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Messages - Josh @ Dreamland

1
Announcements / Regression Testers Wanted
« on: February 22, 2020, 02:43:20 PM »
Hi folks,

We're looking to merge #1875 (New Events) into master. We've tested it pretty thoroughly, but there's still a chance it will break something; this recodes a huge chunk of the event system. We will be merging it into the EGM feature branch today, and expect it to hit master on or before the completion of EGM.

If you have time, and would not mind testing this change out, please issue git checkout NewEvents and give the system a go.

Please report any issues either in this thread or on the pull request page on GitHub. If no one says anything before EGM is complete, these changes will be merged and we'll deal with the fallout, then.

Cheers

2
Announcements / Taking on Xinerama dependency on Linux
« on: February 15, 2020, 08:57:53 PM »
Hello again, I've returned to regale you with another enchanting tale of how you need to install another dependency.

In order to properly support multiple monitors on X11, we need input from Xinerama. Please install libxinerama-dev on Debian systems and libxinerama on everything else.

For Windows users, no action is required.

3
Announcements / Re: Permanently Taking on Yaml-CPP Dependency
« on: February 10, 2020, 10:23:11 PM »
Yeah, yeah. In the scheme of things, this is a positive change. If we didn't ship a package manager on Windows, it'd be different. Having to maintain Travis, I can assure you this hurt us a lot more than it hurts you. ;)

4
Off-Topic / Re: Introductions
« on: February 10, 2020, 09:02:34 PM »
Hi, please do not spam the introductions board, either.

5
General ENIGMA / Re: Hello everyone
« on: February 10, 2020, 08:42:24 PM »
Hi there,

You are welcome to stay and chat, but please do not use this forum as an advertising platform for unrelated services. If you have a service to offer that you believe would be of use to members of this forum, kindly offer it. You seem to be here on the grounds of promoting a particular business firm with a (curiously small) boost to your indexing rank.

6
Announcements / Permanently Taking on Yaml-CPP Dependency
« on: January 26, 2020, 06:42:59 PM »
Hi folks,

This is a quick heads-up that we're in the process of switching our YAML parsing over to yaml-cpp instead of doing the reader in-house. This has been coming for a while, so you probably already have yaml-cpp installed. If not, please run install the yaml-cpp package using your favorite package manager.

Windows users: pacboy -S yaml-cpp
Ubuntu/Debian users: sudo apt-get install libyaml-cpp-dev
Arch Linux users: sudo pacman -Sy yaml-cpp
RPM users: yum install yaml-cpp

This change is to help push along a new event system (#1875) that will ease the transition to EGM format as we begin to switch to RadialGM.

Cheers

7
General ENIGMA / Re: Vector graphics? Bones on sprites?
« on: December 18, 2019, 09:13:14 PM »
We're mostly focused on the build system and IDE right now; it's somewhat refreshing to see questions about the engine. Unfortunately, there's no great canned solution to your questions.

  • ENIGMA is a raster-based engine; you can draw textured polygons, but we don't support loading vector graphics by default. You could integrate with, eg, NanoVG easily enough, but until a hardware-accelerated SVG rendering library is popularized, I don't expect us to adopt one natively.
  • You can do that relatively easily using sprite origins and some trig (or the convenience lengthdir_x/y functions), but we don't currently have a bone editor.
  • I'm actually not sure what you mean by the origin of a sprite sheet. You can change the origin of an entire sprite, yes. Note that this is a global change that will affect every occurrence of that sprite.
  • You could write a shader that used the pixel value as a color index, but we don't natively support changing color palettes. This was one of my wishlist items, though. If you look around, you can probably find a shader that already does this.

8
General ENIGMA / Re: Hardware Diagnosis
« on: May 18, 2019, 09:06:19 AM »
How long has this been going on? Have you run example games (eg, from the EDC)?

9
General ENIGMA / Re: Variable performance
« on: May 06, 2019, 10:10:26 PM »
The bigger takeaway is that variant is frequently as fast as double. Not always; depends on C++ optimizations, right now. When it's not as fast as double, it's still pretty fast.

10
General ENIGMA / Re: Making love to the project
« on: May 04, 2019, 10:18:02 PM »
That's what sucks so bad about this, fundies. You're always very helpful, and you're always very irritating. And sure, oftentimes, you're trying to be playful, or maybe the person in question has earned your particular variety of caustic honesty, but it doesn't matter. The bottom line is, you make it unpleasant for prospective contributors to be in the chat. I feel it, Robert feels it, YAL feels it. Maybe, as you say, YAL had other reasons to leave and you were just the straw that broke the camel's back. Generally, you can fix that with an apology. You've gotten better about giving those, and no one has thrown them back in your face (except maybe Rusky, because yeah, that bridge is going to take a thousand years to repair). An important aspect of apologizing is not repeatedly doing it again.

You should also recognize that Rusky isn't the only person crying to me about you. I can't imagine you disputing that when shit heats up, you tend to escalate it. Actually, I can imagine you disputing that, because every time I point it out to you, you claim you were just doing tit-for-tat, eye-for-an-eye. That doesn't make the situation any better and it's not how you earn points with people. Logic is normally on your side in these disputes, but logic seldom has bearing on feelings, and while you discount them, feelings are a huge factor in when and how users will contribute to the project. You can't just write them off as bullshit; they factor into reality.

If you would get better at recognizing when enough is enough, the world would be your oyster. People can be fun. You can rib people. But you have to know who you can rib about what. Everyone has their own sore spots. You can call those "triggers" and pretend that this is all some conspiracy-level kindergarten feel-good horseshit. I will not deny that such a camp exists; every movement has extremists. But that's not at all what this is about. We're not trying to participate in some movement. You don't even go against the morals of the movement. The primary reason I continued to put up with your behavior (in spite of complaints) is because you were never deliberately racist or sexist or otherwise disparaging against any group. We're looking at the feelings of the rational individuals you choose to attack. You even boast it as your special talent—finding people's sore spots and using them as leverage. You do this regularly as a form of engagement, like some child who believes that every kind of attention is positive attention. And it brings a lot of people to resent you.

To be clear, this isn't about any one person. The question is, if you stop fostering this environment of perpetual antagonism on the Discord, will more contributors show up?

And unfortunately, there's only one way to answer that, because you just will not leave people alone. It may be that you honestly are incredibly bad at handling social situations. That would be pretty sad, and you're getting no benefit of the doubt there from Rusky and co because (A) he's sick to death of you, and (B) all of us are convinced that you are smart enough to where you shouldn't be so bad at picking up social cues. You need to recognize that you can't rationalize away how people feel. It's so simple not to bother people. No one's forcing you to interact with them; if you ignore them and stop taking jabs at them, you'll get along fine. Even Rusky would eventually move on. No one on the Discord is so petty that just the act of you speaking upsets them.

This isn't a big change I'm asking for. And you're not even 30; you're by no means too old to make simple changes to the way you conduct yourself to just get along with people. And yes, some of the people I'll be asking you to get along with have short fuses, and a couple of them appear to be legitimately stupid. But there's dignity in being polite with belligerent idiots, and I've seen you do that. It sucks when it becomes a routine, and if you see that happening, I will gladly ban those people. But generally, the really dumb ones leave quickly. It's people like Rusky that you have trouble with. It's when you see potential for contribution that you start to harass people.

Don't.

Just because someone is capable of assisting doesn't mean they are willing, and just because they are willing doesn't mean they are eager. You can (and, if we're being honest, do) get a lot of mileage out of Rusky. And if you don't, well, Robert does. I'll try not to speak too much for Rusky and YAL, but I'm sure they'd agree with much of this: I work all day. This request I have for you? The laborious task of getting along with others? That's rolled into my job. When I get back from work, I don't have a whole lot of energy to spend actively contributing to a project; the energy I have will depend on whether I've been putting up more with bitching from my customers, my toolchain, my coworkers and superiors, or just life at large (mower breaks down, ants on my fucking table, junk everywhere, shit to replace). Everyone has their own life to live on top of whatever volunteering they're doing on this project. You seem to already be under the impression that you are not the only cause of YAL's despair on that particular day, so it seems you're aware of this to some degree. But when someone's already had enough, your ribbing (even if you're joking) can be too much. And again, simply apologizing and then backing off is likely all it takes to fix that.

I will cede that, yes, many of our problems fall on me. I am not a manager. Most of the glue that holds this project together is the fact that our contributors and users all want this project to succeed. This has made it possible for me to be very low-touch in terms of disciplinary action and making sure the team gets along—functions required of a conventional manager. I'm not well-equipped in general, and you are a challenge to which even a typical manager is not well-fit. That's something I could improve. Apart from that, I will grant that canthelp left because I left. But what you should acknowledge is that I left because while I was my busiest with college, you were giving me tons of shit every day and then explicitly told me to leave because you apparently thought that you and canthelp would just run the project without me. Or maybe that was just another cry for attention. I don't remember, but I actually did completely leave, for over a month if I recall. I caught up on my work nicely without that headache in my life. But without me there, whether because they lost hope for the project or didn't want to put up with you, they left. But you can't deny your role in that, because I wouldn't have left if you hadn't made being there so unpleasant.

Same story for YAL. Maybe he had a bad day at work. Maybe he was tired. You made it unpleasant for him to be in our Discord. He left. Was it logical? Maybe not; he clearly cares about this project, and he could have blocked you or muted the channel instead. Is it justified? Absolutely. No one needs that stress in their life.

From where I'm standing, the easiest way to lower stress was to remove you from the equation. Personally, I feel as though it's worked well; I don't have to put up with your banter until I'm good and ready to open this thread and see what you're on about. Robert's actually sending me things in the main Discord instead of over chat and email. There's a sense of peace and normalcy. Why do you insist on taking that away?

You are one of the best contributors this project has had. I would love to have you back any time after you're done waging war on prospective contributors' personal sense of peace (this includes Robert and me). There are ways to motivate people without inducing stress, anger, or anxiety. This isn't just feel-good karma mumbo-jumbo; burnout is real, and it slows and craters projects.

Until then... good luck.

11
General ENIGMA / Re: Making love to the project
« on: May 01, 2019, 09:26:30 AM »
The question constantly begged was, what are we losing out on when you insist on harassing everyone who enters the channel? Some people put up with you, and some people don't. We've lost a lot of good people in the drama you created.

Your contributions are recognized and appreciated, and are the reason that I ignored request after request to ban you. But enough is enough. You're the reason I frequently take hiatuses, and most of the reason Robert is never on the main Discord. The last time you chased me off in one of your fits, forthevin and canthelp left. Now there's another. And at the point where one of the most talented people to show up and contribute to the project leaves two weeks later because he can't tolerate you, it's time to take action.

I'm not thrilled about getting rid of you, because unlike most, you were capable of being a leader. But there are ways of motivating people to do things to further the project—leading them—that don't involve harassing them. Until you can employ those tactics, I don't want you bothering people in the main channel anymore.

12
Announcements / Re: Reinterpreting EDL 2.0
« on: April 04, 2019, 09:16:55 AM »
The joke was that we were switching to Basic.

13
General ENIGMA / Re: ENIGMA - Easy installation on Windows.
« on: February 09, 2019, 11:04:03 AM »
Interesting... an installer could make this process easier, sure. Have you tried this on multiple machines? My experience suggests that Windows machines all vary in subtle ways that make automating the msys installation (and pointing into it with ENIGMA) is quite difficult. If this approach works for other people, it would be good to link this from the wiki.

Another question: are you installing Git along with ENIGMA, or is this just one arbitrarily-selected version of the repository? Those tend to get stale quickly.

14
Issues Help Desk / Re: Forum registration issues
« on: December 27, 2018, 10:08:30 PM »
A regular-old CAPTCHA can be sent to a human CAPTCHA filling farm. You have to be genuinely intelligent to fill out the registration questions on this site. And I like it that way.

In the future, we may invest in OpenID/OAuth as a means of signing in. I anticipate letting people sign in with their GitHub ID without filling in any of those boxes.

In the interim, this strong anti-spam system is me doing my part to keep bots from exploiting user links to increase their own page rank.

15
Issues Help Desk / Re: Forum registration issues
« on: November 23, 2018, 10:02:47 AM »
I have updated the Wiki to display my full name, again (I am not sure who removed it). I have also updated the form to accept "Goombert" and a few other people, since Robert hid his full name.

The expected course of action is for users to hit the back button on their browser and copy one of those names. Spam farms send the entire registration questions page to human workers to attempt to break. The information can therefore not appear on that page. For new members who don't know the team, the simplest way is to hit "back" and read the list at the bottom of the page, or to do what you did.