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Messages - egofree

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Off-Topic / Re: Unity Technologies CEO Steps Down
« on: August 08, 2017, 04:42:11 AM »
I am using right now the latest version of Unity. It is a very powerful game's engine and if you don't make a lot of money with it, it's free ! Also the main language is c#, which is one of my favorite. They are two main tools used by professional games developers : Unity and Unreal. I heard Unity is used more for 'indie' games and Unreal for AAA games.
Considering this, Game maker prices are outdated. The only advantage of Game maker is it's a little easier to use at first. Also, before Unity 4.3, unity was made mostly for 3d games, not 2d games. If you are a beginner, and you are afraid to program a game, perhaps you will begin with game maker, but if you want to be a serious games developer, try unity.

Edit: It's true also that if you make a 2d games, you have in unity to take into account some problems (c.f, which are not present in 2d games engines. The reason is Unity was first a 3d games engine which has been adapted to work also for 2d games.

Finished Games / Re: Key to Success
« on: May 02, 2017, 04:35:48 AM »
By the way, it was really nice to share the source code. That's how we can learn how games are made.

I want to do a similar project. I would like to do a remake of the c64 game 'Wanted: Monty Mole' :

But this time i will use Unity3d. There is an interesting feature in this game : everytime a new maze is created in the center of the map.

Finished Games / Re: Key to Success
« on: May 02, 2017, 04:11:11 AM »
If you find the game too difficult, I do have a "skip level" cheat built in, and if you want access to it, and tell you it in a PM. :)

Thanks for sharing the game. It's nice and works well.

I've found the following interesting code in the press_Enter event  :D :

Code: [Select]
    if (keyboard_check(vk_control)) {
        if (room_exists(room_next(room))) {

General ENIGMA / Re: What do you want?
« on: April 24, 2016, 11:27:51 AM »
1) Fix lateralgm plugin stability
2) Fix lateralgm plugin stability
3) Fix lateralgm plugin stability


Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 11:41:35 AM »
Can you give me a little bulleted list of the changes like I always make in these topics? Then I'll copy and paste it into the change log.

As it was a long time ago, it's hard to remember every feature, but more or less, here is what i remember :

- In the room editor, you have now a multi-selection mode, where you can select several tiles or sprites. Then you can copy, cut and paste them. As far as i know, Game Maker studio doesn't have this feature, or it's not implemented in an easy way. Also you can select a region and fill it with tiles or sprites.
- There are three new buttons in the room's toolbar, in order to switch the following modes : 'Snap to grid', 'Add on top', 'Add multiple'. Before these modes were only available with keyboard shortcuts.
- There was an overhaul of the tiles management in the rooms editor. I don't remember of everything (c.f, but i know that before it was difficult to understand how to add or modify tiles, and with the new version, it's much more easy.

I know that i am perhaps not objective with LateralGM, as i was involved in the project, but i think it's a really useful editor now. Everybody is talking about leaving it, and doing a new one, but as we said already, the main problem is with the plugin, not with the editor itself (Well, there is also the problem of the Java swing library which is old and outdated).

There are three zoom buttons in the tiles and sprites editors. There is one to zoom in, another one to zoom out, but what about the first one ? It doesn't seem to do anything.

Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 10:53:08 AM »
Edit: Actually, it looks like LGM does translate the tree and I thought I fixed it but I guess it broke again.

I loaded a gmx projet, and i didn't have this problem. This bug happens with gmk files.

Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 05:20:36 AM »
Anyway I am not changing any of that now, but that is what I would have done.

I understand, but in this case, i think we should not propose translated version by default, as currently it's a mess. Let's propose the English version by default, and if the user wants another version, it should change some option.
By the way, i just loaded a project with the latest version LateralGM, and i saw that this resets the left resources window and sets all labels in english (you know : 'Fonts', 'Objecs', 'Rooms', etc)

Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 03:55:35 AM »
It's great to see LateralGM is not dead. Thanks a lot Robert for your commitment and your work !  (Y)
Just a few remarks :
- I've seen that the global package in the download page has not been updated. Do you plan to update it also ?
- I'm using a french version of Windows, and LateralGM displays correctly the french labels. But there are still a lot of labels not translated, which are displayed in English.
- I don't want to be egocentric, but one year ago, i added the multi-selection feature (, and as there was no official release, there was not announce about it. What about adding these features also in the change log of this post ?

General ENIGMA / Re: OpenJDK is haunted
« on: April 11, 2016, 06:24:08 AM »
By the way, did you see that Google is planning to use OpenJDK for the next versions of Android ? :

Well, it's no wonder Google is trying to get rid of Oracle, as Oracle is asking huge amount of money.

But for the future, they think about using Swift :

General ENIGMA / Re: OpenJDK is haunted
« on: April 09, 2016, 04:05:46 AM »
I still really like the idea of porting the project over to SharpGM for people, like me, who enjoy a true native UI.

But then, it's no more cross-platform, right ?

General ENIGMA / Re: OpenJDK is haunted
« on: April 08, 2016, 06:54:53 AM »
Yeah, i know how it feels ! I had similar problems :

But fortunately, i had a friend who could fix this problem :

If you need help, don't hesitate to tell me, and i will give you his address also !  :D

Even worse, sometimes i had to go myself deep into the code (with no comments ! imagine the horrible place !  :ohdear: )

To find and destroy nasty bugs :

Who said that programmer's life is not dangerous !  ;D

Off-Topic / Re: The Atomic Game Engine goes open dource
« on: March 21, 2016, 08:38:43 AM »
Everybody and their mother is making their own game engine now...

I was not aware of this, but this seems really the case (c.f
C# is one of my favorite language, and i did just a search on google with 'game engine c#', and you find various game engines which support C#, are often free, open-source and multi-platforms. For instance :


Off-Topic / Re: The Atomic Game Engine goes open dource
« on: March 20, 2016, 02:47:29 PM »
That C# scripting sounds interesting.

It's in development, for the moment you can only use Javascript or Typescript :

By the way, i don't understand why they use the word scripting. C# doesn't seem to me a scripting language (

Developing ENIGMA / Re: Translations Help
« on: January 31, 2016, 11:57:00 AM »
Do you think this implies we can just use the word build in French?


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