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Messages - Game_boy

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Announcements / Re: I'm bookmarking this day
« on: September 13, 2009, 11:01:15 AM »
Was planning on having the ability to thread a script, and *possibly* move an instance to a new thread. There's no reason to multithread the compiler, that I can think of. GCC is the labor intensive one, and it is probably multithreaded.

I meant GCC for the latter, and yes I suppose it's out of your control on that.

I don't really understand what happens when you run two threads. You wouldn't be able to access data the other thread is using, right?

Announcements / Re: I'm bookmarking this day
« on: September 13, 2009, 08:04:01 AM »
This has probably been asked before, maybe even by me (no forum search function), but will Enigma-produced games be multithreaded? What about the compiler, will that use multiple cores?

Announcements / Re: Greetings from LInux
« on: September 13, 2009, 05:27:34 AM »
Windows is more physically secure.  Windows 7 Ultimate has BitLocker, the first actual way to protect your hard drive and be secure since normally you could just insert a live CD of Ubuntu or something and view the hard drive.  Linux is more virtually secure, meaning you can't get viruses and stuff.

There are a number of free disk encryption tools for Linux. There are no tools that will make Windows as 'virtually' secure as Linux though, at least not without crippling the OS's functionality.

And if you buy Ultimate just for Bitlocker then Bitlocker is costing you $120.

Announcements / Re: I'm bookmarking this day
« on: September 11, 2009, 10:23:14 AM »
Can you tell us what it won't do?

Issues Help Desk / Re: Suggest image editor?
« on: September 10, 2009, 04:44:47 PM »
Did you seriously not realize that was sarcasm?

I didn't.

Announcements / Re: Greetings from LInux
« on: September 09, 2009, 04:53:21 PM »
It's probably Microsoft saying NOPE NOPE NOPE, APPLE IS BAD TO EMULATE.

Doesn't account for open ones like Virtualbox not working. The demand is there, surely some interested developer could patch it in?

Announcements / Re: Welcome to the new server!
« on: September 09, 2009, 10:42:34 AM »
Quote from: Josh @ Dreamland
Each update will have its own changelog, but I'm not making any effort outside of that ^_^

That's what I meant. My least favourite thing about new versions of any app (for example, the Ubuntu betas) is that they don't tell you what's changed. How can I test it or have an opinion on it if I don't know that?

Announcements / Re: Greetings from LInux
« on: September 09, 2009, 10:14:57 AM »
There's no technical reason why it can't be virtualised though, right? Just that the EULA says you can't [and that case is still in court with Apple v. Psystar]?

Announcements / Re: Welcome to the new server!
« on: September 08, 2009, 02:33:33 PM »
Quote from: yaywalter
This. But I don't care how loosely the "semi-regular" part is enforced...

More than one per year would be nice.

Announcements / Re: Welcome to the new server!
« on: September 08, 2009, 10:03:45 AM »
With at least semi-regular updates and, this is important, a proper changelog, that sounds like a good plan.

Announcements / Re: Greetings from LInux
« on: September 02, 2009, 04:01:12 AM »
Install the proprietary driver. It's using xorg-video-nv by default, which is 2D only, slow and the code is obfuscated so no one can edit it even though it's open source.


Linux is the OS, because that's what everyone calls it. It's not technically correct but lots of things aren't and it's a useful and time-saving untruth.

<begin internet stalker mode> We'll do your homework for you josh!!!!! </stalker>

Issues Help Desk / Suggest image editor?
« on: August 26, 2009, 06:02:31 AM »
What Linux image editor would you suggest using with Enigma/LGM? Since LGM doesn't have an image editor (I think) and MS Paint isn't available, and GIMP etc. are far too complex for sprite-based games, there isn't an obvious replacement.

General ENIGMA / Re: Expanding Enigma
« on: August 26, 2009, 03:34:13 AM »
GPL is horrid.
Yeah, it can be a little over-zealous in places... especially if you're writing a DLL, in which case the GPL is just plain ludicrous.

LGPL? Or something even more permissive? No one (not even GNU) is saying the GPL is perfect for every software application.

@Rusky What's your problem with the GPL?

General ENIGMA / Re: Expanding Enigma
« on: August 25, 2009, 01:14:38 PM »
2. If this project becomes complete enough, you could give up and just sell it to YoYoGames. But that would be bad. It wouldn't be open source anymore.

That's the awesome thing about the GPL. If Josh does do that, the code is still open and anyone can fork it and continue development. And if Yoyo modify the code then they have to release any modifications made under the GPL too. Now if Josh was doing this alone he could grant a proprietary license so they didn't have to, but anyone who contributed code would have to be persuaded to transfer copyright too.

As far as I'm aware, 1) will be true though it will use X rather than Quartz initially so integration won't be perfect, and 3) is the least priority and will be simple to implement once ENIGMA's core is stable. Coding the GML function equivalents is, as I understand it, the easiest part. And even if he doesn't you can use some 3D DLLs made for GM.

General ENIGMA / Re: Generated Parser
« on: August 21, 2009, 12:27:21 PM »
This should be fun.

*gets popcorn*

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