace:   namespace
{
  testfunctiontemplate:  Function with 1 parameters, returning int  Template [3]<a,b=int,c> Dereference path: (params = 1)</group>
};

Generated from
Code: [Select]
namespace mainnamespace
{
  template <typename a,typename b = int,typename c> int testfunctiontemplate(int defile);
}

Nothing overly complicated. Would have gone loads faster with a little more free time on hand.

To explain output:
Code: [Select]
testfunctiontemplate:  Function with 1 parameters, returning int  Template [3]<a,b=int,c> Dereference path: (params = 1)</group>
name, obviously.       English description; you can read this.    Random template args.   This part gives necessary steps to get to type.

By "necessary steps to get to type", this is what I mean:
int *a[32]; has two referencers; the star, and the [32]. They must be undone in opposite order. Function arguments count as a referencer, since the return value is one step closer to the type, even though a function can technically return any type whatsoever. This works because you can't specify multiple return types in one declaration, no matter how many sets of function parameters a variable can have passed to it. GML fans don't have to worry about this.

2517
Announcements / Re: Second time
« on: October 08, 2009, 05:23:08 PM »
Lasse, just because you are going insane from the long wait does not mean that "lol" doesn't cause everyone headache.

*yawns*

Back to work

2518
Announcements / Second time
« on: October 07, 2009, 06:56:22 PM »
This is the second time Ubuntu dropped its ass.

The power went out, and I rebooted to find X thinking it was a fairy again.

In other news, I just finished my economics rough draft, and my next English papers are due at the end of the month. Biology exam next Wednesday. I have some time to work.

That's all, really.

In other, other news, I was thinking, man, it sucks having all this economics homework.
Then I thought to myself, Well, it could be worse. I could end up working on Game Maker and being down 600,000 USD. BAHAHAHAHHAHAHAHAHA. </verbal abuse>

2519
Announcements / Re: OpenAL + Linux
« on: October 04, 2009, 11:38:10 AM »
Antidote:
This isn't about me personally understanding templates, this is about me making my parser "understand" them. Just enough to where it can default the required template parameters to var.

2520
Announcements / Re: OpenAL + Linux
« on: October 03, 2009, 07:36:08 PM »
I'm happy right now, with everything working. (Mostly)

Also, I want to have basic knowledge of templates for this really awesome reason I keep hinting at:
Code: [Select]
map a; a["power level"] = 9001.234;
map<int,int> b; b[1] = 2;

Keeping track of template parameters will let my parser know what to do with that. Also, it'll let me know if I can treat X member as int for a.b = c.