Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - notachair

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
General ENIGMA / Re: What's the status of a potential Linux build?
« on: April 09, 2008, 02:11:08 AM »
c) Will the native graphics layer(s) be used on Linux to provide seamless window manager integration? Will GTK or Qt be exposed within ENIGMA to create native-looking applications?
Game Maker has never, ever used WinAPI or the such. You have to create your own interface. So I don't think "native-looking" applications should be even thought of.[/quote]
d) Will the native sound layer(s) be used? Will this be exposed within ENIGMA to create native-looking applications?
e) Will the native input layer(s) be used? Will this be exposed within ENIGMA to create native-looking applications?
I'm sure SDL or something will be used for Linux. Obviously no Phonon or Solid since that would just be KDE4 fandom.[/quote]
f) Will a potential build be 'certified' for particular distributions, and will DEB, RPM or other packages be available? How easy will it be to compile ENIGMA for non-binary-compatible Linux distributions? Will games produced by ENIGMA run on all or just some Linux distributions?
Do we really need distro specific builds? It seems totally useless. I mean, you could dump it into the same folder for every distribution. After all, ENIGMA's IDE does not use GTK/GTK2 or Qt4. And I'm sure the games would run on all distributions as long as dependencies are met. I'm beginning to doubt that you even know much about Linux applications...

General ENIGMA / Re: Version Numbering
« on: April 08, 2008, 04:12:43 AM »
I'll stick with:
"A different approach is to use the major and minor numbers, along with an alphanumeric string denoting the release type, i.e. 'alpha', 'beta' or 'release candidate'."

Announcements / ENIGMA a1 r1
« on: April 07, 2008, 04:08:36 AM »
Let's stick to a standard version naming system, shall we?

ENIGMA alpha 1 revision 1 has been released to ludamad in the form of a patch. He has posted it on 64Digits.

I have uploaded the patch here as well.

Go ahead and download if you don't already have it.

You're just all kinds of helpful, aren't you? :3
I thought I was gonna have to do that just now, but looks like you saved me the trouble. ^_^

Thanks to Luda, my official patch tester.

From now on, all updates you get from us will be delivered like this. I will update the actual downloads every official release period.

Since ENIGMA is compiled, you will be able to download a <200KB set of source files for, ie, a bug fix or set of functions.

General ENIGMA / Re: A topic i found on the GMC
« on: April 07, 2008, 02:29:46 AM »
This really, is the equivalent of being surprised at Nintendo deleting a topic announcing a new competitor to Nintendo DS.

General ENIGMA / MOVED: a simple detail
« on: April 07, 2008, 02:20:06 AM »

General ENIGMA / MOVED: Issue with ENIGMA.
« on: April 07, 2008, 01:39:41 AM »

Website Bugs / Re: Sent to Subforum After Posting?
« on: April 07, 2008, 01:36:02 AM »
This is part of SMF. You can change this.

Topic closed.

General ENIGMA / Shiny header
« on: April 05, 2008, 11:00:12 PM »
Was not designed by me.

Discuss whether you like it or not.

To me, it turned out to be not as bad as I thought it would, but the black border at the bottom of the menu imo needs to be more subtle, look at how bad it mixes with the white background, and it also looks bad with the submenu, look, a 2px black border! >:(

General ENIGMA / Re: A Similar Program Released
« on: April 05, 2008, 04:09:22 PM »
And another question, since it's open source, how long will it take that it will be a part of the original LGM? :P
If that was to happen, I'd think that we'd have two ENIGMAs...

Announcements / Forum profile layout and also general discussion
« on: April 04, 2008, 09:39:30 PM »
There is general discussion and nonsense boards now on the forum now.

Also, please vote in this poll asap! It will decide the future of ENIGMA's profile page.

General ENIGMA / Re: A Similar Program Released
« on: April 04, 2008, 02:00:29 AM »
FoxUSA, LGM doesn't have a runner, or even a compiler for that matter.
LGM, or Lateral GameMaker (officially LateralGM) is an open-source cross-platform IDE for GameMaker 6. It will be able to view and modify gm6 files. Hopefully it may eventually incorporate G-Java to be able to compile gm6 files as well.

This list contains both rules and guidelines interspersed. It is up to your common sense to decide what is what.

  • Do not spam
  • No 18+ content
  • No trolling
  • No racism
  • No flaming
  • No personal attacks
  • These forums are not for attacking people you have met in real life/on the internet
  • Do not post content that may or will harm a user's devices/computer/data/hardware
  • Try not to swear excessively
  • Please spell properly and use grammar properly
  • Images should be thumbnailed if their height and/or width are larger than 800 pixels
  • Discussing how-tos in relation to warez or linking to it is not allowed
  • Do not bump old topics without good reason
  • Replying to bumps contributes further to the bump, please refrain from doing so
  • Advertising your own websites is only allowed in your signature
  • Referral links are not allowed, unless you place them together with the same link without the referral, and indicate which is which
  • Use descriptive topic titles. "HELP!!!!!!" is not a descriptive topic title.
  • Do not post for the sake of it; this means posts such as "first!"
  • Abuse of system resources such as the report button will cause you to be banned

Please note that this list are subject to change at any time. When this list is modified, a post will be created detailing what has been changed from before.

Punishment is to be given at the moderation team's discretion. Moderators that break the rules will have their privileges taken away for a length of time or permanently and may be accompanied with a ban, depending on the severity of their rule breaking.

We currently have no method of taking ban appeals, but there is an intention to have such a process.

We can enforce the rules, but react only so quickly. We are not liable for your experience in this forum; enter and participate at your own risk. All opinions and comments posted to this website are owned by their respective owners, NOT by the ENIGMA Team. The ENIGMA Team will not be held responsible for any comments or opinions posted by anyone on this website. Illegal content will be dealt with, however the ENIGMA Team makes no guarantees that all of such content will be removed. If such content is found, please notify one of the ENIGMA Team promptly and the issue will be dealt with.

Announcements / SMF 2.0 upgrade
« on: March 20, 2008, 09:15:47 PM »
The Enigma Community will be upgraded to SMF 2.0b3 soon.

But trust me, by "soon" I'm not talking in Valve Time.

As for when it will be open, I will leave that up to Josh to decide.

After a staff discussion, I'm just going to make an IPB style theme for SMF. kthxbai

I can hijack the end of a newspost if I like. Anyway, this is totally just to remind me that as it turns out, I need to add a semicolon to the parser following conversion from "until ()" to "while (!())". Also, ' "+" '.

While I'm ranting to the news bulletin, I may aswell remind myself that those string functions suck and should be redone before the release, along with the horrible lack of operators for var.

Thanks for reading, you've been a great audience.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17