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Messages - IsmAvatar

Announcements / Re: Java Easy Image Editor 0.0.1
« on: March 22, 2015, 03:04:05 PM »
Hey, just wanted to poke you guys about this. Google Code is shutting down, which is where JEIE was originally hosted. I'm sure it's since been forked to github/etc, but please just double check that you have everything that you need off of there before it goes belly up and you realize afterwards that you left your purse there.
Again, the above link will soon be *no more*, so loot it for what it's worth.

General ENIGMA / Re: Enigma allow to edit game maker projects???
« on: December 15, 2014, 05:18:44 PM »
We strive to stay up to date with the latest versions of Game Maker. The latest version of LateralGM (the actual GUI - enigma is just the compiler) should be able to load your games just fine. Please let us know if you run into any issues.

Announcements / Re: Java Easy Image Editor 0.0.1
« on: December 15, 2014, 05:07:58 PM »
My intention for the project has always been so that it could be the default editor for LGM. I just wanted it to mature first. Obviously it's up to Robert on if and when it gets packaged with LGM but he wants to make sure it matures first as well.

As far as the default image editor in Linux goes - when I hooked that stuff up originally there was a known bug in Linux that nobody seemed interested in fixing. Presumably it's still there. Maybe the new version of Java has improved things but I doubt it.

General ENIGMA / Re: Improving rooms editor
« on: December 15, 2014, 07:52:29 AM »
Good work. The titled panel is a good idea. Also, ensure that the checkboxes are visually dependant. That is, when the first one is checked, the second one is grayed out and unchecked.

Announcements / Re: JEIE 0.0.1
« on: December 09, 2014, 08:26:48 PM »
5) Added translations everywhere I could.
8) Translated the tool panel as well.
Are you multi-lingual? How are you translating these things? Or are you just localizing them so that they can be translated?

Proposals / Re: Improving tiles editing
« on: December 08, 2014, 02:20:57 PM »
Looks OK to me.

Just curious, any chance we could turn it into a Combo Box with all of the current layers? Or would that be too much work (e.g. no easy way to get all of the layers currently in use without iterating over all the tiles)?

Developing ENIGMA / Re: LateralGM
« on: November 14, 2014, 03:35:59 PM »
* Save and load dialog warnings do not recognize extensions and file filters are not consistent among a lot of dialogs, needs cleaned up and fixed.
I hope this involves checking why Save As has two places specify the format to use. It always bugged me. Ism mentioned something about it years ago, but I don't remember if it was in defense for that decision or not. Right now I don't know which of them are actually used, or even if both somehow is. So I always have to click the radio button "egm" together with dropdown menu "egm". Also, "egm" should probably be the default choice and be at the top.
Unfortunately there's not a whole lot of customization that can be done with the Save dialog, so that's about the best I could do. The two areas are Format and Filter. The radio buttons specify the format, and are the only important ones. The dropdown at the bottom is only a filter, which filters which files are displayed - you can leave it as the default and it will save your file just fine.
The limitation of the Save As dialog is that the dropdown at the bottom, Filter, is always there and can only be used for that purpose. So I can't remove it, and I can't use it to replace the radio buttons.

EGM should be the default option if you load an EGM file. Otherwise, it defaults to an LGM format for compatibility purposes. I propose a setting for it.

Issues Help Desk / Re: LateralGM seems to have just... stopped compiling?
« on: November 09, 2014, 02:21:42 PM »
Since when did LateralGM start compiling?

Developing ENIGMA / Re: LateralGM
« on: November 09, 2014, 01:31:39 PM »
Quote from: egofree
can't reproduce the error anymore. But why this event selector is in the main toolbar ? It's only for objects. It should be in the objects window. If you don't have an object open, it can't be used. This doesn't seem logical to me. This icon seems useless to me in this place. It is also displayed when you are in the objects events and you click on the modify button.
It has been in there since LGM was first started egofree, it's kind of unique to the application, occasionally I click on the button as well to get the panel. If you think it should be removed you should discuss it with everyone else, I personally don't have an opinion on it either way because if you don't use it, it's not in your way so it shouldn't bother you.

Actually the Event Selector has a bit of a history behind it, and has changed a lot through each of the LGM releases. Originally it behaved very much like GM's, but we figured we could do better, and a few ideas were thrown around and some experimentation was done. What you're seeing now is really just the latest incarnation, and can certainly be changed.

The button is one of the newest additions, and even it has changed a bit, moving around and getting new icons.

I certainly agree that it doesn't make sense for it to be present when there are no Objects to select Events for, but that said, removal of the button on such a main interface as the Toolbar might be a little too overt. I could be wrong. Feel free to try it out and keep it if you think it works. Fortunately the location of the button is very unobtrusive, so we don't have to worry about other items shifting.

Developing ENIGMA / Re: LateralGM
« on: October 30, 2014, 01:23:01 PM »
Upon further review of the GPLv2 (and discussion with Josh), I retract my request to revert the introduction of GPL2 code (specifically the modified RTF Editor code). The code can stay.

GPLv2 section 6:
Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.

This means that the code must remain GPLv2 only and modifications to it must remain GPLv2 as well. However, the code can still become a part of LateralGM as that prohibition was not made until GPLv3 (with the "tivo" clause).

I look forward to release.

Proposals / Re: New Theme for LGM?
« on: October 29, 2014, 02:52:56 PM »
Most authenticated video games require that your password contain at least 2 female characters.

Developing ENIGMA / Re: LateralGM
« on: October 28, 2014, 01:36:02 PM »
Just a reminder that commit 96349086834 should be reverted as it contains code that is not compatible with our license. Please do so before making another release.

Proposals / Re: New Theme for LGM?
« on: October 27, 2014, 09:51:48 AM »
I'd do it but sourceforge won't let me log in and doesn't seem to want to send me an email to retrieve/reset my password.

Edit: Done. As a reminder, sourceforge requires that your password be exactly 10 characters long, the first character must be an uppercase letter, the next 5 must be a dictionary word, followed by one of the ten symbols above the number keys, and then the remaining 3 must be a prime number. Also, your email address must contain no capital letters.

Off-Topic / Re: PM is broken again :D
« on: October 27, 2014, 09:44:49 AM »
(Y) (Y)