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Topics - gra

#1
Issues Help Desk / Compiling for windows in linux problem
December 28, 2014, 09:54:20 AM
i have two problems , the first solved
1 the game request dll libwinpthread-1.dll
i have put the dll in same folder
2 in starded fase the game give error
i have try with wine and virtual box same crash
hello to all  :D
#2
hello,
synfig studio can use bones to animate images
http://www.synfig.org/cms/en/download/development
only development version
can be use sygfig studio to create platform animation
great!!
#3
Issues Help Desk / obj import example
September 22, 2013, 08:11:55 AM
i try to import obj , but the game crash to start
if a people have example, thanks
#4
Issues Help Desk / question MIR, in new ubuntu
September 17, 2013, 06:33:29 PM
hey , but if i use new ubuntu, with MIR , can i use enigma?
#5
hello ...
i want create a great hack'n slash , i study the possibility
a person have create this
https://github.com/jkersey/BlenderSpriter
it's good for rapid creation of sprite... but only for who have
blender knowledge advanced modelling, animatin bones, uv map ...
fortunally i know this and this script in basic can be jump meny steps of positionating
the 8 cameras for creating a image seguences and attach the images after multiples render.
This is very good.
#6
hello :D
i have in mind to stimulate my population to my patology: "creativity"
friends, we are welcome, but the courses , next week go to purpose this,
are in italy - Campania - Siano(SA). Anyway the corses are two:
1 3d graphycs basics
2 game retro introduction (pong and asteroid)
and i tell to all enigma dev team thanks , and thanks to blender team,
the courses are free ahahah in my village i don't know the affluence, have
nonsense the payment.
ahah wish me good luck XD
#8
ok i try to compile with mingw64 after i have istalled and...
QuoteLine 2, position 23 (absolute 38): Too many arguments to function `choose': provided 3, allowed 1.
what do you mean enigma?? with linux compiler the same code go good without error
in this case the
Quotechoose(0,1,2)
not start the compilation
EDIT
the enigma version of seven day ago go well
#9
 ;D in the develop of bass learn game , i have discovered "mod", anyway i rewrite the snap snake movement...
first of my examples is :" snake head , snap movement in base of key press"
CREATE
tempo_max=6  //time limit
tempo=0      //time variable
step_tempo=1 //step of increase time variable
direzione=0  //direction move
lh_sprite=32 //sprite leight-height 32 the sprite is 32x32 remember of center sprite origin

STEP
//SET DIRECTION IN BASE KEYBOARD
if (keyboard_check_pressed(vk_right)) {direzione=0}
if (keyboard_check_pressed(vk_left)) {direzione=1}
if (keyboard_check_pressed(vk_down)) {direzione=2}
if (keyboard_check_pressed(vk_up)) {direzione=3}

//INCREMENT TIME IN BASE TO STEP_TEMPO (SPEED STEP)
tempo+=step_tempo

//SETTING MOVEMENT IN BASE TO INPUT GIVE= KEYBOARD + TIME
if (x mod lh_sprite ==0 and tempo>=tempo_max and direzione=0)
{   
   x+=lh_sprite ;
   tempo=0   
}
if(x mod lh_sprite ==0 and tempo>=tempo_max and direzione=1)
{
   x-=lh_sprite ;
   tempo=0   
}
if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=2)
{
  y+=lh_sprite ;
   tempo=0   
}

if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=3)
{
  y-=lh_sprite ;
   tempo=0
}
#10
Issues Help Desk / [SOLVED] file_find functions
May 22, 2013, 03:13:49 AM
but the file_find functions not implemented??
if no in c++ , there is a method for save names file in variable?
#11
General ENIGMA / WIP enigma icon set cartoon
May 17, 2013, 07:07:23 AM
 :D i have see new lgm, with option of custom icon  (Y)
what can i use the custom icon?
anyway i share this with people, not complete, give me time
EDIT
complete!!
but the icon are fuzzy, wait
EDIT
retro tonn icon , complete
http://ubuntuone.com/44nkUUMsiQUfV443bqN8Z8
#12
ok i'm not die :D
i develop an application , i'm the bassist of a group, but i'm to start , in group.
my questions is :
can be create a tuner?  :D

the tuner traslate sound in imput...
if i create this, it can be use for tune and key pressure  (Y)
i try to find tuner examples with gm
#13
Off-Topic / Legacy of Kain series fan art ...
April 17, 2013, 06:52:47 AM
Raziel give me some ispiration, but this poses is in varius images
:D the blue is my desktop, my speedpaints
color on orange
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa.jpg
color on blue
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa2.jpg
hahahah i redraw intro splash for snake revenge ...
#14
Issues Help Desk / cross compilation errors
April 05, 2013, 05:30:56 AM
i have applyed the windows patch , i have same problem that i have forgot of post


this error give me mingw32
.eobjs/Linux/Windows/Run/Universal_System/Extensions/DataStructures/data_structures.o Universal_System/Extensions/DataStructures/data_structures.cpp
make[1]: i486-mingw32-g++: command not found



if you know solution
mingw 64 another error  >:(


make[1]: ***  not rules for generate objective "../additional/Windows/alure/Makefile".  arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game]error2
make[1]: ***  not rules for generate objective"../additional/Windows/alure/Makefile".  arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game] error 2


i traslate the italian comment
#15
Off-Topic / epic tron donut
April 04, 2013, 02:52:18 PM
i share my ultimate work (i'm more artist than programmer),
ahhaha this is one of thinks becouse i have
suspend the snake revenge programming, it's ironically piece of art  :D
#16
Issues Help Desk / how bypass keyboard ghosting?
March 22, 2013, 03:38:51 PM
hello,
i'm on ubuntu and have played WarlocksGauntlet a free game with 2 player
mode and keyboard go well 5-6keys and +(for move two player) to same time ,
my keyboard give block in enigma with system combo (move+strafe+fire ->3-4keys played to same time) ,
the fire ,if i strafe and move, not go, the question is :
exist a method to bypass keyboard ghosting?
#17
in first time i have istalled
yum install gcc-c++ zlib-devel mesa-libGLU-devel alure-devel
libvorbis-devel dumb-devel binutils-c6x-linux-gnu  gcc-c++.i686 zlib-devel.i686
mesa-libGLU-devel.i686 alure-devel.i686 libvorbis-devel.i686 dumb-devel.i686
binutils-c6x-linux-gnu.i686

and
yum install mingw32-\* mingw64-\* arm-gp2x-linux-gcc
after i have start the compilation of game and have an error obout
LINUXjoystick (i have read line error and regard stropts) i have solved
in irc with command
sudo yum provides */stropts.h
i have find the file and copy in
usr/include
after that i have two similar error, but with command and directory ,is simple
after i try to compile a game
this message is appear
/usr/bin/ld: .eobjs/Linux/Linux/Run/Platforms/xlib/XLIBmain.o:
undefined reference to symbol 'clock_gettime@@GLIBC_2.2.5'
/usr/bin/ld: note: 'clock_gettime@@GLIBC_2.2.5' is defined
in DSO /lib64/librt.so.1 so try adding it to the linker command line
/lib64/librt.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status

i don't know what i can do, help
SOLVED
add in makefiles (there are two in
/CompilerSource
/ENIGMAsystem/SHELL
)
,after comment
###########
# options #
###########

the line
LDLIBS= -lrt
and tht is all
gooo create games with fedora 18....
#18
i'm on linux, ok i write in one object
CREATE
Quoteuno=sprite_add('/sprite_test/0_0007.png',1,0,1,1,1,150,150)
DRAW
Quotedraw_sprite_part_ext(uno,1,0,0,300,300,x,y,0.4,0.4,c_white,1)
the image is display white , why?
i have draw the full path in other time but not go, i have wrong or is the function,
it's most probaly the first
#19
how can do this?
i have try with clipboard_get_string at start for give path variable
and save game ,
but not is good becouse:
1 the function not go
2 not is professional  :D

ok i have environment_get_variable, in linux this can be used?
and i can set a enviroment variable at start of game?

i try with open ini to save variable of dir , but not go  >:(
#20
Works in Progress / [WIP] snake revenge :D
February 27, 2013, 10:39:00 AM
--sorry for bad english and thanks to all for dream--
classic snake clone, i have followed a tutorial for gm,
but this tutorial not is good, and it have confused me,
the link of tutorial http://www.youtube.com/watch?v=m-GDmu8Ws0s
my code is more simple, respect to this visionary  ;D , if the people are interested
i post the my code
keys_______________________________________________________
up down left right of keyboard
the executables links______________________________________________
all versions in one file http://enigma-dev.org/edc/games.php?game=50
linux     
  32 update
  64 update
windows
  32 update
wine go well for compilation
anyway the status of game__________________________________________
27-02-2013
  -snake movement
  -snake power up (modify snake leight)
1-3-2013
  -graphic restyle
  - random level generator
2-3-2013
-code clean (no seg fault)
  -now you can dead (not by contact of yourself :D , next reelease)
-add pause mode to dead
-more graphycs  ;D i have draw a snake on pause menu
3-3-2013
-snake self dead
-torret enemy (torret shot laser that bounce defend your head with body)
-score
-next level in base of pieces of snake (in top right is display pieces for next level)
-more improvement
  -bug reported (the apples eat, not reset) to next release remove for now restart the game after the one play
4-3-2013
  -bug fixed bug reported of 3-3-2013
  -loading bar for level generator
  -added manual
  -added secondary power , third eye ,see manual :D
6-3-2013
  -slow bug now only for start (in 64 bit, i try to recompile, on 32 linux and windows go well)
  -to room limit the snake trasported not dead
9-3-2013 16:---
  -bug fixed (apple in screen)
  -bug found (64 bit version linux go slowly for 10second only for the start)
9-3-2013 20:35
-lol bug fixed i have lost the snake mortality and laser bounce... now fixed
-new graphic for turret
-third eye range pulse effect
13-3-2013
-graphic to snake
    (when eat, the body pieces are great,
   return of head animation,
   body animation (you can see the body pieces curve and rotation  (Y)),
   and body release the black solution )
-bug fixed (turret laser visibility is good now, and to start the torret not shot)