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Messages - francot514

Pages: 1
Yes i know GMS can do that, but that program is not free and only offer trial version for development software like mobiles app...

Hi, i want to ask you if is possible to create games for mobile platforms like android, using actual enigma version, and if it is what should i need to do to achieve it...

Finished Games / Re: Christmas Run - Merry Chistmas to You!!!
« on: December 28, 2014, 07:52:57 PM »
I will check for the sound stuff, but i want to ask, if there is any way to port to Android using Enigma, right now im starting with developtment on this platform...

Finished Games / Re: Christmas Run - Merry Chistmas to You!!!
« on: December 26, 2014, 03:36:54 PM »
How do you get edit that without having access to soruce?? if you can help me to check the code for move:

Code: [Select]
if dead=false
// Water
if place_meeting(x,y,obj_water){swim=true} else {swim=false}
// Gravity
if swim=false{ // No gravity in the water!
if place_free(x,y+1){gravity = 0.5} else {gravity = 0} // If there's nothing below me,i fall
gravity_direction = 270 friction = 0} // the gravity points down...
if swim=true
{gravity = 0.2 gravity_direction = 90 friction = 0.1} // So that the player floats and the friction is for making the
// difference between water and air,the movement should be more difficult
// Movement
if keyboard_check(vk_left) && place_free(x-4,y)
sprite_assign(spr_player, spr_player2);
} // Going left if there's no obstacle at 4 pixel per step.
if keyboard_check(vk_right) && place_free(x+4,y)
sprite_assign(spr_player, spr_player1);

} // Going right
if keyboard_check_pressed(vk_up) && !place_free(x,y+1){vspeed=-7} // Jumping if something's under my feets
if keyboard_check(vk_up) && place_meeting(x,y,obj_water)
{vspeed-=0.7} //Going out of water

if keyboard_check(vk_down) && place_meeting(x,y,obj_water) && !place_meeting(x,y+5,obj_solid){vspeed+=0.9} // Diving
// wall jumping right
if place_meeting(x+3,y,obj_solid) &&
keyboard_check_pressed(vk_up) &&
keyboard_check(vk_right) && can_walljump_r = 1 &&
vspeed =-6; // All this means:If there's a wall at the right,if the right key is pressed and if up is used..
can_walljump_r = 0;
can_walljump_l = 1;
sprite_assign(spr_player, spr_player1);
} // Forces the player to switch side so that he doesn't jump on the same wall.
// wall jumping left
if place_meeting(x-3,y,obj_solid) &&
keyboard_check_pressed(vk_up) &&
keyboard_check(vk_left) && can_walljump_l = 1 &&
vspeed =-6;
can_walljump_r = 1;
can_walljump_l = 0;
sprite_assign(spr_player, spr_player2);
} // Same as wall jumping right but at left side
// grid snapping
if place_meeting(x,y+1,obj_hblock) || place_meeting(x,y+1,obj_slope_1){
move_snap(1,1)} else {move_snap(4,1)}
// Slope /
if keyboard_check(vk_right){if place_meeting(x+1,y,obj_slope_1){
if place_free(x+1,y-1){x+=2 y-=2}}}// Climbing up
if keyboard_check(vk_left){if place_meeting(x-1,y,obj_slope_1){
if place_free(x-1,y-1){x-=2 y-=2}}}// Going down
if keyboard_check(vk_nokey){if place_meeting(x+1,y+1,obj_slope_1){x-=1}}// Sliping down
// Slope \
if keyboard_check(vk_left){if place_meeting(x-1,y,obj_slope_2){
if place_free(x-1,y-1){x-=2 y-=2}}}// Climbing up
if keyboard_check(vk_right){if place_meeting(x+1,y,obj_slope_2){
if place_free(x+1,y-1){x+=2 y-=2}}}// Going down
if keyboard_check(vk_nokey){if place_meeting(x-1,y+1,obj_slope_2){x+=1}}// Sliping down

if y > 480
// Death
if dead=1{vspeed=-1 gravity=0 gravity_direction=270 {if image_alpha>0 {image_alpha-=0.02} else {if instance_exists(obj_point){instance_destroy()}}}}/*
What's above adds a cool death effects.The player should look like going to heaven. ^^^This value is the dissapearing speed.*/
if place_meeting(x,y+vspeed,obj_water)&&!place_meeting(x,y-1,obj_water)&&vspeed>2
{repeat(20*vspeed) instance_create(x,y,obj_splash)}// Splash effect when plunging into water

Finished Games / Re: Christmas Run - Merry Chistmas to You!!!
« on: December 25, 2014, 07:11:21 PM »
The only real issue I have is the walking, the friction is really stiff and I literally had to jump my way through the level.

You mean the move speed?? or walking animation?? what buttom youre using for jump, i forgot to say space is little jump and up arrow is big jump...

Finished Games / Christmas Run - Merry Chistmas to You!!!
« on: December 24, 2014, 05:33:24 PM »
Hi, i wan to post this little game, becuase of the Merry Chistmas. Have a good day.

Download here:

Works in Progress / Re: Platformer Maker - My firts project usng Enigma
« on: December 23, 2014, 05:00:56 PM »
The problem is that it seems to enlarge screen size, when i get room width higher...

Issues Help Desk / Some help with Game maker project
« on: December 19, 2014, 05:06:51 PM »
Cannot start this game project top down shooter example, can you help me know what kind of bug or compile error is happenning...

This message error:

Game returned  -1073741819

Works in Progress / Re: Project Mario
« on: December 18, 2014, 03:38:53 PM »
Really awsome your project, the graphics are really good, how can i compile it for linux???

Works in Progress / Re: Platformer Maker - My firts project usng Enigma
« on: December 18, 2014, 03:37:34 PM »
Thanks for your comments, any ideas or suggestion will be well recieved,

I would suggest bigger levels and more ghouls.

What do you mean, bigger levels, like scrolling and more enemies???

General ENIGMA / Enigma allow to edit game maker projects???
« on: December 15, 2014, 05:06:34 PM »
Hi, im new and want to ask you if enigma allow to edit currently created game maker studio projects or any other...

Works in Progress / Platformer Maker - My firts project usng Enigma
« on: December 15, 2014, 05:05:06 PM »
Hi, i want to post you my latest idea for this engine, i want to use the platformer starter kick for enigma and will developt a game where you can construct the level, while play it, some kind of minecraft inspiration...

Comment and give me suggestion or ask about the project...

Pages: 1