ENIGMA Forums

General fluff => Off-Topic => Topic started by: time-killer-games on April 27, 2014, 09:24:48 PM

Title: AGameAWeek.com
Post by: time-killer-games on April 27, 2014, 09:24:48 PM
So this guy I know from the Monkey-X / Blitz Research community, Jayenkai , he makes and completes 1 new game just about every week. He's very talented. I find his gallery of hundreds of games to be quite impressive and inspiring. He makes the graphics, code, music, sound effects, everything from scratch. Just thought I'd share his work here. His website, obviously - http://www.agameaweek.com/ Pretty cool. And quite a lot of fun games, some simple, others rather complex, most of it is pretty good. No ads, all his games are completely free. His games can be played on Windows, Mac, Linux, iOS, Android, OUYA, DS Homebrew, Html5, and Java.
Title: Re: AGameAWeek.com
Post by: Goombert on April 27, 2014, 10:11:04 PM
A Blitz game a day, keeps the YoYo away :) trolololol
Title: Re: AGameAWeek.com
Post by: Darkstar2 on April 27, 2014, 10:52:15 PM
@TKG:
Thanks for the share :D  Obviously some people have all tie time on their hands to do these things, unfortunately for some of us, too damn busy to do 1 bloody game. :D

@Robert:

LOL.  Yeah but without YoYo he'd have no game a week, it be more like a game every 6 months !  :D  So he did not use GMStupido, my bad !  :P
Title: Re: AGameAWeek.com
Post by: time-killer-games on April 28, 2014, 08:14:03 PM
@DarkStar - actually Jayenkai makes all his games with quite a few different game engines but that doesn't include GameMaker  So I really don't know how YYG's existence would make any difference about his a game a week schedule. :P
Title: Re: AGameAWeek.com
Post by: Darkstar2 on April 28, 2014, 08:49:39 PM
@DarkStar - actually Jayenkai makes all his games with quite a few different game engines but that doesn't include GameMaker  So I really don't know how YYG's existence would make any difference about his a game a week schedule. :P

Ohhhh right.  I immediately assume games posted here relate to ENIGMA or GM....I'm surprised though, other game engines seem to have a much steeper learning curve than GMStupido :D   But regardless of what engine he uses, he seems to have all the time on his hands, either doing it for a living or he's just got free time, something many of us lack of !  :D
Title: Re: AGameAWeek.com
Post by: Goombert on April 28, 2014, 09:11:31 PM
Yes if you guys only posted about ENIGMA or GM I myself would probably find it pretty boring, Josh may differ, but I personally like discussion about all game development in general here.
Title: Re: AGameAWeek.com
Post by: Darkstar2 on April 28, 2014, 09:24:49 PM
Yes if you guys only posted about ENIGMA or GM I myself would probably find it pretty boring, Josh may differ, but I personally like discussion about all game development in general here.

It's always good to hear about indie game development as a whole, however, regarding the boring (ENIGMA/GM),
Are you sure Robert ?  If I were you I'd be quite happy if my members posted their creations with something I busted my nuts to develop over the years, you would probably be proud that ENIGMA is put to good use and showing its powers.  Once the remaining issues get resolved in ENIGMA, combined with the person with right skills could do some pretty impressive shit.  (A game that shows off ALL features, particles, shaders, physics, lights, 3D, and more......).
I've seen some quite impressive demos made with GMS, and some not even shared on GMC, some really good 3D stuff that I would never have imagined be done with GMS.

Title: Re: AGameAWeek.com
Post by: Goombert on April 28, 2014, 09:29:26 PM
Sure, of course, I just like game development in general.