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Messages - Game_boy

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1
General ENIGMA / Re: Hardware Diagnosis
« on: March 30, 2013, 06:54:30 PM »
glew http://pastebin.com/R2q3Gjf3
dxdiag http://pastebin.com/DeJKfgjk

fuck intel integrated graphics

2
Announcements / Re: k done
« on: August 31, 2012, 02:25:41 PM »
http://arstechnica.com/security/2012/08/critical-bug-discovered-in-newest-java/

That's a critical flaw in the patch that was rushed out because of the high profile less severe flaw.

Ism do you have an opinion on Oracle?

3
General ENIGMA / Re: Recodes
« on: July 26, 2012, 05:37:32 PM »
Josh if I wanted to start a topic on this I would have. I look like a dick now.

Thanks for context in last three posts.

4
General ENIGMA / Re: Recodes
« on: July 25, 2012, 01:31:17 PM »
OK Ism, sounds good.

Nothing against this specific rewrite, just that this has repeated for many years now.

5
General ENIGMA / Recodes
« on: July 25, 2012, 10:51:24 AM »
EDIT: Josh, I made this post in nonsense for a reason. Don't make it its own thread. It's also out of context now because I was partly responding to cheeseboy's style of posting. This wasn't an "attention forums" kind of post, it was deliberately offhand.

I was going to post something but I'll just quote myself from March, because looks like nothing's changed.

Quote
While being as aggressive as cheeseboy is pointless (the devs are mostly working on this for themselves rather than to an end goal), have you considered scaling back your aspirations? That is, not making something infinitely flexible or completely modular, and just focus on delivering, say, a 90% clone of GM6 by some not too distant time in the future.

Since then you have thrown out a couple more major systems with the promise of a ground-up rewrite. That's fine in a world with infinite time and fixed targets, but it is the reason why no functional version has been released. And by functional, I mean  the user don't have to understand how compilers and programming work to be able to i) run Enigma on their platform and ii) make a simple game by opening the GM6 file plus no more than minor changes.

I think it's time to admit you will not be delivering this with the original goals you posted on 64digits. I'm cool with that, I can see it's a hobby project and you enjoy all these rewrites and features, and I can see there are setbacks from intermittent commitment from all the devs.

If you still believe otherwise, my suggestion is a feature freeze. Leave ever major system exactly as it stands and work towards a finite feature list.

6
Announcements / Re: Main Progress [Stalled because we can't Git]
« on: March 28, 2012, 06:10:52 PM »
I have a motherfucking brand new NVidia GeForce GT 430.

lol, you realise that is a low end card? I hope you didn't buy it expecting it to be fast.

7
Announcements / Re: News points
« on: March 20, 2012, 06:10:52 PM »
RAINBOW DASH IS BEST PONY


8
Announcements / Re: Why does it look like nothing's happening?
« on: March 07, 2012, 01:18:04 PM »
While being as aggressive as cheeseboy is pointless (the devs are mostly working on this for themselves rather than to an end goal), have you considered scaling back your aspirations? That is, not making something infinitely flexible or completely modular, and just focus on delivering, say, a 90% clone of GM6 by some not too distant time in the future.

The exposure you get from delivering a working product people can install and see the benefit of will fix manpower issues.

Do you yourselves still believe you can create something similarly functional to GM before GM catches up completely on speed and platform support? (Obviously you are free so leaving a lot of extraneous functions and features out would be understandable).

(Been following this project since it was posted on 64digits like 5 years ago, in that time all that has happened is a huge GM price increase)

9
Announcements / Re: ENIGMA forums are dead again
« on: September 26, 2011, 02:56:55 PM »
You missed the part of each thread where Josh says he'll rewrite something major from scratch.

Luckily Josh added that bit.

Also wow has it been 3.5 years since a working version of Enigma was 'coming soon'.

10
Announcements / Re: Happenings
« on: January 24, 2011, 07:09:54 PM »
Installs now, thanks.

Out of interest, what is the limiting factor to compile speed on newer computers - CPU? Hard-drive? RAM?


11
Announcements / Re: Happenings
« on: January 24, 2011, 04:56:25 PM »
That was after Enigma.exe ran and I let it install MinGW to C:/

12
Announcements / Re: Happenings
« on: January 24, 2011, 04:12:45 PM »
rUnhandled Exception:
org.lateralgm.file.GmFormatException - java.io.FileNotFoundException: Compilers\Windows\gcc.ey (The system cannot find the path specified)

Stack trace:
java.io.FileInputStream.open(Native Method)
java.io.FileInputStream.<init>(Unknown Source)
java.util.Scanner.<init>(Unknown Source)
org.enigma.EnigmaRunner.make(EnigmaRunner.java:196)
org.enigma.EnigmaRunner$1.run(EnigmaRunner.java:137)

13
Off-Topic / Re: Wayland (aka DIE X11 DIE)
« on: November 05, 2010, 01:06:46 PM »
If Ubuntu genuinely does replace X with Wayland next year like they say, and nothing breaks, then I'm all for it. But to me it sounds like that effort would be better spent fixing X and deprecating the APIs you talked about.

What people want is a desktop that plays HD video and modern 3D games without issues on all current AMD, Nvidia and Intel hardware. However that's achieved I don't care, but the past history of 'ground-up FOSS rewrites' is not encouraging to me. You could take the same route with something like Firefox or the Linux kernel and I don't believe it would work.

14
Off-Topic / Re: Wayland (aka DIE X11 DIE)
« on: November 05, 2010, 10:50:27 AM »
The hype in the FOSS world is always about replacing everything with something new and shiny from the ground up. But X11/X.Org has a 20-year history! Even if the new thing is clean and efficient, by the time you add back all the features from X it will be a) as messy as the X Server now and b) take 10 years to code and stabilise.

X's real problem is that it doesn't have enough knowledgeable fulltime developers for the size of the codebase and it needs better release management and clear goals. If it had that it could be as well-run as the Linux kernel and all the shininess could be achieved by incremental change.

Look at Gallium3D, XInput2, XKB2, DRI2, the new ATI, Intel and Nvidia open drivers generally and all of the other work going on. They're all fine, just progressing slowly and when integrated and tested will finally make X a modern display server and windowing system. It just looks a mess because the last few years have been a transition time into those projects coinciding with a move to open drivers for all three major graphics vendors.

If Linux software was made compatible with those drivers and vice versa then 90% of the graphics complaints by users would go away. It's not a problem fundamental to X's design, it's that developers TARGET the proprietary closed AMD and Nvidia drivers for some inane reason then complain they're black boxes. Well of course they are and everything to do with them is a hack (e.g. Wine).

/rant

So I wish the Wayland developers would say "How could we improve X instead?" or at least write code which could be integrated into X in the long run, rather than duplication of effort in an already understaffed development area.

15
General ENIGMA / Re: GML
« on: September 07, 2010, 05:11:15 PM »
@Josh

Will do. I've been following this since you were talking on 64digits...

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