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General ENIGMA / Re: ENIGMA on iPhone - Now legally impossible
« on: April 11, 2010, 08:37:06 pm »
You guys are looking at this too objectively. Its really quite simple. Now Apple have reached a significant market share, they want to hamper development for alternative platforms by stopping any kind of portability. They want development to be either for them, or for anything else. Its up to the users to decide which, and we all know that mainstream consumers who can't see past the shiny hardware and easy interface aren't going to know any better. It was never about quality of apps or anything, they could already reject anything they wanted from the app store. Now they are just attacking competition, with the added bonus of greater control over their future by removing the influence of Adobe's products.
The question is, how will it be enforced? I reckon ENIGMA is going to be among many things that they can't do anything about. Personally I like the idea of iphone development with ENIGMA, but I wouldn't lose any sleep over vendor lock-in. Its nothing new.
The question is, how will it be enforced? I reckon ENIGMA is going to be among many things that they can't do anything about. Personally I like the idea of iphone development with ENIGMA, but I wouldn't lose any sleep over vendor lock-in. Its nothing new.
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Proposals / Re: Tierable Systems
« on: March 31, 2010, 05:50:22 pm »
Rusky, Obviously we can't see how ENIGMA would perform under average conditions, because nobody has made an average game with it yet. Its just extrapolation for now, but the purpose of the demo was to compare rendering capabilities, not to downplay GM.
Im not interested in making an 'average' 2d platformer in ENIGMA either. I care about the freedom to make something extraordinary and unique which wouldn't be feasible in GM. That can't just be me?
Im not interested in making an 'average' 2d platformer in ENIGMA either. I care about the freedom to make something extraordinary and unique which wouldn't be feasible in GM. That can't just be me?
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Announcements / Re: Summary
« on: March 27, 2010, 05:09:06 pm »
Very nice. ENIGMA is about 14 times faster, assuming time period is directly proportional to number of particles. ^_^
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Announcements / Re: Collisions
« on: March 27, 2010, 04:52:58 pm »
Ah, I remember the variable-number-of-parameters conundrum. The folding technique is good for min and max, but thats all. Mean and choose will both need an alternative method of parsing.
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Announcements / Re: Hats
« on: December 22, 2009, 07:51:16 pm »
Yeah I couldn't quite believe it when Smarty made that post. Epic.
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General ENIGMA / Re: Shiny header
« on: April 06, 2008, 09:03:27 pm »
Its a tiny bit too shiny, but its okay. The height of the logo against the bg is 1px too low in IE7.
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