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Messages - MrJackSparrow2

Pages: 1 2 3 »
1
Announcements / Re: Happenings
« on: January 05, 2011, 09:38:19 PM »
DLL calling sure is a nice thing Mister Dreamland....

2
Announcements / Re: Mini Progress Feed
« on: August 28, 2010, 01:21:04 PM »
Not var as in a local scope, var as in a variable. It's a GM-style 2d array. The parser doesn't knw wtf to do when it comes across the comma between brackets.

3
Announcements / Re: ENIGMA R4
« on: August 10, 2010, 04:36:13 AM »
You suck ass. You commited a broken system and went to bed. You're gonna blame it on poor lil IsmAvatar too.

4
General ENIGMA / Re: Someone should
« on: August 09, 2010, 08:29:57 PM »

5
Announcements / Re: Battling
« on: June 18, 2010, 02:43:56 AM »
Windows 7, 32 bit. Works fine. (Very fast too)

The constant fps does not work, and setting the room speed does NOT change anything.

6
Announcements / Re: Battling
« on: June 17, 2010, 01:51:41 AM »
Runs fine for me. :)

7
Announcements / Re: Graduation
« on: June 01, 2010, 11:15:52 PM »
xD, well doing the math it's right. However, I heard somewhere it just doesn't work like that.

8
Announcements / Re: Graduation
« on: June 01, 2010, 09:20:53 PM »
The entire output:


Code: [Select]
D:\Users\Cody\Desktop\Enigma\trunk>java -jar lgm16b4.jar
Java Version: 10600 (1.6.0_19)
Loading lib files in D:\Users\Cody\Desktop\Enigma\trunk\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
 05_score.lgl 06_extra.lgl 07_draw.lgl
SvnKit missing, corrupted, or unusable. Please download and place next to the en
igma plugin in order to enable auto-update.
Initializing Enigma: Intializing Parsers.Probing for GCC...
'cpp' is not recognized as an internal or external command,
operable program or batch file.
The system cannot find the path specified.
GCC located. Path: `C:/MinGW/bin/'
Successfully loaded GCC definitions
Undefining _GLIBCXX_EXPORT_TEMPLATE
# 1 "blank.txt"
# 1 "<built-in>"
# 1 "<command line>"
# 1 "blank.txt"
5dirs:
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/mingw32/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/backward/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/include/"
All that worked. Trying to find make.
'C:/MinGW/bin/make' is not recognized as an internal or external command,
operable program or batch file.
GNU Make 3.81
Copyright (C) 2006  Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.

This program built for i686-pc-mingw32
Good news; it should seem I can reach make from `"C:/MinGW/bin/mingw32-make"'

CPU stays at a steady 25% (java.exe) on my quad core processor. (So, 100% on a single core?)
I'm running Windows 7, 32 bit. Until the R4 release, enigma has always worked for me.

9
Announcements / Re: Graduation
« on: May 31, 2010, 06:54:05 PM »
It's never been a problem before, but I'm running the OS, LGM, and Enigma on D:\ but make is on C:\. Is that ok?

10
Announcements / Re: Graduation
« on: May 31, 2010, 01:05:11 PM »
LGM freezes at:


This program built for i686-pc-mingw32
Good news; it should seem I can reach make from `"C:/MinGW/bin/mingw32-make"'


I did not use make.

11
Thanks Josh, that fixed it. :)

12

D:\Users\Cody\Desktop\Enigma\trunk>java -jar lgm16b4.jar
Java Version: 10600 (1.6.0_19)
Loading lib files in D:\Users\Cody\Desktop\Enigma\trunk\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
 05_score.lgl 06_extra.lgl 07_draw.lgl
SvnKit missing, corrupted, or unusable. Please download and place next to the en
igma plugin in order to enable auto-update.
Initializing Enigma: Exception in thread "main" java.lang.UnsatisfiedLinkError:
Error looking up function 'first_available_resource': The specified procedure co
uld not be found.

        at com.sun.jna.Function.<init>(Function.java:179)
        at com.sun.jna.NativeLibrary.getFunction(NativeLibrary.java:345)
        at com.sun.jna.NativeLibrary.getFunction(NativeLibrary.java:325)
        at com.sun.jna.Native.register(Native.java:1318)
        at com.sun.jna.Native.register(Native.java:1013)
        at org.enigma.backend.EnigmaDriver.<clinit>(EnigmaDriver.java:14)
        at org.enigma.EnigmaRunner.initEnigmaLib(EnigmaRunner.java:113)
        at org.enigma.EnigmaRunner.<init>(EnigmaRunner.java:90)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at java.lang.Class.newInstance0(Unknown Source)
        at java.lang.Class.newInstance(Unknown Source)
        at org.lateralgm.main.LGM.loadPlugins(LGM.java:297)
        at org.lateralgm.main.LGM.main(LGM.java:512)

M(r)s IsmAvatar, I got an LGM WTF.

13
Announcements / Re: Anaphase
« on: April 09, 2010, 05:44:34 PM »
I'm sorry a figure of speech upset you people. I figured we were more mature than that.

14
Announcements / Re: Anaphase
« on: April 09, 2010, 05:26:50 PM »
@score_under: Is a code editor really that important to you? I mean you should know how to code, and I know the colors/bold text helps, but if he is holding off release due to something as simple as that, I think that's stupid. I can use GM for my GML and Code::Blocks for my C++. (granted it won't know all of enigmas functions and only mine, but whatever)

I would eventually like to see a code editor, but honestly that is not a top priority in my opinion.

15
Announcements / Re: Anaphase
« on: April 09, 2010, 02:41:27 PM »
Sweetness. I'm excited!

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