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211
Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 12, 2017, 06:26:41 pm »
ENIGMA STUDIO.Net.........sounds interesting.
212
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 12, 2017, 06:22:20 pm »
Ok........ so maybe I came off a bit brazen and critical in my comments about 'bad coding' and some other things i've written. My intention was not to be that way. I apologize.
My intent was to show a more efficient way to solve the problem but somewhere I got carried away. Again I apologize.
I too prefer to use GML/EDL over DRAG N DROP, although at times it becomes necessary to use it. i also Believe I may have misread some of your comments.
Lastly i want to clear up what you may be perceiving as a misunderstanding on your part. I do not consider you in the same class of people whom "I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time". i was generalizing since based on people's past comments on this forum, Game Maker's forum and other places I had researched, that was commonality among them.
i have the deepest praise for ENIGMA and its creators. I think its a brilliant, wonderful and fantastic piece of software. The fact that it is compliant with Game Maker which i spent the majority of my life learning, as well as being able to run on LINUX, is an added bonus.
My intent was to show a more efficient way to solve the problem but somewhere I got carried away. Again I apologize.
I too prefer to use GML/EDL over DRAG N DROP, although at times it becomes necessary to use it. i also Believe I may have misread some of your comments.
Lastly i want to clear up what you may be perceiving as a misunderstanding on your part. I do not consider you in the same class of people whom "I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time". i was generalizing since based on people's past comments on this forum, Game Maker's forum and other places I had researched, that was commonality among them.
i have the deepest praise for ENIGMA and its creators. I think its a brilliant, wonderful and fantastic piece of software. The fact that it is compliant with Game Maker which i spent the majority of my life learning, as well as being able to run on LINUX, is an added bonus.
213
Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 12, 2017, 08:58:19 am »YoYoGames makes their offline manual by compiling chm's I guess. I don't know what they are doing for GMS2 yet because I am not sure if you can open chm files on Linux, but I imagine there exists some free program.
YoYoGames haven't made a Linux IDE for GMS 2, and Russell said they weren't planning on it.
Windows and Mac are the only platforms GMS 2 can or ever will run on.
Well that sucks!!!
214
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 11, 2017, 10:00:30 pm »
with all due respect, I don't agree such qualify as a basis for finding a bug.
First let me say that I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time.
Now let's examine the files in question.
In the first one, the arrow moves towards the ball by way of the KEYBOARD event. Simple enough.
In the second one, a variable Jump is placed in the Create event of the object Ball. In the Step event in the object Arrow, it is to move towards the ball and back through change states of the variable Jump..... i.e Jump=1 and Jump=0. This action is to be done through the KEY PRESS and KEY RELEASE of the letter J in the object Ball.
Although it runs perfectly in Game Maker, we see a problem in ENIGMA in that when you press 'J' on the keyboard the ball moves and not the arrow. My concern is the placement of objects. When I remove the arrow object, the ball is in the correct place. When placed back in, chaos returns. It seems then the arrow object or rather the code, is the problem.
https://imgur.com/9yNtyh8
I rewrote the object ball to this:
https://imgur.com/DH8naJv
and there you have it.
I believe this shows that there is no bug. I can't be sure but I believe it has to do with how ENIGMA interprets GM code as well as bad code writing. No fault on the coder. We all make mistakes and we're not perfect coders.
First let me say that I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time.
Now let's examine the files in question.
In the first one, the arrow moves towards the ball by way of the KEYBOARD event. Simple enough.
In the second one, a variable Jump is placed in the Create event of the object Ball. In the Step event in the object Arrow, it is to move towards the ball and back through change states of the variable Jump..... i.e Jump=1 and Jump=0. This action is to be done through the KEY PRESS and KEY RELEASE of the letter J in the object Ball.
Although it runs perfectly in Game Maker, we see a problem in ENIGMA in that when you press 'J' on the keyboard the ball moves and not the arrow. My concern is the placement of objects. When I remove the arrow object, the ball is in the correct place. When placed back in, chaos returns. It seems then the arrow object or rather the code, is the problem.
https://imgur.com/9yNtyh8
I rewrote the object ball to this:
https://imgur.com/DH8naJv
and there you have it.
I believe this shows that there is no bug. I can't be sure but I believe it has to do with how ENIGMA interprets GM code as well as bad code writing. No fault on the coder. We all make mistakes and we're not perfect coders.
215
Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 04:39:44 pm »
It looks great to me too.
216
Ideas and Design / Writing an ENIGMA guide.....Interactive or not?
« on: September 11, 2017, 04:49:55 am »
I've been mulling over the idea of creating a Beginners Guide to ENIGMA for quite a while now. I think one is really needed but I'm having trouble deciding how to go about it. Which is where you come in.
My ideas are as follows:
My ideas are as follows:
- Interactive.......where the user performs actions and actions are performed.
- ebook form........pdf, or html with illustrations, etc
- series of videos......hosted on Youtube, Dailymotion.
217
Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 04:27:38 am »Just creating this thread since hpg678 made a thread sharing an enigma wallpaper. It kind of made me want to make one as well, and gave me the idea of making a thread specifically for things like this; I didn't want to post it on his thread since it was about his wallpaper specifically, and didn't want to take the spotlight away from that in his thread.
That's quite OK, Hitcoder! I wouldn't have minded at all. 'inspiring' one like yourself and others is quite enough.
A few days ago I wanted to change my desktop wallpaper and I checked the internet for such. i didn't find any I wanted and so I created my own, two in fact, but the other I going to use for another side project I will be talking about.
Your art is quite amazing though. It's really cool and I hope that you get to create and share more.
218
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 10, 2017, 08:04:55 pm »
In the first example you could've add a KEY RELEASE J event and place a JUMP TO START action to the Arrow object to get the same result instead of using a STEP event.
219
Finished Games / Re: OpenBalloon Pop
« on: September 08, 2017, 10:26:52 am »
Thanks! At first I did it because of a user asking for a tutorial on how to create one. While checking the internet, I came across many versions for Android and IOS. So I said instead of doing just a tutorial, why not do a LINUX and Windows version.
I still have some more features I want to include in the LINUX version as well as complete the Windows version. I will upload the source code soon, just as soon as I'm finished.
As always any criticisms are welcome.
I still have some more features I want to include in the LINUX version as well as complete the Windows version. I will upload the source code soon, just as soon as I'm finished.
As always any criticisms are welcome.
220
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 08, 2017, 07:05:24 am »
what you can also do is download a screen recorder Like Snaggit, to record the strangeness you encounter, post it as well as the segment of code.
Snaggit can be downloaded from here http://download.cnet.com/Snagit/3000-2192_4-10004813.html
I also recommend you watch this video..... https://youtu.be/8kHOsRSRbaA .
Snaggit can be downloaded from here http://download.cnet.com/Snagit/3000-2192_4-10004813.html
I also recommend you watch this video..... https://youtu.be/8kHOsRSRbaA .
221
Graphics and Video / Re: Enigma Wallpaper
« on: September 08, 2017, 06:53:05 am »
the font used is called Automatica BRK
you can get it from here ........https://www.1001freefonts.com/automatica.font
I get most of what I use from there. they have some really good ones.
you can get it from here ........https://www.1001freefonts.com/automatica.font
I get most of what I use from there. they have some really good ones.
223
Graphics and Video / Enigma Wallpaper
« on: September 07, 2017, 07:34:33 am »
I've done a wallpaper with the Enigma logo in it. Tell me what you think.
224
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 05, 2017, 05:29:41 am »
that's quite interesting to hear Goombert. I've been using ENIGMA on my LINUX machines and I've yet to encounter such a bug. Of course, I've encountered others but that's another story.
The bit of code given is excellent. However for the sake of newbies who may be reading this post, I wish to clarify a few things on two sets of code.
'draw_set_color(c_white)' used in the Draw event sets what is called the base color of the room or object referred to. The base color affects all the other elements, like fonts, text, forms primitives and 3D.
'draw_self()' used in the same Draw event is a function that forces the sprite's image, (whether you indicate one or not) to be drawn.
The bit of code given is excellent. However for the sake of newbies who may be reading this post, I wish to clarify a few things on two sets of code.
'draw_set_color(c_white)' used in the Draw event sets what is called the base color of the room or object referred to. The base color affects all the other elements, like fonts, text, forms primitives and 3D.
'draw_self()' used in the same Draw event is a function that forces the sprite's image, (whether you indicate one or not) to be drawn.
225
Programming Help / Re: Help! Make a Game Maker project compatible with Enigma.
« on: September 04, 2017, 10:12:31 am »
so sorry about that. I was indeed wrong. i was thinking in terms of the sprite being visible or not and got mixed up.
try adding the statement (draw_self) in the DRAW event and see what happens.
also maybe in that case you may need to define the (sprite_index);
try adding the statement (draw_self) in the DRAW event and see what happens.
also maybe in that case you may need to define the (sprite_index);