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Messages - Josh @ Dreamland

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: March 03, 2012, 06:58:11 PM »
Late, yes. :P

I'm just going to post what I had to say here in a new newspost.

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 27, 2012, 11:13:04 AM »
MinGW fixed it, yes, but we won't be seeing it in the MinGW-get repo for, well, ages. So we'll need to grab the version they fixed and release it as a patch.

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 27, 2012, 08:03:58 AM »
It seems to me that now that we have taken it upon ourselves to maintain a 7z of MinGW, we can pack ALURE and other cross-platform shit into MinGW/include.

We can maintain a separate zip of patches for people who already have MinGW installed. The patch will have include/ALURE, lib/libalure.a, and the patched windres.exe. We can also stick XAudio headers in there if we find any.

And, HaRRi, we need your github username for that.

Issues Help Desk / Re: Help With Installation Requested
« on: February 25, 2012, 09:03:05 PM »
Man, that's annoying. Rest assured, that problem concerns SVNkit, which we're moving away from. No one will ever have that damned error again as soon as we have a release from the Git.

Issues Help Desk / Re: Help With Installation Requested
« on: February 25, 2012, 05:48:56 PM »
We'll probably be able to help you faster if you stop in at the IRC.

I'm not sure what fomodex is. If it were fmodex, I'd assume it were a sound DLL.

« on: February 22, 2012, 11:38:35 AM »
I've been trying to think of a good graph structure for the job. Some kind of flow chart, obviously, but it'd be good if the nodes on it could be expanded and hidden. I'll think about that--it could be a cool new way to document applications.

Also, MinGW fixed that bug three days ago. It should be upstream here shortly. I think.

Off-Topic / Re: GameDev Studio
« on: February 19, 2012, 12:15:54 PM »
If you use regular expressions, you will miss math definitions like sin(), which are declared using a macro.
I assume you report errors by regexing compiler output after a #line directive?

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 19, 2012, 10:42:04 AM »
I'm still pretty annoyed about this whole operation, but since my focus is still on the parser, I'm not going to saw anyone's head off just yet.

Off-Topic / Re: GameDev Studio
« on: February 19, 2012, 07:45:33 AM »
Does that mean it lacks a quick syntax check?

Off-Topic / Re: GameDev Studio
« on: February 18, 2012, 08:47:03 PM »
It's interesting how you have an image editor, but that seems to have come at the price of being cross-platform.
If we're lucky, LGM will have one of those before the world ends.

I notice you kept many, but not all of the functions; if your syntax and everything is so similar, why not keep the whole library?

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 11, 2012, 09:10:29 PM »
*rubs eyes and lies down*

Announcements / Re: Update
« on: February 05, 2012, 08:06:50 AM »
Heh, that does seem to be the place everything ends up.

Anyway, it's not a flow chart. Most of the crap on that corresponds to one file. Some groups of them are in the same file (eg, C++ Lexer and preprocessor lexer, and the definition classes), some of them span a few files (C++ parser and presumably EDL parser). So there's no more a clear place to start than there would be if you were looking at the source dir.

Announcements / Re: Update
« on: February 01, 2012, 11:30:56 PM »

Announcements / Update
« on: January 31, 2012, 12:21:23 AM »
Before we acquire any more UNICORN PORN, I would just like to bring you up to speed on the happenings, which have been few and far between.

This is the tentative parser plan:

The groupings are not completely accurate as there are "logical groupings" not represented in code, but instead in dependencies. I'll draw those in after I've worked out exactly what those dependencies are.

As for the git migration status, we've had a whopping success. The IRC bot is now capable of probing any of the subprojects composing LGM and ENIGMA, which are all on Github. No changes have yet been made to the installer as installation will now be more directed. We will, before the first git release, refactor ENIGMA to not require write access to its own directory, which will enable us to install to the program files, or to /opt/ or /bin/ on Linux.

More to come, but for now, I'm tired.