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Messages - basil

Pages: 1 2 »
1
Issues Help Desk / Re: Current Available Functions.
« on: August 12, 2008, 09:52:51 PM »
fnames.txt in the ENIGMA root should help you out.

2
Off-Topic / Re: WOO! USA BEATS THE FRENCH!
« on: August 11, 2008, 10:48:40 AM »
I saw this on TV. Exciting time, huh?

3
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 05:45:29 PM »
D=

4
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 04:59:47 PM »
The thing is, you can't drag a gm6 file into LGM.

5
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 04:58:33 PM »
Try to download the patch and re-download the core.

6
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 04:50:52 PM »
Well since uploading would take forever, I'll just tell you where to extract the files. Make sure you extract all the files of the core zip or 7z into "ENIGMA/ENIGMAsystem".

And no problem. =)

Edit:

Also, I tried running your game in ENIGMA and it failed. My ENIGMA is properly installed too, so it's not ENIGMA; it's your game.

7
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 04:39:53 PM »
I have no idea what your problem is but I changed the jumping to make it smoother.

Don't worry, it still has variable jumping.
I took out your grav variable too.

http://willhostforfood.com/?Action=download&fileid=30040

8
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 04:20:22 PM »
If you can't say anything nice, then GTFO.

Code: [Select]
Sending Enigma resource names
Sending Enigma resource data
Executing Enigma...
Loaded fnames successfully.
Read 122 constants
Read 33 globals
Reading 1066 bytes of locals...
Read 1066 bytes of locals
Read locals successfully.
Opened file.
File is valid.
Read icon data.
Exported icon.
Read script names.
Read object names.
Read room names.
Read sprite names.
Wrote resource names.
Exported object switch.

LOTSA CODE

Loaded and parsed all events.
Read room data.
Wrote event declarations.
Wrote event code.
Wrote inherited locals.
Wrote with and script code.
Wrote mode data.
Wrote room data.
Starting compile. This may take a minute.
The system cannot find the path specified.
Compile failed. [1]
G++ error. Compile failed (-6)

Did you use alarms?

9
Issues Help Desk / Re: move_contact_solid()
« on: August 09, 2008, 04:18:59 PM »
Hehehe, nice job.

10
Issues Help Desk / Re: move_contact_solid()
« on: August 09, 2008, 03:47:21 PM »
Code: [Select]
for(yy=y; place_free(x,y+1); y++)
{
y=yy;
}

I have no idea if that would work but you can try it.  :-\

11
Announcements / Re: Disorder
« on: August 09, 2008, 11:05:37 AM »
Yeah, that sounds like a good idea.

12
Announcements / Re: Disorder
« on: August 09, 2008, 12:58:52 AM »
That would be overkill.

13
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 09:08:13 PM »
This Code Returns an Error. Lol.
cout<<fps<<"/"<<room_speed;
FPS is not a string. Maybe that's why it wont. (Nor is room_speed.)

Also, ENIGMA always returns a -6 compilation error, even when there is no code, just a room (with and without an object). Any help?

Chris94

Be sure to also download the Core and extract those files to the "ENIGMASystem" folder.

14
General ENIGMA / Re: Discussion of "No subject required"
« on: August 08, 2008, 08:12:48 PM »
Guys, you don't like it because it is swing with the default theme which is not native. You can switch it to native very easily. Just look at netbeans or g-creator they are both made in java but look native.

If r3 is released and it still has the default theme i can change it to make it the native interface if you want (Beauty of GPL), it will look and feel just like GM.

I'd actually really like that. =D

15
General ENIGMA / Re: R3
« on: August 08, 2008, 05:41:32 PM »
Haha, I believe it's getting released at 8. It's a pretty distinct pattern if you ask me. Anyways, that's what Josh told me.

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