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Messages - Game_boy

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Announcements / Re: ENIGMA -- srs bizness
« on: November 23, 2008, 09:50:43 AM »
He can't really make it compile that much faster unless he could rig G++ to make like 0 optimizations. Otherwise he'd need an interpreter.

OK. What about turning on more optimisations than default in the release mode?

Announcements / Re: ENIGMA -- srs bizness
« on: November 23, 2008, 09:37:55 AM »
This is a fantastic idea. I absolutely support it.

In the same way, could you make the debug mode compile faster than normal (but reduce game speed)? Testing games is going to be a pain when you have to wait the full compile time to test something. However, when games are released, obviously initial compile time can be completely sacrified for speed as it is compile once, run many.

« on: November 21, 2008, 03:49:09 PM »
For emphasis:

Right, right, we get the idea.

Please; no one cares about your random program.

General ENIGMA / Re: This.
« on: September 30, 2008, 01:42:17 PM »
Launchpad isn't open-source.

...but it is made by Canonical, (who make the Linux distribution Ubuntu) and they say they'll open-source it eventually, so that's probably OK.

Are there any plans to use it properly, i.e. we actually see ENIGMA code being updated as it is finished?

General ENIGMA / How is development going?
« on: September 21, 2008, 10:59:28 AM »
How is ENIGMA progressing? I'm not looking for a release timeframe; I just want to know that development is continuing and that eventually something new will be posted on the front page. Also, will there be a Linux build of R3 soon?

Announcements / Re: Enigma R3 Released
« on: September 19, 2008, 11:10:16 AM »
Just curious... how will it work for MAC/Linux?  Neither supports EXE or anything like it, and don't they require installing?

Even if it was EXE, there isn't WINE for MACs.

Mac/Linux still have binaries. I'm not sure about Mac, but the usual way to install stuff in Linux is to download a 'package' which installs itself (e.g. DEB, RPM).

And there is Wine for Mac OS X (but ENIGMA won't use it, obviously). It's called Darwine.

Tips, Tutorials, Examples / Re: Alternate to game_end
« on: August 19, 2008, 06:34:57 AM »
Shouldn't that have been one of the more important functions? Oh well...


General ENIGMA / Re: A Different Event/Sprite/Sound System
« on: August 19, 2008, 06:32:55 AM »
Already been suggested, and rejected. ENIGMA uses OpenGL. Josh is apparently "afraid of megabytes", i.e. he doesn't want to rely on external libraries because they would unnecessarily increase memory footprint and editor/game filesizes.

Other disadvantages I can think of are that using libraries gives less control and less opportunity for optimisation.

« on: August 12, 2008, 04:43:47 AM »
I thought the end of the womens' 400m freestyle (surprise British overtaking of the US to get gold and bronze) was more unexpected and exciting.

Was that the one with Hoff getting that huge lead and then losing it? That was a huge disappointment.

It is possible to be from a country other than the USA, you know. That was our first female swimming gold in 48 years.

« on: August 11, 2008, 02:22:44 AM »
I thought the end of the womens' 400m freestyle (surprise British overtaking of the US to get gold and bronze) was more unexpected and exciting.

General ENIGMA / Re: Discussion of "No subject required"
« on: August 05, 2008, 06:43:11 AM »
The only thing I can see needing improvement is the GUI. I quote from FirestormX: " doesn't feel like Windows".

It's not meant to. It's Java. Do you really want them to have to code and maintain five (XP, Vista, Mac OS X, GTK, Qt) icon and interface styles, with more later (BSD?) just so Windows users can feel better?

Windows doesn't feel like Windows. Look at Vista and compare Microsoft's own products - Windows Explorer, Internet Explorer, Office 2007, Windows Media Player, Windows Movie Maker and the Control Panel. Not ONE of those applications is consistent with another, and if Microsoft doesn't stick to a style on their own OS, how can third parties?

The current theme/style/whatever is functional, and can even be considered pretty. It isn't consistent with Windows because it isn't worth the developer time (currently) to provide native integration.

General ENIGMA / Discussion of "No subject required"
« on: August 02, 2008, 05:54:18 AM »
I am very, very impressed. ENIGMA looks much more ready for public release than r1 and r2, and appears to have most of the basic functions done so people can make usable games rather than simple proof-of-concept binaries. The speed-up from GM to ENIGMA is excellent, but even more impressive is ENIGMA to C++. Now we can use basic C++ to speed up critical parts of our Game Maker applications.

I see a real need for a 'stepping-stone' between GM and C++. Since we can learn C++ piecemeal (like how in the beginning we put sections of GM code in to enhance our D&D GM games), for some users ENIGMA might go from being a better GM-compatible IDE to being C++ with a useful, graphical standard library. The barrier to entry of C++ was always high, and it was hard to go from GM to C++; I believe ENIGMA can help change that.

Plus, we have a release date! What could be better news?

Proposals / Re: Compiler isn't working
« on: July 31, 2008, 03:14:37 AM »
ENIGMA is pre-alpha software. In the current release, it is not intended to do very much at all other than be a proof of concept.

Unimplemented functions cause the program to hang like that for everyone, in the current release only. The upcoming release will solve this according to the developers; it will also implement many more functions and therefore work for many more existing games.

« on: July 11, 2008, 05:54:47 AM »
Wimomacon is not here to beat Enigma I just want to create a tool to simply and quickly make programs and games that will run on WiMoMaCon or Windows Mobile phones Mac and Consoles

What about my other points? How do you plan to get your third-party applications onto phones and consoles without manufacturer permissions or hacking?

General ENIGMA / Re: ENIGMA cross-platform
« on: July 10, 2008, 01:31:09 PM »

We are using native APIs for the most low level control we can get.

GTK+ or Qt? If it's one of those two, you'll have to load non-native libraries when operating on the 'other' side. If you mean direct X11 calls, it won't integrate properly with either GNOME or KDE.

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