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Messages - Yambam

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1
Yup, my language is called FWD, pronounced as Forward. And that's NOT an abbreviation for forwarded message! It stands for Functional language for WebDocs! (Well actually I just changed the order slightly, it was Functional WebDoc language, but that word order is maybe a bit confusing.)

Okay, now this is how the code looks, and the corresponding site!




Links to the website:
imanuelhab.mooo.com
imanuel.neocities.org (mirrored version)

2
Yeah I really do! By the way, this topic's title is a "spin-off" from someone else's previous topic in this board...

On a more serious note, have you guys heard of the new Expo project for making cross-platform GUIs? It seems pretty neat, so I wondered what you'd think of it?


3
sounds very cool. good enough to be in a rpg game. keep up the good work. ;D ;D (Y) :)
Thanks so much! :) I'm curious how the RPG game you imagine looks like!

4
Sound and Music / In the mood for a cheerful accordion melody? :)
« on: May 21, 2017, 12:51:51 AM »
I made this song on my Technics keyboard and it consists of two accordion tracks. I hope you like it!

https://soundcloud.com/imanuel-habekotte/accordion-mood

5
Third Party / Re: New visual notation for programming and for maths
« on: May 06, 2017, 08:51:47 AM »
New features:
  • Fixed text manipulation stuff, like concatenating strings using the + operator
  • Added backticks as a new kind of quotes, which are not visible in the visual notation and for embedding HTML (use the youtube_embed function for YouTube video embedding!)
  • Added better visual editing options
  • Added permalinks for RPN formulas
  • Fixed 3D element positioning

6
Third Party / New visual notation for programming and for maths
« on: April 30, 2017, 03:50:54 PM »
Visualizing formulae / Graphical notation

Web page: http://imanuelhab.mooo.com/graphical-notation

Ever wondered how a math expression would look like if (perception of) depth, shadows and colors were used functionally to represent operations? In this "experiment" I'll show you one way (and try to find other ways) of expressing mathematical formulae and pieces of code using those visual elements. :D

Latest additions:
  • Ability to type inside the visual notation
  • Support all of GameMaker's real and string functions (also point_direction and lengthdir_[xy]), so that's for scientific calculations and for text manipulation

7
Finished Games / Re: 2D Pathtracing - Mirrors and lights
« on: December 12, 2016, 08:08:54 AM »
The link appears to be invalid.

Brian
Hello Brian! It's not the full experience and it can be rather slow at times, but you could try the web version right now.

http://imanuelhab.mooo.com/light-pathtracing/

I'll see if I'll get around to recompile the Windows version later today. :)

8
Yambam's JSON Library (GM8 only, at this stage)

My first "JSON library" for GM8 used object instances, which obviously slowed the game performance to a crawl. So behold... my (pretty much) extraordinary JSON library for GM8; be warned though, though it's based around the golden ratio constant for a reason (I'd describe it as "the furthest you can get from a simple fraction"), it's still possible that you'll get in trouble with the combo that consists of (1) my weird logic and (2) GM's number (or floating point, i.e. "real") precision.

Download link: https://www.dropbox.com/s/ut2ulqwm9llk3fw/New%20JSON%20Parser%20%28%5Bjsobject_get_raw%5D%20JS%20Object%20Manipulation%29.gmk?dl=0

9
Off-Topic / Re: Concept for my next project GWiM
« on: November 17, 2016, 11:19:00 AM »
I wonder whether some of these WM features would help with game development...

BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle. :-[
I hate the visual node system, it's harder to see the flow of the program and it's slower to navigate.
This is so true. I'm thinking though, that it would being able to add visual links between resources would be a big help with a lot of things! Unfortunately that's not how the current GMS2's node system was ever supposed to work. :/

What do you think of my idea though? You could link rooms together 4-6 ways (maybe even 8-direction). Then when you zoom out you could see the connections & reorganise.

10
Off-Topic / Re: Concept for my next project GWiM
« on: November 14, 2016, 05:48:52 AM »
I wonder whether some of these WM features would help with game development...

BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle. :-[

11
Programming Help / Re: Help with gmk format
« on: November 14, 2016, 01:51:12 AM »
Same version hosted on my website (only wider): http://imanuelhab.mooo.com/gmformat8

12
Programming Help / Re: Help with gmk format
« on: November 13, 2016, 09:43:50 AM »
This paper might actually help you by IsmAvatar where she explains how the entire GM8 format works.
http://lateralgm.org/formats/gmformat8.txt

She was the one that started LGM many years ago.
Guys I just made a minor adaption from IsmAvatar's document. I know you have another version on the wiki, but this one simply has the exact content from the linked document, it's just an improvement on readability; I just love this tool I discovered called StackEdit! :D

https://stackedit.io/viewer#!url=https://gist.githubusercontent.com/Yambam/d818091e9017a22fd9c88be4344db3f3/raw/639f48f6c7d7acc4c289e065db77113fdd33580f/gmformat8.md

As you can see it's just getting the gist from your browser (client-side), it's quite neat. :)

13
Off-Topic / Re: Concept for my next project GWiM
« on: November 08, 2016, 03:16:38 PM »
Don' start with logos or you'll end up like every /tech/ project ever.
Don't worry, it was just a quick sketch. I wanted something "gimmicky" and it's just like that I guess. xD Thanks for the advice though.

I deleted it because I realised you were proposing more than what Compiz offered, but I believe Compiz is open source so it should be possible to modify.
Ah okay. I think I'll look into that when I have some more free time. I doubt this is going to be a real "thing" though. I mean, I could plug in some simple & useful programs like note-taking stuff with Markdown formatting. I'm thinking doing the whole thing in HTML5/JS.

14
Off-Topic / Re: Concept for my next project GWiM
« on: November 08, 2016, 02:37:32 PM »
I also made this logo later that day (last week) using the little experience I have using Inkscape. :D


15
Off-Topic / Re: Concept for my next project GWiM
« on: November 08, 2016, 02:28:18 PM »
??? Where did your reply go, faissaloo? Yes, I remember Ubuntu had some of these features as options... (I haven't used the Unity desktop anymore for some time though.) Is it possible to modify Compiz source code to add your own stuff? I have almost no experience with C++ except one time I made a 3D ray-casted game. I don't even remember what graphics library I used, but it wasn't SDL I think. xD

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