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Topics - popcade

#1
Off-Topic / Godot Engine 2.0 & Superpowers available.
February 28, 2016, 01:00:41 AM
If you're following the recent dev news, Godot Engine has go 2.0 stable.

with the new site and Steam page
Home: http://www.godotengine.org/
Steam: http://store.steampowered.com/app/404790/

Game Maker Studio has gone too far and lost what it originally is, Godot is literally promising for it's community driven and open source development, and now we have many engines to choose, it's just a little information for ya.

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BTW a few former CraftStudio developers made an open source game maker called SuperPowers,
Site: http://superpowers-html5.com/

Unlike CraftStudio, SuperPowers uses TypeScript and some new HTML5 components, the actual workflow is rather an IDE than Game Maker, but I feel most of things are done right(not perfect, but right), and it's still under development.
#2
Off-Topic / Defold Engine tryouts and thoughts
November 11, 2015, 05:02:59 PM
I applied the beta test of Defold Engine, this is free if you want have it a look.

It's there: http://www.defold.com/

One thing I don't very like it is that the project have to be create on their site dashboard and connect your account to google+, and you need to sign-in to use their editor.

However Defold Engine is what Enigma should be, don't get me wrong Engima is cool but Defold is very well polished and most things are tightly integrated. Defold is also written in JAVA and have cross-platform export capabilities to Desktop/Mobile/HTML5.

The Defold site plays the rule of repositories, stores your data, and need constantly be online is a put off for as concerning of usability and privacy, but to be honest it works out pretty well.
#3
Hi,

I've just had a little chance to test a few Windows 8(.0) Pro Tablets with default factory setup, this might help to know the devs.

Sony Vaio Duo 11 (i5) (Well, as Vaio Duo are actually UltraBooks and has better Gfx card, but running GLView shows it doesn't fully support 3.0)
Sony Vaio Duo 13 (i5)
Acer Iconia W510 (Z2760)
Acer Iconia W3 810 (Z2760)
Asus ViVoTab ME400c (Z2760)
Lenovo Miix 10 (Z2760)

Some are bought by me, some are from my friends.

It seems these models are only OpneGL 2.1 capable(default), and has Shader model 3 support.
DX9 is not present by default, you have to manually install it.

I can't determine is Windows 8 or integrated Intel Gfx chip limited this, but at least I know in Enigma,
OpenGL 1 mode will work well(installed and tried).

Windows 8.1 Tablets are coming, but I think the driver is about the same, if you're trying to distribute your game to NetBooks users, you may have to meet the requirements.
#4
Issues Help Desk / LGM 1.81 UI font, how to change?
August 21, 2013, 11:56:58 AM
Hi,

Today I downloaded the newest ENIGMA Portable 7z, after init the system, the UI font looks a bit different than before.



It's a bit blurry, the UI font looks better in 1.80, I'm on Win7 x64 Traditional Chinese, maybe the issue is system font?
#5
I've been looking for some platform examples, and I found Hello Engine for GM8

http://hellofangaming.us.to/

Or this SMB Engine

https://www.youtube.com/watch?v=HjPIc_0OIPQ


It's pretty neat although I'm not sure if they can be classified as "engines", but a good example if ENIGMA can execute it.
I'm trying hard to understand how it work, but I think it's not a bad thing if ENIGMA comes with many pre-built frameworks for Platformer/RPG/Shooting etc....
#6
Off-Topic / SDL2 seems to be nice...
August 19, 2013, 04:45:03 PM
Long time ago before I switch to PureBasic, I had little skill with C++/MinGW and tried with SDL  1.x, but I were put off because the cryptic document...
But recently I found SDL2.0 is out for a while and seems vastly improved, so I set up Code::Blocks and SDL2 to test it.

The test is actually smooth and better than before, but somehow to make a game framework from scratch is a huge work, and I've almost no coding C++ for years..So I give up.
#7
Off-Topic / I think some software has crazy prices....
August 15, 2013, 04:51:43 PM
Although I'm new to GameDev, I've been coding for few years in my company(POS software etc), when I trying stepping into games, the first few searches shows up Game Maker (Studio), after looking at the price, I think:

"That's crazy... $499 for Game Maker, it used to be $30 as I remember"

And after some searches, I found ENIGMA and found it can do even better than GM.

Well, that's not the only crazy thing, I used RealBasic as it's $99, but now.. the price has been rise to $800 in order to do the same thing. I change to PureBasic and PB don't require crazy upgrade/subscription fee till now.

How can those soft bloat the price insanely, especially when there're actually better alternatives? Some better alternatives are even free.
#8
General ENIGMA / ENIGMA for classroom?
August 04, 2013, 03:14:52 PM
Hi,

I'm a volunteer in my local library as a system op, sometimes I have to hold a weekend lecture to teach some simple computer knowledge, that including HTML, Office, Intranet etc.

I saw ENIGMA as I'm searching for game making tools and felt this is a very cool software, I want to know:

1. Is it OK to use it in the classroom?
2. Is it stable enough for basic usage, for 2D games?

This is a volunteer job and no actual rewards, requires no fee, so I want to find a suitable tool, is ENIGMA license allow such usage?