Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RetroX

Off-Topic / Re: Code::Block Plugins
« on: August 13, 2009, 02:04:03 PM »
Harry Potter was an awful example.  Reading code is fine the way it is.  All I need is highlighting for blocks, statements, and datatypes, and I'm fine.  Performance > Appearance, which is why companies like Microsoft seriously need to take a look back at their roots.

General ENIGMA / Re: Alternate to cpp {}
« on: August 13, 2009, 02:01:43 PM »
Microsoft seems to have lost their roots, a lot.  Windows 98 was incredible for the time.  2000 wasn't as stable, but a much better OS.  There are even some interface things XP should have had (audio preview in explorer, etc).  Vista was feature-bloated and unstable.  Windows 7 is great, but still quite bloated.

Announcements / Re: Fresh Topic
« on: August 13, 2009, 01:58:49 PM »
What graphics card do you have?  And what do you mean by "not work"?  I might be able to lead you to the right driver for it.

Announcements / Re: Fresh Topic
« on: August 12, 2009, 08:47:44 PM »
The other releases handled strings the same way, don't worry. They must all be "" for C++, but you can use them just like you do in GM and the parser will handle it.
You still didn't answer my question about char.  Char won't work with double quotes.

And will using Uint8 and similar types work in the parser?

EDIT: Random question - how far has Luda gotten with Colligma?

General ENIGMA / Mixed arrays
« on: August 12, 2009, 02:53:25 PM »
Stupid question.  How will ENIGMA do this?  GM supports this, as I'm aware.

General ENIGMA / Re: I got to thinking.
« on: August 12, 2009, 02:52:39 PM »
In EDL it would be nice to override auto assignment of variable types and be able to manually assign a type to your variables.
You can do this...

Off-Topic / Re: Code::Block Plugins
« on: August 12, 2009, 02:51:33 PM »
doesn't highlight preprocessor keywords
#define is highlighted, and so is anything after #

local variables, class variables or type-definitions
What?  It does this.

It highlights everything after the '#' symbol which is hard to read.
Don't understand how.

Issues Help Desk / Re: How do you do collision in Enigma?
« on: August 12, 2009, 10:36:54 AM »
The collisions haven't been finished yet, anyways.  Speaking of which, has Ludamad finished Colligma yet?

Announcements / Re: Fresh Topic
« on: August 12, 2009, 10:30:34 AM »
Does this mean all single quotes are parsed as double quotes?  Does it also change single quotes within double quotes to double?

Will char a='a' or string="string'd" work?

Announcements / Re: Subject
« on: August 11, 2009, 04:05:33 PM »
</religious war>, or I'll change all your signatures to state your support for a random religion.
That would be awesome.

But really, we should stop.

And it would be cool if r4 was done by 09/09/09.  And you wouldn't have to worry about releasing v1 until 10/10/10!

Off-Topic / Re: Code::Block Plugins
« on: August 11, 2009, 02:00:29 PM »
How can a syntax highlighter possibly not be good?

It... highlights.  That's it.  The only problem would be if it didn't highlight certain things, but it highlights all C++ syntax, AFAIK.

What else is it supposed to do?  In fact, it takes variables from all the included libraries and ones declared before a line and offers completion for said variables/functions/structures/etc, making it better than most.  If you hate the colors, just go to preferences and change them.

Announcements / Re: Subject
« on: August 11, 2009, 01:56:01 PM »
Question: Why do we care
Answer: We don't.  ...which is why politics should become separated from religion, people should stop caring about religion, and SCIENCE should rule the world.  Don't bother with something you can't prove.

Question: Josh, do you think you can release r4 by 09/09/09, to follow the sequence that r3 had set?
Answer: ???

Announcements / Re: Subject
« on: August 10, 2009, 08:34:00 PM »

Seriously, the idea of having different things happen to you depending on what religion you believe in has always boggled me.

General ENIGMA / Re: Writting Enigma's IDE in C#
« on: August 10, 2009, 08:32:26 PM »
C# is stupid.  .NET was planned on being Windows.  Microsoft never intended nor wanted cross-platform, because they want people to buy their shitty product.

Function Peer Review / Re: GML?
« on: August 10, 2009, 08:30:15 PM »
nope, I have computers at my school that won't run GM at all.
That's only because they don't have Direct3D installed, though.
Are they mac or linux based?
This is is a stupid question.  EXE is a Windows-only format.  WINE helps, but not fully.  Especially not with Game Maker, which makes EXEs that barely run by Windows standards.