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Messages - Josh @ Dreamland

1726
Issues Help Desk / Re: Common Incompatibilities
« on: September 09, 2010, 08:26:36 AM »
Odd, the repeat statement should work. Are you sure it doesn't?
Anyway, I'll use this thread as somewhat of a priority list when the rest of the install issues clear.

1727
Announcements / Re: ENIGMA R4
« on: September 09, 2010, 08:21:53 AM »
kkg:
I have corrected my part of the problem, waiting for Ism to correct hers.

fede:
This is the fourth public release.

IsmAvatar:
This is the problem. It occurs only the first time ENIGMA is run, after checking out all the files:

Code: [Select]
Calling `make`
Exception in thread "Thread-6" java.lang.NoClassDefFoundError: org/enigma/Enigma
Thread
        at org.enigma.EnigmaRunner.make(EnigmaRunner.java:194)
        at org.enigma.EnigmaRunner$1.run(EnigmaRunner.java:121)
Caused by: java.lang.ClassNotFoundException: org.enigma.EnigmaThread
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 2 more
I can confirm the make path is valid, not that the above error implies in any way that it wouldn't be. After restarting LGM, the entire system works.

This, however, seems to occur randomly, whenever a code piece is opened:
Code: [Select]
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: org/enigm
a/EnigmaRunner$4
        at org.enigma.EnigmaRunner.subframeAppeared(EnigmaRunner.java:725)
        at org.lateralgm.subframes.SubframeInformer.fireSubframeAppear(SubframeI
nformer.java:37)
        at org.lateralgm.subframes.ActionFrame.<init>(ActionFrame.java:205)
        at org.lateralgm.subframes.ActionFrame.<init>(ActionFrame.java:89)
        at org.lateralgm.components.ActionList.openActionFrame(ActionList.java:1
32)
        at org.lateralgm.components.ActionList$ActionListMouseListener.mouseClic
ked(ActionList.java:168)
        at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

1728
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 10:43:14 PM »
All right, talking with different people on the matter, I've discovered that most of the errors reported here resulted from drive letter mixups and difficulty finding program files, namely because createProcess doesn't support %variables% and some people here (namely Plague) do not have English as their computer's primary language. I thought I had that corrected, but then LateralGM started throwing exceptions in Ism's latest revision, so now I'm waiting for her to fix things.

tdub311:
I'm very glad to hear it works for you. Presently, I'm reluctant to make a compile feature because I don't have a number of measures in place to take care of aesthetics, namely (1) making sure there are no external dependencies (such as OpenAL) and (2) that the outputted executable is as small as possible (you might not be horrified by an EXE size if you were to look now, but they're over a megabyte).

1729
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 07:00:11 PM »
Not enough, evidently. Cycling back...

1730
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 04:50:02 PM »
How annoying. If any of you could join the IRC, that would help.
irc://irc.freenode.net/enigma-dev

1731
Issues Help Desk / Re: globals
« on: September 08, 2010, 03:16:48 PM »
global var name; for now.
I'll add global.x now, if that's what you're looking for.

1732
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 03:08:07 PM »
I've updated ENIGMA.zip. Can someone confirm it fixes Java path issues?

1733
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 07:06:45 AM »
Great, that's just what I need is the official MinGW installer failing me. What was the error?

1734
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 06:20:08 AM »
Fair enough. Yeah, I think I'll head to bed now; let the community stir for a few hours. Wake up to five questions.

1735
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 05:48:35 AM »
I see g++ compiler on that list...
Just install that, and you'll be fine.
If GDB isn't on there, so be it.

1736
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 05:15:55 AM »
Polygone: Care to screenshot your list? They may be checked by default, or burried in the tree.

1737
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 05:09:00 AM »
Oh, and if you get past the installer, and it gripes about OpenAL missing, blame Dazappa and run Autoconf/oalinst.exe from ENIGMA's directory. It was dazappa's idea to just include the DLLs where the game runs instead of forcing its install, so blame him. :P

...I intend to replace OpenAL on Windows, anyway.

1738
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 04:44:25 AM »
When the dust settles from the installer, we will begin the function submission phase. I will make another newspost and a new board on the matter.

TGMG: When you wake, please edit the above post with a link to the ENIGMA for Mac installer.
RetroX: Seeing how the Windows system works, make sure you are happy with your packages, and post the links there as well. If you aren't allowed to edit admin posts, post a new message and one of us will add the links in.
a2h: A download page that looks like my testing page I showed you a few days ago wouldn't hurt. You know, with the OS logos.

1739
Announcements / ENIGMA R4
« on: September 08, 2010, 04:38:46 AM »
OUTDATED
The contents/links of this page may be outdated. We have instead starting hosting our installation links and directions on the wiki: http://enigma-dev.org/docs/Wiki/Install



It's been a long road. So much has come and gone, and even just changed slightly, since the release of R3 near the end of 2008. R3, as most of you know, was basically a proof-of-concept. It demonstrated that with a little effort, it is possible to take something like Game Maker and compile it for a number of advantages. Since then, ENIGMA's philosophy has changed by leaps and bounds. What started only as a spite-fueled attempt to compile GML has evolved into a nonstop effort to develop the better scripting language.

R3 brought most of GM's language functionality to the compiled world, and with some limitations, most of C++'s as well. R4, however, has shattered the boundary between the two.

With R4's new setup, the system is astoundingly extensible, and even faster and more efficient than ever before. The newly designed instance system functions like a dream, handling the more thought-consuming concepts such as heredity automatically, by nature of its design.

C++ functions and containers are available to anyone who wants to #include them in the new resource, so far called "Definitions." By that mechanism, anyone can create C++ structures and functions for use in ENIGMA games. Even with a (constantly shrinking) list of missing features from R3, ENIGMA has never been in a better condition.

That said, as has been hinted, there is much left to do. The main system is in place and has undergone basic testing. But this release marks the public beta of the final product. Please report any and all errors you encounter immediately.

The first challenge on our list of things to work out in the beta is actually getting ENIGMA to install on all operating systems. The most anticipated release package--a simple zip file for windows--I present now, without further adieu:
ENIGMA R4 install-ready zip, for Windows
ENIGMA R4 install-ready zip, for Mac (mac sdk has to be preinstalled)
For this phase of the testing period, please unpack the zip and run ENIGMA.exe. It should take care of the rest for you, provided you have Java installed.

When the MinGW installer gives installation choices, just make sure G++ is checked in addition to the default.
When LGM prompts you to fetch libraries, leave the default selection of Stable as your choice, and choose Yes. This will start the installation process. Depending on your internet connection (which will need to remain up for install), this may take upwards of two minutes. It is a one-time install. Your first compile will complete the installation, and depending on your processor, can take the same amount of time. Use only "Run" for now, if you would.

Let me know how the installer treats you. Post any problems with installation here, and any other bugs on the tracker.

The reason for the delay is the amount of effort that went into setting up an update system and the user-defined functions system. Everyone who likes those features owes IsmAvatar a huge "thank you." I personally believe she did an outstanding job on the matter.
For now, C++ Definitions are persistent throughout all games, but can be saved or loaded. We'll get around to fixing them to be game-local eventually.
 
Happy coding, and I sincerely hope you enjoy the release.

1740
Issues Help Desk / Re: Needed ENIGMA functions
« on: September 07, 2010, 02:36:03 PM »
Just wait a bit; I'll get that implemented once I decide what I'm doing with sprite and object info.