ENIGMA Forums

Outsourcing saves money => Programming Help => Topic started by: TomUmb on July 26, 2014, 08:28:44 AM

Title: Good tutorial?
Post by: TomUmb on July 26, 2014, 08:28:44 AM
Can someon point me to good tutorial?
Title: Re: Good tutorial?
Post by: Josh @ Dreamland on July 26, 2014, 10:23:10 AM
Unfortunately, I'm not aware of any; I learned to use GM back in 2004, and the tutorial at the time would look quite different from the one now. We're quite possibly between IDEs, so writing a custom one now would not be a good move. I believe you mentioned being familiar with coding but new to Game Maker and ENIGMA. Basically, all you need to know is that LGM, the IDE, allows you to manage your resources visually. Sprites are animated image resources; you can create a new one by pressing the pacman icon. Objects are where your code goes; they are event-driven, and handle a lot of the nitty-gritty game logic for you. You can create one by pressing the little ball icon a few icons right of the pacman icon. Rooms are how you organize your objects visually; they give the start state of each scene, which few games change significantly over time.

I could create a brief video tutorial, if that would help you.
Title: Re: Good tutorial?
Post by: TheExDeus on July 26, 2014, 10:30:17 AM
Most GM tutorials will work fine. Like this one: https://www.youtube.com/watch?v=hzMNunoPd0o
This site in general: http://gamemakertutorials.com/
Title: Re: Good tutorial?
Post by: egofree on July 26, 2014, 10:33:49 AM
An interesting tutorial for making a scrolling shooter : http://forums.tigsource.com/index.php?topic=3142.0
Title: Re: Good tutorial?
Post by: TomUmb on July 28, 2014, 11:36:24 AM
Unfortunately, I'm not aware of any; I learned to use GM back in 2004, and the tutorial at the time would look quite different from the one now. We're quite possibly between IDEs, so writing a custom one now would not be a good move. I believe you mentioned being familiar with coding but new to Game Maker and ENIGMA. Basically, all you need to know is that LGM, the IDE, allows you to manage your resources visually. Sprites are animated image resources; you can create a new one by pressing the pacman icon. Objects are where your code goes; they are event-driven, and handle a lot of the nitty-gritty game logic for you. You can create one by pressing the little ball icon a few icons right of the pacman icon. Rooms are how you organize your objects visually; they give the start state of each scene, which few games change significantly over time.

I could create a brief video tutorial, if that would help you.

Yes please :)
Title: Re: Good tutorial?
Post by: TomUmb on July 28, 2014, 11:37:03 AM
Thanks for links guys :)  (Y)