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Messages - fervi

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General ENIGMA / Re: FYI Linux*100 < Mac÷100
« on: March 13, 2014, 05:18:51 pm »
Let's make a better one. Ideas, anyone?
Better system than Linux? Impossibru


General ENIGMA / Re: FYI Linux*100 < Mac÷100
« on: March 13, 2014, 10:24:24 am »


Developing ENIGMA / Re: JavaFX
« on: February 13, 2014, 09:36:28 am »
BTW. In Screen it is GM6, no GM7


Off-Topic / Re: Linux Breaking User Share Records
« on: January 04, 2014, 07:28:43 am »

Linux have a Open Source Philosophy, but SteamOS, Ubuntu - doesn't

Stallman have dream about all computers full Open Sourced, when Programmers sharing code. But it isn't in most of Linux version


General ENIGMA / Re: License Exemptions
« on: December 27, 2013, 03:44:51 pm »
Patents for software aren't avaliable in Europe, so in theory Enigma can be "created in Poland"

But Software Patents sucks ...


Off-Topic / Re: I'm out
« on: December 20, 2013, 05:16:08 am »
Josh, go eat pizza, drink coke, watch Home Alone and back to us


Off-Topic / Re: My Website
« on: December 07, 2013, 05:00:27 pm »
Linux Logo on "Ubuntu Freeware" - huh

The site looks like a newspaper - white with black words

Maybe you should use some color?


I want execute_shell (...) and game_save and game_load :P

But in LGM it can be something like that

you write in code editor
Code: [Select]
and you use TAB Button and you have
Code: [Select]


ALLCAPS BOARD / Yurop vs Murica - so True
« on: December 03, 2013, 11:39:17 am »

So True!


Off-Topic / Re: Don't get Scroogled!
« on: November 28, 2013, 04:22:59 pm »
I think Cinnamon is better than Gnome (Gnome 3.8, 3.4 is nice)

I don't use Google. DUCK DUCK GO POWER! :P

Bing really sucks in Poland and I don't wanna be spying (?) by Google so I use DDG :P


Announcements / Re: Project Mario
« on: November 06, 2013, 11:55:31 am »
.eobjs/Linux/Linux/Run/Universal_System/CallbackArrays.o:(.bss+0x0): multiple definition of `enigma_user::keyboard_lastkey'
.eobjs/Linux/Linux/Run/Platforms/xlib/XLIBmain.o:(.bss+0x40): first defined here
.eobjs/Linux/Linux/Run/SHELLmain.o: In function `enigma::OBJ_obj_gamestate::myevent_beginstep()':
SHELLmain.cpp:(.text+0x1e33a): undefined reference to `enigma_user::current_time'
.eobjs/Linux/Linux/Run/SHELLmain.o: In function `enigma::OBJ_obj_gamestate::myevent_gamestart()':
SHELLmain.cpp:(.text+0x2b476): undefined reference to `enigma_user::current_time'
SHELLmain.cpp:(.text+0x2b492): undefined reference to `enigma_user::current_time'
collect2: error: ld returned 1 exit status


Announcements / Re: Project Mario
« on: November 05, 2013, 06:02:20 pm »
There are a few anomalies still, zwriteenable causes it not to work in OpenGL3, the start menu's do not render correctly, and there are still collision glitches except now they cause the game to crash.

Time Traveller?

Line 135, position 9 (absolute 7524): Unknown function or script `ini_open'


Tips, Tutorials, Examples / Re: My Tutorial - need help
« on: October 29, 2013, 04:09:36 pm »
With screens is better ;)


PDF Version:

LibreOffice Editable Version:

Tips, Tutorials, Examples / Re: My Tutorial - need help
« on: October 28, 2013, 11:13:00 am »
3 ) Lethal water , or obstacles

The figure ( proposed by the author tileset ) we have a murderous water . Since we like to have a deadly water cut tilesetu water and add to the sprite and create an object obj_water

I chose the darker water ( it does not make any difference )

Now create a conflict of obj_water and set the code
game_restart ();
That is to say that the game (including our position , the collected points [ if they were ] ) will restart , almost as if it just fired

4 ) Land
This is the moment in which obj_wall ( and spr_wall ) dump and replace soil. Specifically, we throw spr_wall , add spr_ground in obj_wall change the sprite to spr_ground , and change the name of the object itself . Phew

5) Background
Author Tilesetu did not give us the background , so either or we 'll get it , or we use a uniform color. I personally like this bright blue like it in the settings of room ( in the Background tab ) changed to a darker color .

6 ) A small earth
Adding even object " small world", which will be the platform . There is nothing like the earth . ( so that the small)

7 ) End of game
Everything has a beginning and an end - we need to add an end . Employ the graphic character ( with an arrow , but whatever ) as our goal.

Here we like , add character , add an object with the graphics of the character in the form of adding a collision with a sign. This time, our code :
game_end ();
turn off the game

8) The amendments visual
 To our game look nice , we need to improve it visually - let the water covers the entire territory , etc.

Voila ! The game is over !

Of course we have many mechanisms introduced in the game , such as the prevention of possible escape from the game . But it's in your hands depends on what you do . My role has come to an end , I can die in peace :)

Useful links:
Home enigma-dev
The source code for our game

The rest of tutorial

Tips, Tutorials, Examples / Re: My Tutorial - need help
« on: October 28, 2013, 09:53:48 am »
4 / 7
It also quickly create a wall, because gravity will consume us down off the screen :)
Temporarily lent itself to the wall of my other project, I added an object and set solid option (which is used in such walls is usually stationary objects)

In obj_hero add event Collision with obj_wall and enter the code:
if (vspeed> 0) {
move_contact_solid (270, vspeed);
vspeed = 0;

So that if we will meet our character to the wall, it will not fall

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