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Messages - fervi

Pages: « 1 2 3 4 5 6 »
16
Off-Topic / Re: I love Linux
« on: August 28, 2014, 12:19:34 pm »
Ubuntu sucks
Only Debian

Debian is more stable, more faster and sexy xD

Fervi

17
Proposals / Saving / Loading Games
« on: August 20, 2014, 05:28:44 am »
Hello!

Save and Load game is one of the basic things that are needed by people in developing games

Unfortunately, I do not know the way how to do it with enigma
- Game_save and game_load not work at all (not been implemented?)
- INI files do not work under Linux

Other methods do not know

It is possible to implement in the near future, one of the features? I really needed (and others)

Thank you very much for reading
Fervi

18
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 04:26:39 pm »
What flavors of Linux does ENIGMA officially support? I know Ubuntu and Mint are, any others? Does it work on ALL major distros? Is is version spevific? IE works only on Ubuntu 12.10 or above? These things are important to know before anyone will consider ENIGMA for real Linux development.

Linux needs only a libs in propertly versions - Windows too

If your game use functions from very old Debian - the game can be played in old Debian.
But techically it should works in new versions of Linux (with new packages) like Debian Testing or Fedora

Fervi

19
Off-Topic / Re: Can enigma be a widget engine?
« on: August 04, 2014, 11:36:37 am »
On Linux it can be easy, if "INI" and "execute_shell" options will be implemented

In Windows probably external software or DLL

Fervi

20
Works in Progress / Re: Super Tux Boy
« on: July 09, 2014, 04:46:33 pm »
Game works (only 2 levels), but it is very early build (need more graphics, codes, musics etc.)

But in theory - the game is playable

Fervi

21
Works in Progress / Super Tux Boy
« on: July 09, 2014, 03:27:24 pm »
Hello!

Title: Super Tux Boy

Type: Platform

Description: It is a open source game like Super Meat Boy, but we play Tux (xD)

Download: https://github.com/fervi/SuperTuxBoy
Size: 2MB Source Code


Authors:
Programmers: Fervi, Pieter (Super Meat Boy like example)
Fable: Not exists (yet?)
Graphics: SuperTux, Opengame art (in game information)
Music: Technically not exists :D
Screenshots:



Fervi
PS. If you want help - Send a private message how you can help the project

22
Issues Help Desk / Re: Enigma's Project and Github
« on: July 04, 2014, 04:22:41 am »
Sorry - I know little English (12 years, just the basics: D)

When I used "zip -9 *" - the program compress files only
You need to use recursion (-r) to compress directories.

Zip does not compress directories and therefore nothing worked as it should: P

Fervi

23
Issues Help Desk / Re: Enigma's Project and Github
« on: July 03, 2014, 05:01:23 pm »
Yhm - The zip command (what i used) compress only files, no directories

Thanks Robert

Fervi

24
Issues Help Desk / Enigma's Project and Github
« on: July 02, 2014, 05:12:16 pm »
Hello!

Do you have any tutorial about using github with enigma project?

I want to share my source, but it doesn't look good (i can't unzip egm file, bacause when i zip it - enigma can't read) (egm file is little problematic in teamwork)

Fervi

25
Works in Progress / Re: Project Mario
« on: June 02, 2014, 05:21:22 am »
http://gmclan.org/up6184_0_enigma_mario.html

I got error when I compile mario
Report it?

Fervi

26
Tips, Tutorials, Examples / Re: Travelling salesman problem
« on: May 03, 2014, 03:50:36 am »
liczykon script is my script

It is bruteforce like algoritm (all posible routes)
It isn't the fasters way (if you have for example 100 cities), but it gives the best possible route

It simply compares the current solution of the previous

Code: [Select]
ar01=point_distance(argument0.x, argument0.y, argument1.x, argument1.y)
ar12=point_distance(argument1.x, argument1.y, argument2.x, argument2.y)
ar23=point_distance(argument2.x, argument2.y, argument3.x, argument3.y)
ar34=point_distance(argument3.x, argument3.y, argument4.x, argument4.y)
ar45=point_distance(argument4.x, argument4.y, argument5.x, argument5.y)
ar56=point_distance(argument5.x, argument5.y, argument6.x, argument6.y)
ar67=point_distance(argument6.x, argument6.y, argument7.x, argument7.y)
ar70=point_distance(argument7.x, argument7.y, argument0.x, argument0.y)
score=ar01+ar12+ar23+ar34+ar45+ar56+ar67+ar70

if(score<lives)
{
global.a=argument0
global.b=argument1
global.c=argument2
global.d=argument3
global.e=argument4
global.f=argument5
global.g=argument6
global.h=argument7
global.gar01=ar01
global.gar12=ar12
global.gar23=ar23
global.gar34=ar34
global.gar45=ar45
global.gar56=ar56
global.gar67=ar67
global.gar70=ar70
lives=score;
return(min(lives, score));
}

Fervi

27
Tips, Tutorials, Examples / Travelling salesman problem
« on: May 02, 2014, 03:09:11 pm »
Hello!

Travelling salesman problem is a AI problem to find the shortest route between few cities

In my example you have 8 cities

Some info:
Obj_0 to Obj_7 - cities
The cities have random position (Create event)

Obj_controller is program manager
In Create u have:
Very big score and lives (variables), because you must declarate very big numbers for min function
Niggerloop (5000 lines xD), it has argument for "liczykon" script
F5 restart program (and get new positions etc)
Draw show distance between cities, shortest route and draw it

Liczykon script couting and finding the shortest route

Fervi

PS. CAUTION - Long compiling time

28
Issues Help Desk / Enigma to C++
« on: March 26, 2014, 08:41:43 am »
Hello!

In theory all Enigma projects are compiled by GCC Compiler

It is possible to translate Enigma Code to C++ Code?

Fervi

29
LOL
You sure you really want that ?
http://enigma-dev.org/forums/index.php?topic=1832.15

I want free (like a freedom) enigma. I think GPL jest nice license, but you can also choose other license

I don't want use close-source technology, because it close

Fervi

30
Interesting times will be when all engines will be open source and free - like GNU projects

Fervi

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