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Messages - The 11th plague of Egypt

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Tips, Tutorials, Examples / Re: Which should I use?
« on: September 04, 2010, 04:08:46 PM »
A little tip. Instead of
Code: [Select]
int i;
for(i=0; i < width; i++)
you could declare you variable at the start of the cycle, like this
Code: [Select]
for(int i=0; i < width; i++)Also, you can do a lot of cool things, like
Code: [Select]
for(int i=0, j=5; i < width; i++, j--)It's called comma operator, and it lets you do more in less space.

Moreover, some people suggest ++i instead of i++. Does the same thing, but is more efficient,
and is safer for recursive functions.

General ENIGMA / Re: GML
« on: September 04, 2010, 03:28:06 PM »
Each instance placed in a room has a "hard-coded" (tongue and cheek in a runner) ID. This means that no matter how many times you visit the room, the instances in there at load time will be given the same ID
Damn it! Is that why the save system goes nuts when you load instances created outside the room editor?

I've seen it trow me errors when I load objects with lists inside. I just don't know ehat the heck is going on inside there.

GM's too obscure. I have to make all kind of backflips to write a simple editor which saves the position of instances inside a .txt file.

Anyway, soon you'll see my solution to RTS and FPS collisions. No sprites involved.

Announcements / Re: Mini Progress Feed
« on: September 04, 2010, 02:56:06 PM »
Need...more...NEWS! :v:

Announcements / Re: Mini Progress Feed
« on: August 28, 2010, 07:24:58 AM »
I'm really going to need OBJ.varname, but wth is var[x,y]? Some kind of temporary array?

Off-Topic / Re: ORACLE begins patent-trolling with Java.
« on: August 27, 2010, 04:18:57 PM »

Announcements / Re: Where do we stand?
« on: August 27, 2010, 04:09:40 PM »
Please explain.

Announcements / Re: Where do we stand?
« on: August 25, 2010, 04:08:32 PM »
A release without place_free?
I can do without that, as I wrote my own collision system. Unfortunately it needs ds_lists and priorities to work.

Announcements / Re: Where do we stand?
« on: August 23, 2010, 07:25:03 AM »
An installer would be cool, but if we just need to unzip a file to install it, then I'm ok with the zip.
But if it's necessary to go through a complex procedure like installing a compiler, then it's needed IMHO.

Announcements / Re: Enigma on all platforms
« on: August 20, 2010, 04:56:58 AM »
I'm going to be getting an android myself soon.
my cellhpone is getting old...
Make sure you can can flash the rom on your own, so you can get the latest OS updates.

My uncle bought an HTC Hero and he's still waiting for the 2.1 official update that should have come in february.

Announcements / Re: Enigma on all platforms
« on: August 17, 2010, 02:23:35 PM »
Wait, is there an android app?
Heh, I'd love that. Android is pwning iPhone at the moment, and I even have an Android myself.
Android is selling well, but support sucks, whereas Apple is still updating their first iPhone.

Not to mention that some Android phones are as closed as the iPhone, or even MORE difficult to "jailbreak".

Announcements / Re: ENIGMA R4
« on: August 13, 2010, 04:29:32 AM »
Where can I download Enigma for Windows?

Announcements / Re: ENIGMA R4
« on: August 10, 2010, 04:48:11 AM »
That's some good news.

Is ds_list_find_value(id,pos) really not implemented? I'd really need it to test lists properly.

Proposals / Re: Recursion
« on: August 07, 2010, 11:48:08 AM »
To understand recursion, you must first understand recursion.

Proposals / Re: Steam
« on: August 07, 2010, 11:41:54 AM »
Steam is cool because it lets me purchase games without goin to the store.

But signing an NDA is a little obscure man!

Announcements / Re: Shortcuts
« on: August 07, 2010, 11:37:03 AM »
When I studied overloading at uni, they told me it was a crucial part of C++.

Sure you can postpone it, but a fix should be scheduled.

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