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Messages - Game_boy

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General ENIGMA / Re: GML
« on: September 07, 2010, 01:55:30 PM »

I understand you meant future Enigma, but we're so many years later after the initial claims and it is nowhere close to usable. Josh is doing a good job, but as a largely one-man army it's not going to catch up very fast. I'm certain var has been recoded about 10 times now as he thinks of better ways to do it.

And I believe "Catch the Clown" was made because Enigma couldn't "Click" at the time (can it now? If I pull it from SVN will it compile and run CtC on Windows as is?) . That's why I said that specific game. Even the GM example games are so far away at this pace.

General ENIGMA / Re: GML
« on: September 07, 2010, 10:27:10 AM »

Non-existent programs can support anything you like, be bug-free and completely awesome.

The real Enigma doesn't even work enough to make Click the Clown work yet.

Off-Topic / Re: ORACLE begins patent-trolling with Java.
« on: August 14, 2010, 04:54:19 AM »

They can't sue you if you use the GPL version of a Java (OpenJDK) or a clean-room built fully compatible VM which Sun made a patent grant covering. Google has neither.

Off-Topic / Re: hi my name is kaylee!!!
« on: July 13, 2010, 04:48:34 PM »
And you got a picture of yourself off of Google image search rather than taking it yourself?

(Yes I'm taking this way to seriously)

Off-Topic / Re: hi my name is kaylee!!!
« on: July 13, 2010, 11:49:40 AM »
I assume this is a parody; what of?

Announcements / Re: Happy Independence Day
« on: July 05, 2010, 11:31:12 AM »
I've asked some British people if they were still sore about it. But yeah, Americans aren't, as a collective, shining jewels of intellect...

It hasn't remained in our national conciousness, no.

Mostly we (our government) think we have a 'special relationship' with the US, and the US ignores us completely unless it needs us to extradite people or send us nuclear missiles to keep.

Announcements / Re: Happy Independence Day
« on: July 05, 2010, 02:43:46 AM »
When I was in America, we were often asked whether we celebrated the Fourth of July in Britain.

Announcements / Re: Updates, Updates, Updates on the way.
« on: June 30, 2010, 08:11:12 AM »
Doesn't load for me.

I've never seen a VHS box thing, so you're probably right. That's why I didn't say yes.

I just know that Nintendo always pushes the edge of technology when it comes to features they care about (Analogue stick, motion control, touch screen, rumble). Even the Virtual Boy was the best that could be done at the time. So if it can be done well, it has been.


No one who has had hands-on time has complained about eyestrain, or it being hard to position yourself for the effect. There is a region of space your eyes have to be in, but it's where you would naturally hold the DS anyway (1-1.5ft away), and it can handle a little bit of tilting in any direction without losing the 3D.

Rusky has the idea here. It's directing different images to each eye, but the technology's been fixed so it's not a pain to be in the right place.

It works at least as well as 3DTVs plus glasses (again according to impressions). If that's true then it shouldn't be a problem.

When I get one at launch and Josh hasn't been struck by a meteor yet (as happens to all good indy projects) I'll give you my actual impressions.



All the impressions I've read are that the 3D works perfectly as long as you don't have a crazy viewing angle. Nothing about unfocusing; the screen directs alternate columns of pixels in the direction of each eye. Some journalists said the 3D is more convincing than Sony's own 3D televisions plus glasses. If you have a link to the "refocus your eyes" thing then I'd love to read it because currently I think I'm buying it.


MS are clearly selling to the Wii audience, but I don't think it'll be successful as they're not offering anything more than Wii does and it costs more than a Wii to buy.

The 3DS is Nintendo's next console (not another DS iteration). It has two screens like a DS, but also an analogue-stick-functioning pad and a 3D effect on the top screen that doesn't require glasses. It's useful in games because you can judge the height and distance of things in front of and behind the player character accurately (like Mario jumping onto a platform in front on him, or flying a plane under an upcoming obstacle). The effect can't be shown on any videos unfortunately, so you have to rely on the people who've played the demo machines to say what it's like. The 3D is adjustable from zero to full as Ism said.

And the graphics are somewhere between a Gamecube/PS2 and a Wii, on the best looking games shown.

It seems to have much better third-party support than the DS did, because there's no competing PSP.

Can this be the general E3 thread? We may actually reach more than one page this way.

Nintendo's E3 was awesome. Kirby Wii. Donkey Kong Country. Zelda. The 3DS, which has glasses-free 3D and is getting Resident Evil, Metal Gear Solid, Kingdom Hearts, Mario Kart,  Paper Mario, Starfox, Ocarina of Time, and about 60 other games.

Microsoft only had Gears of War, and Kinect (Natal). Looks like they cloned the Wii. All the launch games are Sports, Fitness or Party games, and it only supports two players yet costs $150 on top of an Xbox. They'll get a few sales from Kinect Sports though.

Sony was medium quality. They had some cool 3D but the TVs/glasses are expensive. Twisted Metal was a surprise. No PSP2 to counter the 3DS, but the PSP got a few games. A lot was leaked before the conference. Move was another Wii clone, but they put some good 'core' games on it. And they got Portal 2, which is probably also coming to the Xbox and I wish was coming to the Wii (would work so well with the pointer).

Announcements / Re: Var 4
« on: June 19, 2010, 09:26:08 AM »
This will be the most uninformed comment yet, but it looks to me like most computers have more than enough RAM and are generally CPU-bound out of the two (and GPU-bound if you include graphics due to the widespread use of Intel integrated rubbish). Especially on Dell and HP bought machines which could be considered the 'masses' compared to people who know how a computer works.

So I'd favour speed over memory conservation?

Off-Topic / Re: logy(x) ≢ log(x)÷log(y)
« on: June 10, 2010, 09:28:38 AM »
Logs of negative numbers are complex (and have multiple answers as Rusky said). Added to the fact that complex number arithmetic doesn't follow the same rules, and you can 'derive' some strange results. In particular, all the 'log rules' don't necessarily apply and you have to re-derive them from first principles starting from 'what e^x means with complex arguments'.

But it is mathematically consistent.

And, yes, as Ism has done, you can prove all things starting from 1 = 0, but you don't get useful results.

Announcements / Re: Tentative Todo
« on: June 07, 2010, 01:53:53 PM »
truly amazing (...) in a bit
Are you going to announce that ENIGMA R4 is so efficient that games written in it can fill in a single bit?

You write some vague ideas down in the code editor and it makes a game for you?

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