Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Josh @ Dreamland

1261
Issues Help Desk / Re: Failed to Compile at C++?
« on: August 21, 2011, 09:46:10 AM »
Many of the D3D functions are already implemented, but some are missing. Model loading is a big one. There's a list of available functions maintained in the Wiki, and also fresh if you go to ENIGMA->Function List.

I'm not sure why d3d_set_projection_ext isn't implemented. Maybe whoever was doing d3d lazied out. One of us will probably get it sooner than later, but if you know some OpenGL, you can implement the function yourself using C++ in ENIGMA's "Definitions" script under Settings, or even in the existing d3d sources.

The other function, instance_change, is on my to-do list. It requires an abstraction structure that can convert between each object type. No ETA on that yet, but I'll bump it up on my priority list.

Anyway, I've heard nothing but good news about the latest trunk, so I'm marking it as stable.

1262
Issues Help Desk / Re: Failed to Compile at C++?
« on: August 20, 2011, 01:14:26 PM »
You could unzip a new copy of that installer and select "Trunk." Polygone and I are trying to get to the bottom of these installer issues; a number of people are having a hard time setting up ENIGMA, and we're trying to find a solution.

Your error is most likely caused by unimplemented functions. If it's a decent-sized GM project, chances are you've used a function no one has implemented yet.

1263
General ENIGMA / Re: Stuph
« on: August 20, 2011, 01:12:48 PM »
I'm getting the impression you want event_user.

1264
Issues Help Desk / Re: Installation Failure
« on: August 20, 2011, 01:11:20 PM »
Wait, is he using trunk or stable?

1265
Issues Help Desk / Re: Failed to Compile at C++?
« on: August 20, 2011, 11:18:17 AM »
Hard to tell from just that scrollback. Could you check out the trunk (the one marked developer instead of stable) and tell me if it throws any additional errors?

We're actually about to mark the trunk stable when a few more people confirm the latest changes work right.

1266
Off-Topic / Re: Introductions
« on: August 20, 2011, 10:44:09 AM »
Happy to have you; welcome to the forums. Feel free to stop in on the IRC sometimes: that's where all the action is.

1267
Off-Topic / Re: FORK YES
« on: August 20, 2011, 10:32:49 AM »
Ugh. With exception of your hatred towards any non-commonplace syntax for even the most trivial uses, I can't find any content in this thread I'm comfortable trolling.

Everything you said about GTK3 was right. But GNOME 3's interface is horrible, no matter what else they improved. Maybe when Wayland comes in and I can actually use my graphics card at its full potential, it'll be worth it. Until then, they can keep their unusable fucking interface. I'd feel more empowered if their desktop panel was four terminal windows and a run dialog rather than icons to programs I usually press once at startup then never touch again.

1268
Proposals / Re: Fix Wiki Namespaces
« on: August 20, 2011, 10:18:46 AM »
Screw official namespaces.

...Yes, categories would be cleaner. But I don't see any volunteers.

1269
Issues Help Desk / Re: Installation Failure
« on: August 20, 2011, 01:32:52 AM »
Fix'd

dinosaur.jpg

1270
Off-Topic / Re: FORK YES
« on: August 18, 2011, 10:24:44 AM »
Honestly, I'd be fine with GNOME 3's fallback panel if they didn't make organizing it so difficult and fucking it up so easy. You can't lock items to prevent fucking them up. But you can't move them in a correct order; you can only drag them to the end. So you have to drag each item in the order you want it and hope it sticks.

Maybe by now they've worked that out. I'll know once 11.10 comes out.

1271
Issues Help Desk / Re: Installation Failure
« on: August 17, 2011, 10:54:46 PM »
Why is it giving you so much trouble? Just delete svnkit.jar from Plugins/shared/. That will stop all updates.
Let us know if that fixes anything.

1272
Off-Topic / Re: FORK YES
« on: August 17, 2011, 10:53:20 PM »
It's hard to overstate my satisfaction.

1273
General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 06:54:59 PM »

1274
General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 05:09:35 PM »
And I imagine everyone will be quite happy when each of those things are done. They all need done eventually, and I don't feel like working constantly in the same spot. It gets boring, to say the least. It's nice in any occupation to have the freedom to jump around.

Projects fall through when developers get tired of what they do. I'll never get tired of what I do, and for a reason; there's always another piece to work on when you need a break from the last one.

I know exactly what I want to achieve, and I'm working toward it. Sporadically.

1275
General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 03:26:32 PM »
That page is linked, Retro. It's at the bottom of the front page.

Polygone: What do you think this is, a democracy? This is FOSS. People work on what they like until there's a product.