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Messages - 13thSlayer

Pages: 1
1
Issues Help Desk / current svn trunk build is NOT SAFE TO USE.
« on: November 30, 2009, 12:06:43 PM »
It crashes my Xserver  :o. I use GNOME 2.28.1 on Ubuntu 9.10, and running the jar just... It does not crash, but when i try to add actions to objects... Freezes everything.

2
Issues Help Desk / R4... when?
« on: November 30, 2009, 05:31:58 AM »
When approximately will R4 come? I can't wait for ENIGMA to become more usable.

3
Issues Help Desk / Re: Compiling on Linux... Possible?
« on: November 27, 2009, 09:28:07 AM »
Oh, well, R3 was hardly usable at all anyhow. Will wait for R4.

4
Issues Help Desk / Compiling on Linux... Possible?
« on: November 24, 2009, 12:17:38 PM »
As Enigma core is just G++ ported to windows, i thought, what the hell, can i use the original G++ somehow, instead of the core thingy? Now decided to post it here...

5
Uh-huh, i see. Thanks for the help. I think i can live for a while w/o this.

6
ALLCAPS BOARD / Re: LINUX IS BAD
« on: November 22, 2009, 03:36:50 AM »
MSN CAN BE USED WITH WINE
A very old version of MSN, at that.
WELL I NEVER TRIED

7
Off-Topic / Re: What does ENIGMA stand for?
« on: November 22, 2009, 12:31:14 AM »
Actually, it's mentioned on their "About" page. But can anyone explain what does it actually mean? I don't understand that.

8
Off-Topic / Re: They killed GNOME
« on: November 22, 2009, 12:30:38 AM »
I've never had a problem with flash - as long as I picked the proprietary flash and not gnash.
Yeh... sudo apt-get install flashplugin-installer. Here ya go.

9
ALLCAPS BOARD / Re: LINUX IS BAD
« on: November 22, 2009, 12:26:42 AM »
YOU CLEARLY ARE KIDDING. INTERNET EXPLORER SUCKS FIREFOX RULZZZZZZZZZ. MSN CAN BE USED WITH WINE OR YOU CAN JUST USE emesene OR Pidgin

10
Huh? So that means it only supports GML & C++ so far? When will D&D be also implemented?

11
Okay, here's some stuff that probably can help.
Compiler output:
Sending Enigma resource names
Sending Enigma resource data
Executing Enigma...
Loaded fnames successfully.
Read 122 constants
Read 33 globals
Reading 1066 bytes of locals...
Read 1066 bytes of locals
Read locals successfully.
Changed the log file to "C:\DOCUME~1\6EED~1\LOCALS~1\Temp\egm1647364519534639856.emd"
Opened file.
File is valid.
Read icon data.
Exported icon.
Read script names.
Read object names.
Read room names.
Read sprite names.
Wrote resource names.
Exported object switch.
Loaded and parsed all scripts.
"Link'd" all scripts.
Retrieved all script variables.
Loaded and parsed all events.
Read room data.
Wrote event declarations.
Wrote event code.
Wrote inherited locals.
Wrote with and script code.
Wrote mode data.
Wrote room data.
Starting compile. This may take a minute.
Compiler finished. Adding sprites...
Added sprites.
Finalized sprites.
Cleaned up.
Updating build changes
unexpected end of file reached at filepos: 4
Terminal output:
C:\Program Files\ENIGMA>java -jar LateralGM-8-8.jar
Java Version: 10600 (1.6.0_13)
false

Loading lib file 01_move.lgl
Loading lib file 02_main1.lgl
Loading lib file 03_main2.lgl
Loading lib file 04_control.lgl
Loading lib file 05_score.lgl
Loading lib file 06_extra.lgl
Loading lib file 07_draw.lgl
time taken to load file: 16 ms
-16777216
Compiling with C:\Program Files\ENIGMA\compileEGMf.exe
Waiting for Enigma...
Enigma returned 0

12
It says it on every compile... What am i doing wrong?

Pages: 1