Outsourcing saves money => Issues Help Desk => Topic started by: TomUmb on July 24, 2014, 06:08:26 AM

Title: "Compile failed at C++ level" Error
Post by: TomUmb on July 24, 2014, 06:08:26 AM
Hello, i get fallowing error when trying to run or compile project. I need help fixing this error

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Building for mode (0)
Cleaning up from previous executions
 - Cleared parsed objects
 - Cleared room entries
 - Cleared shared locals list
 - Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 4efecd50
Copying resources:
Copying sprite names [2]
Copying sound names [0]
Copying background names [0]
Copying path names [0]
Copying script names [1]
Copying shader names [0]
Copying font names [1]
Copying timeline names [0]
Copying object names [2]
Copying room names [1]
1 Scripts:
Parsed `scr_0': 0 locals, 0 globals
"Linking" scripts
`Linking' 1 scripts in 0 passes...
Completing script "Link"
Linking `scr_0':
"Linking" timelines
`Linking' 0 timelines in 0 passes...
Completing timeline "Link"
2 Objects:
 obj_clown: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_clown::create... Done. Parse... Done.
  Event[3]:   Parsing 1 sub-events:
Check `obj_clown::step... Done. Parse... Done.
 obj_wall: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_wall::create... Done. Parse... Done.
  Event[8]:   Parsing 1 sub-events:
Check `obj_wall::draw... Done. Parse... Done.
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
Writing executable information and resources.
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing timeline control information
Writing events
Linking globals
Running Secondary Parse Passes
Writing object data
Writing local accessors
Writing font data
Writing room data
Writing shader data
Running make from `mingw32-make.exe'
Full command line: mingw32-make.exe Game WORKDIR="C:/Program Files/ENIGMA/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-I../Additional/i686-w64-mingw32/include" COMPILEPATH="Windows/Windows" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/DOCUME~1/HP/LOCALS~1/Temp/egm1146332013096314672.exe" eTCpath=""
mingw32-make.exe -C ENIGMAsystem/SHELL
mingw32-make.exe[1]: Entering directory `C:/Program Files/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mingw32-make.exe[1]: Leaving directory `C:/Program Files/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
Makefile:119: *** mixed implicit and normal rules.  Stop.
mingw32-make.exe: *** [Game] Error 2
Title: Re: "Compile failed at C++ level" Error
Post by: Goombert on July 24, 2014, 03:30:54 PM
What version of Windows are you using? Windows XP?

Try changing the following line in your local copy.
Change it to the following.
Code: (YAML) [Select]
C:/ProgramData/ENIGMA/Also make sure the ProgramData folder exists on C: or whatever root drive you have, if it does not, please create it, the ENIGMA folder inside of it as well.

Finally, is this an EGM you are trying to compile?
Title: Re: "Compile failed at C++ level" Error
Post by: TomUmb on July 24, 2014, 04:57:26 PM
Thank you! :)