General fluff => Announcements => Topic started by: Josh @ Dreamland on August 09, 2008, 01:39:42 PM

Title: PatchA
Post by: Josh @ Dreamland on August 09, 2008, 01:39:42 PM
So I fixed a lot of the surprise errors from yesterday. The important part is that it held up to basics and showed the improvements to the compilation process. There are still improvements to be made regarding the size and speed of compile.

For now, however, you can download a patch which fixes several errors, including object. and global., as well as transparency. There are a few more fixes to be made, but that will be done as we are able.

Also, place_free checks solidity now. LGM may have a problem conveying an object's solidity, so place solid=1; in the create event until that is resolved.

An automatic updater is planned, and in progress, but isn't available quite yet.

Download the Patch (http://enigma-dev.org/update/PatchA.zip)
Title: Re: PatchA
Post by: RetroX on August 09, 2008, 02:39:41 PM
Yay, patch.  *tests*

EDIT: move_contact_solid() doesn't work. =(  So I can't make a platformer in ENGIMA.  Anyone have an alternate?
Also, ENIGMA doesn't like the "then" very much.  Might need a bit of looking into.
Title: Re: PatchA
Post by: nbeerbower on August 09, 2008, 03:14:44 PM
Yay! Transparency works!
Title: Re: PatchA
Post by: notachair on August 09, 2008, 04:49:40 PM