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Messages - notachair

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241
General ENIGMA / Re: What's the status of a potential Linux build?
« on: April 09, 2008, 02:11:08 AM »
c) Will the native graphics layer(s) be used on Linux to provide seamless window manager integration? Will GTK or Qt be exposed within ENIGMA to create native-looking applications?
Game Maker has never, ever used WinAPI or the such. You have to create your own interface. So I don't think "native-looking" applications should be even thought of.[/quote]
d) Will the native sound layer(s) be used? Will this be exposed within ENIGMA to create native-looking applications?
e) Will the native input layer(s) be used? Will this be exposed within ENIGMA to create native-looking applications?
I'm sure SDL or something will be used for Linux. Obviously no Phonon or Solid since that would just be KDE4 fandom.[/quote]
f) Will a potential build be 'certified' for particular distributions, and will DEB, RPM or other packages be available? How easy will it be to compile ENIGMA for non-binary-compatible Linux distributions? Will games produced by ENIGMA run on all or just some Linux distributions?
Do we really need distro specific builds? It seems totally useless. I mean, you could dump it into the same folder for every distribution. After all, ENIGMA's IDE does not use GTK/GTK2 or Qt4. And I'm sure the games would run on all distributions as long as dependencies are met. I'm beginning to doubt that you even know much about Linux applications...

242
General ENIGMA / Re: Version Numbering
« on: April 08, 2008, 04:12:43 AM »
I'll stick with:
"A different approach is to use the major and minor numbers, along with an alphanumeric string denoting the release type, i.e. 'alpha', 'beta' or 'release candidate'."

243
Announcements / ENIGMA a1 r1
« on: April 07, 2008, 04:08:36 AM »
Let's stick to a standard version naming system, shall we?

ENIGMA alpha 1 revision 1 has been released to ludamad in the form of a patch. He has posted it on 64Digits.

I have uploaded the patch here as well.

Go ahead and download if you don't already have it.

Joshedit:
You're just all kinds of helpful, aren't you? :3
I thought I was gonna have to do that just now, but looks like you saved me the trouble. ^_^

Thanks to Luda, my official patch tester.

From now on, all updates you get from us will be delivered like this. I will update the actual downloads every official release period.

Since ENIGMA is compiled, you will be able to download a <200KB set of source files for, ie, a bug fix or set of functions.

244
General ENIGMA / Re: A topic i found on the GMC
« on: April 07, 2008, 02:29:46 AM »
This really, is the equivalent of being surprised at Nintendo deleting a topic announcing a new competitor to Nintendo DS.

245
General ENIGMA / MOVED: a simple detail
« on: April 07, 2008, 02:20:06 AM »

246
General ENIGMA / MOVED: Issue with ENIGMA.
« on: April 07, 2008, 01:39:41 AM »

247
Website Bugs / Re: Sent to Subforum After Posting?
« on: April 07, 2008, 01:36:02 AM »
This is part of SMF. You can change this.

Topic closed.

248
General ENIGMA / Shiny header
« on: April 05, 2008, 11:00:12 PM »
Was not designed by me.

Discuss whether you like it or not.

To me, it turned out to be not as bad as I thought it would, but the black border at the bottom of the menu imo needs to be more subtle, look at how bad it mixes with the white background, and it also looks bad with the submenu, look, a 2px black border! >:(

249
General ENIGMA / Re: A Similar Program Released
« on: April 05, 2008, 04:09:22 PM »
And another question, since it's open source, how long will it take that it will be a part of the original LGM? :P
If that was to happen, I'd think that we'd have two ENIGMAs...

250
Announcements / Forum profile layout and also general discussion
« on: April 04, 2008, 09:39:30 PM »
There is general discussion and nonsense boards now on the forum now.

Also, please vote in this poll asap! It will decide the future of ENIGMA's profile page.

251
General ENIGMA / Re: A Similar Program Released
« on: April 04, 2008, 02:00:29 AM »
FoxUSA, LGM doesn't have a runner, or even a compiler for that matter.
Quote
LGM, or Lateral GameMaker (officially LateralGM) is an open-source cross-platform IDE for GameMaker 6. It will be able to view and modify gm6 files. Hopefully it may eventually incorporate G-Java to be able to compile gm6 files as well.

252
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253
Announcements / SMF 2.0 upgrade
« on: March 20, 2008, 09:15:47 PM »
The Enigma Community will be upgraded to SMF 2.0b3 soon.

But trust me, by "soon" I'm not talking in Valve Time.

As for when it will be open, I will leave that up to Josh to decide.


After a staff discussion, I'm just going to make an IPB style theme for SMF. kthxbai


Joshedit:
I can hijack the end of a newspost if I like. Anyway, this is totally just to remind me that as it turns out, I need to add a semicolon to the parser following conversion from "until ()" to "while (!())". Also, ' "+" '.

While I'm ranting to the news bulletin, I may aswell remind myself that those string functions suck and should be redone before the release, along with the horrible lack of operators for var.

Thanks for reading, you've been a great audience.

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