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Messages - Seheiah

Pages: 1
1
Issues Help Desk / Re: Full Screen bug? and help
« on: June 06, 2014, 02:28:18 PM »
Robert...when i go to a room, objects tab and i push "instance creation code" button nothings happens...it should open the script window to write on it right?

About fullscreen bug...some versions before was working but if some rooms were not the same size , fullscreen was not working well because when changing from a  room to another with different size did not update properly the fullscreen and you get strange resolutions.

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Issues Help Desk / Re: Full Screen bug? and help
« on: June 06, 2014, 11:22:34 AM »
Robert the instance creation code in rooms editor is broken as well.

And in directx some backgrounds objects are missing and image_xscale==-1 is not working

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Issues Help Desk / Re: Full Screen bug? and help
« on: June 06, 2014, 06:14:35 AM »
Even if you use directx one, when i try to move the main hero at left he disappears..i think image_xscale=-1 does not work in directx.
As well in directx i can not see many of the background graphics like platforms...maybe a Z order problem?

4
Issues Help Desk / Re: Full Screen bug? and help
« on: June 06, 2014, 05:29:10 AM »
I did more test and looks like the game is running while i just see the black square...and then when the main hero dies the game comes to full screen...but the title screen (first room) never goes to fullscreen...

To get the full screen i use
 
view_wport=display_get_width();
view_hport=display_get_height();

anyway because the fullscreen did not work in previous versions as well...if i do not use them i just get fullscreen but my game running in a small area of the screen.

But lonewoolf, the same here...just black screen in top of the display until something i do not know happen and then looks like the game update the fullscreen code and go on full screen

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Issues Help Desk / Re: Full Screen bug? and help
« on: June 06, 2014, 05:19:09 AM »
Hi Robert...i downloaded the new version and now compiles ok but...full screen is broken.

When i run the demo game in windows is running perfectly but if i compile it in full screen mode i just get a little black square (a little windows in my desktop without frame) always using gl1.1.Even using view_hport or not...

Another thing is broken is the instance creation code in rooms editor...it does not open the script editor.

And here one doubt about the use of view_wport=display_get_width(); and view_hport=display_get_height();...

If i use them when i compile the game in window mode, they take the values of full screen zooming the game into the window and you just can see a piece of the game.

Should they give you the values of the window size instead of the full screen display size?

Thanks

6
Announcements / Re: Timelines Implemented
« on: June 05, 2014, 05:19:10 AM »
Thanks Robert...i will wait until you make the new build..

Did you check my post about full screen bug?

http://enigma-dev.org/forums/index.php?topic=1950.msg18833#msg18833

I hope it can be fixed as well.

Robert...are you still working on Enigma or moving to another one? enigger or dejavu?

Thanks

7
Announcements / Re: Timelines Implemented
« on: June 05, 2014, 03:40:01 AM »
Hi  guys...i downloaded this new version and now i can not compile any of the examples or games.i have the previous version in another directory and everything compiles but now i just get a black window,but most of the time the temp app created by compilation crashes.

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Issues Help Desk / Re: Full Screen bug? and help
« on: May 18, 2014, 06:01:31 AM »
This last one works like a charm...thanks guys

I am going to commence with enigma instead of GM 8.1.

Any good advice? tutorial? what cant i do with enigma compared to gm 8.1? can i use gm tutorials?

Is enigma enough mature? i have knowledge of c++...

Thanks guys

9
Issues Help Desk / Re: Full Screen bug? and help
« on: May 16, 2014, 04:26:42 PM »
Thanks for the response...

i put this code 'room_set_view(mision1,0,true,0,0,320,224,0,0,display_get_width(),display_get_height(),128,128,4,4,obj_marco);'
in creation code in mision1, i tried as well when obj_marco is created and adding to obj_marco a game start event and no one of the three ways the mision1 went to fullscreen...what did i do wrong?

Thanks

10
Issues Help Desk / Re: Full Screen bug? and help
« on: May 16, 2014, 09:49:06 AM »
Any of the developers checked this?

Do you recomend me to work with Enigma or maybe is better at this moment to work with GM 8.1?

Can you tell me the difference between Enigman and Construct Classic?

Thanks

11
Issues Help Desk / Full Screen bug? and help
« on: May 15, 2014, 04:55:23 AM »
Hi everybody...

I am new to Enigma so i was trying to find info and tutorials about it.

I downloaded a metal slug demo fromm yoyo website http://sandbox.yoyogames.com/games/164682-metal-slug-example-editable-arms-enemys-tanks-aliens-and-more

and after changing 3 small things:
!= instead of <>
an empty sprite i deleted
break sentence in a for statement that i deleted

all of them in marco_obj

I managed it to run but i found a problem:

The game starts in the title screen which works ok in full screen...but after pressing enter to go to the first level of the game, this level does not go in full screen. Instead of it you can see the game in a small area at bottom left of the screen.
i tried with ogl1, and ogl 3 and the same...with dx9 the same but the game is at up-left of the screen and you can not see the platforms even.

In GM8.1 works well without this issue

Maybe is a problem that the title screen and the levels are different size and enigma is not updating the fullscreen when you change the rooms?

On another hand, as i told you before, i am new in this envoronment...can i use tutorials from game maker? any differences with functions or system variables?

what can you recomend me to start? any good tutorial?

Is enigma at the same level of GM? any missing features?

thanks a lot

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