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Topics - hpg678

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Graphics and Video / Fresh Wallpapers for your Desktop
« on: June 17, 2020, 06:14:18 PM »
Hi there. I composed some wallpapers I hope you will enjoy using them on your desktop. the links are as follows

If you are not already, then please consider becoming a Patreon on Enigma's Patreon page here. Your support is gratefully appreciated.

General ENIGMA / OpenSuse Support for Enigma
« on: May 22, 2020, 06:11:26 PM »
Now users using Opensuse can develop games with Enigma for that platform. For now i can say it is a bit experimental as there are a few 'kinks' to smooth out. Sound support for other formats other than .wav is an example. When sufficient testing has been done, the procedures will be outlined in the Wiki.

I dont have that much experience with Opensuse. I do find it fascinating though. It is very sleek and efficient OS. From its package manager to YaST, you can find just about any package you need. Commands in the terminal and very easy and simple to remember. Need to update your can type " sudo zypper update" or "sudo zypper up" .to remove a can type 'sudo remove <package name>' or 'sudo rm <package name>'.

It had been tedious finding all the dependecies to get Enigma to work. With Opensuse being totally, open source, libraries that had a hint of being proprietry could not be used/found. It does allow one to use proprietry software from 3rd party vendors but doing so could break the system. Opensuse does not test/check for any flaws or bugs from such software, so the risk is all on you, the user.

Click on the link to see some screenshots.

General ENIGMA / Android Support viable!
« on: March 12, 2020, 10:14:15 PM »
It has been a long time coming but finally Android support is here. It is still experimental and it is nowhere perfect but at least users will be able to port games to their Android devices. you can watch the video bt going here

Instructions will be in the Wiki. MInd you, it is kinda complicated and not for beginners to try.

Many thanks to gfundies, a developer and creator of this branch. Special thanks also to Goombabert, another developer for his help.

Works in Progress / Prototype in the works
« on: December 22, 2019, 07:08:00 AM »
Season greetings to everyone. As we come closer to the end of 2019, projects still come to mind which need to be fiinished This one is the latest which I sharing its progress to date. Other work has made it difficult to be as involved as I would to be. Hopefully come 2020, I will be able to spend even more time here, doing videos, tutorials and of course making games. Until such time, here's hoping that you have a wonderful Xmas and happy coding in 2020!

Works in Progress / DSU - new underwater game
« on: October 03, 2019, 06:38:26 AM »
Deep Sea Underwater is the newest full game. You command a submarine underwater.....your goal is to avoid as many obstacles in the form of stalagmites, stalactites and mines in the sea. Clicking the left mouse button briefly keeps your sub afloat, releasing it makes it sink. Along the way treasure chest will pop up. Collect them for a big score, but that feat is not as easy as you may think.

At the moment there is a Linux version. There will be a Windows and Mobile version later. I am also thinking about doing a Mac version but that is another matter altogether.

Tips, Tutorials, Examples / Mithe.....a Flappy Bird clone or underwater game
« on: September 26, 2019, 05:10:31 PM »
I am doing a two part series on converting one game type to another. For this i am using a Flappy bird clone i created today and will convert it into an underwater game. you can check the Youtube video here for part one. if you are interested in doing  it yourself, download the source at the EDC or Games section. With a few additions like a Start Menu, some effects and additional graphics, one can make a full game of it.

Converting the game should be too difficult since the type of underwater game uses the same type of mechanics. Stay tuned for an update.

 (Y) (Y)

Tips, Tutorials, Examples / ENIGMA on USB drive using UUI
« on: September 01, 2019, 08:59:45 AM »
For those who may want to try ENIGMA or LINUX, but don't want to use a VM(Virtual Machine), you can do so by installing it on a USB drive using this great software I came across named Universal USB Installer. I recommend using a 8GB or more one as i've recently tested one such drive. A 128Gb one is ideal for updates, creating your projects and copying resources over for use.

To create your USB, I refer you to this article here, where it instructs you on how to create such a device. Linux is not the only OS you can use, however. You can choose, Fedora, Arch, CentOS, Windows, Android, Cloning/REcovery Tools, Antivirus Rescue Tools, Security/Penetrating Tools and many others.

The one I created was Xubuntu, as I was using a 8Gb Sandisk USB drive. The one feature that sets it apart from others I've used before, like Etcher, Rufus etc, is the 'Persistence' setting, where you set how much of the drive space to use for storage. On mine, I created a 3Gb one, which after installing ENIGMA has 690MB free.

The instructions are simple. Choose what distro you want to install. Don't have the ISO? No problem. It directs you to the download link. Select the USB drive. You can format it as NTFS or Fat32. I recommend using Fat32 as it is more generic. I've had experiences where some computers Bios have trouble reading NTFS formatted USB drives.

Depending on your USB size it will take some time, but it is definitely worth the effort. After your USB is configured and gone through the process, it just a matter of plugging it into the computer USB port and starting up the computer.
When the boot menu appears, choose the option to try the OS.
When the desktop is up, make sure the network is working, open up the browser and go to ENIGMA's website.
Depending on the type of OS, you've chosen follow those instructions. If you choose a LINUX type distribution and is new to LINUX, dont panic. Its very easy to install ENIGMA.

LINUX users
  • Open the app named Terminal. It is very similar to Windows command prompt and will normally be in the Accessories submenu.
  • Next open up your browser and go to the website. (Some installations would have an icon on your desktop. if there is none, go to the Internet sub-menu. Note: the link carries you directly to the Linux installation page)
  • Select and copy all the text in the code.
  • Next we are going to paste the text into a script. Open the File Manager by clicking on the Computer icon on the desktop. If there isn't one, then you should find it in the Accessories sub-menu. With the Home Folder selected, go the right side of the panel, right-click and choose Create New....Empty File. Give it the name ''. Double click on that file and paste the contents you copied.
  • Next we have to make the file executable. Right-click on the file, choose Properties. Go to the Permissions tab and select 'make this file executable'.
  • With the Terminal window, you should be able to drag the file over into the Terminal window. If not then copy the file and paste it into the Terminal. You should see the path and name of the file at the prompt.
  • All that's left now is hit Enter in the Terminal Window. If all goes well, you should see a new folder in the File Manager named enigma-dev.
  • In that folder, double-click on the file named "'
  • in the Terminal window, type "./"
Hope you've found this useful! Any other questions, check me out on the Discord channel or ask away here in the forums.

 (Y) (Y)

Finished Games / Unravel......A sliding puzzle game
« on: July 22, 2019, 08:56:05 PM »

Unravel is a puzzle game where you move blocks around to clear a path for the gem block to reach its goal. upon reaching that goal you collect gems while escaping the puzzle board. There are 25 Levels in the Windows version. it is 32bit so it should be able to play on all Windows version as well on Linux and Mac as long as you have Wine on those platforms.

Those familiar with the popular game  'Unblocked me' will recognise it, as it is uses the same mechanics. However, unlike being restricted to only Windows OS, you have the option to play something similar on other platforms as well.

you can get the full game from the EDC.

watch the gameplay video from here.

hope you enjoy it. As usual....comment or make suggestions. Criticisms are also welcome.

Works in Progress / New Games in EDC Announcement
« on: July 04, 2019, 08:43:22 PM »
I have posted 2 new game demos in the EDC.

In previous posts i have talked about them before in the topics "Alien Brigade' and 'Sokoban Clone in Enigma'. Alien Brigade concept has been changed as well as its name. Plans for more complex formations, a story mode, boss fights and other features are being developed.

ABP (aka Amazing Box Puzzles) concept though it may be more similar to Sokoban, should not be considered as a clone. Traps and obstacles need to be overcome in order to solve the puzzle like in my game Mystery Mansion.......also in the EDC. There are also 3 modes of play, Standard, Scrolling and Landscape.....each with its own Select screen.

Works in Progress / Alien Brigade
« on: June 27, 2019, 11:17:57 AM »

Another game I have in the works is a space arcade shooter named Alien Brigade.

i was feeling a little nostalgic for a game like those in the video game machines (aka Galaga comes to mind) and so I decided to do one.

As a works in progress, it only has about 15 levels, for now. i'm looking to extend that to around 50 or so. I also plan to include some attack patterns, more bosses and enemies. so be on the look out for more progress reports.

check out its video here on youtube.

Works in Progress / Sokoban clone for Enigma
« on: June 14, 2019, 08:48:03 PM »
i am in the process of doing a Sokoban clone as another of my tutorial projects as well as a full game.

The full game will have a 'Select Level' screen utilizing one of my previous projects ......[size=78%][/size]

However, this will be slightly different. A thumbnail will represent each level which, makes coding for me easier to do. This involves taking a screenshot of each level, cropping it to a custom size of 96X96 pixels as a sprite, then simply duplicating that object and changing its sprite_index and room_index.

General ENIGMA / Enigma Games Showcase 2019
« on: June 13, 2019, 02:57:41 PM »
Enigma is great for creating games. It's faster than Gamemaker's compiler. It's interface is well designed and intuitive. Best of all, 85% of your Gamemaker projects will be compatible with it.

Some time ago, I did a video showcasing games, projects and the various things one can do with Enigma.

Since that time, improvements have been made and a lot of the problems fixed. I now present to you 'Enigma Games Showcase 2019'. where i present users indie games published by Enigma.

here's the link to the first Showcase video.

Here's the link to the 2nd Showcase video.


greetings all! Due to the numerous concern of new users having some trouble setting up ENIGMA on their Windows PCs, a 3 part video series was made to help make the procedures easier to grasp.

The computer used has Windows 7 32bit; 4gbs of Ram and a 250 SATA hard drive. Should be a good base for the installation.

You can get the link on Youtube from here. Hope it was useful to you.

Tips, Tutorials, Examples / Screen Save Screen-shot code snippet
« on: May 17, 2019, 07:19:18 AM »
Here's a little work-a-round using code to save a screen-shot of your games.

in an object in the Create Event, create a variable 'num = 0'; This is to track auto-numbering of the generic filename to save the screen-shot.

In the 'keyboard_released_letter' event e.g i used "S" place this code

Code: [Select]

var screenshot = background_create_from_screen(0,0, window_get_width(), window_get_height(), false, true);
fname = get_save_filename("Save screenshot (*.png)|*.png", "screenshot"+string(num)+".png");
if (fname != "")
   //background_save(screenshot, "screenshot_"+(string(num))+".png"); //use this for automatic screenshot numbering
   background_save(screenshot, fname); //use if you want to give custom filename
   num += 1; // you can leave this
   show_error("File not saved!", false)

Please note that in Linux you would need to have a Dialog API set to either Zenity or Kdialog for it to work.

Tips, Tutorials, Examples / How to create a Level Select screen
« on: May 12, 2019, 08:38:50 AM »
This is a short tutorial on how to create a level select screen to use in your game. All the levels will be unlocked except the first one. When you have exited that level, it will activate/change a variable that signals the next level to be unlocked. This continues for every level.

In this tutorial, i have also used 'Creation codes' to change the image_index of the Level button sprite as well as track which level we are on.

For those who may not be familiar with them, they hold extra data for a room or object which will run locally in a room. For instance, i used the "Instance Creation Code" for my "spr_level' sprite to  specify which sub-image i want displayed when the game is run.

You cannot create a variable there, however. They must be created beforehand in the 'Create Event' or somewhere else.

The source file is in the EDC section.

Check out the youtube video here :

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