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16
Off-Topic / Re: I love Linux
« on: August 28, 2014, 12:19:34 pm »
Ubuntu sucks
Only Debian
Debian is more stable, more faster and sexy xD
Fervi
Only Debian
Debian is more stable, more faster and sexy xD
Fervi
17
Proposals / Saving / Loading Games
« on: August 20, 2014, 05:28:44 am »
Hello!
Save and Load game is one of the basic things that are needed by people in developing games
Unfortunately, I do not know the way how to do it with enigma
- Game_save and game_load not work at all (not been implemented?)
- INI files do not work under Linux
Other methods do not know
It is possible to implement in the near future, one of the features? I really needed (and others)
Thank you very much for reading
Fervi
Save and Load game is one of the basic things that are needed by people in developing games
Unfortunately, I do not know the way how to do it with enigma
- Game_save and game_load not work at all (not been implemented?)
- INI files do not work under Linux
Other methods do not know
It is possible to implement in the near future, one of the features? I really needed (and others)
Thank you very much for reading
Fervi
18
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 04:26:39 pm »What flavors of Linux does ENIGMA officially support? I know Ubuntu and Mint are, any others? Does it work on ALL major distros? Is is version spevific? IE works only on Ubuntu 12.10 or above? These things are important to know before anyone will consider ENIGMA for real Linux development.
Linux needs only a libs in propertly versions - Windows too
If your game use functions from very old Debian - the game can be played in old Debian.
But techically it should works in new versions of Linux (with new packages) like Debian Testing or Fedora
Fervi
19
Off-Topic / Re: Can enigma be a widget engine?
« on: August 04, 2014, 11:36:37 am »
On Linux it can be easy, if "INI" and "execute_shell" options will be implemented
In Windows probably external software or DLL
Fervi
In Windows probably external software or DLL
Fervi
20
Works in Progress / Re: Super Tux Boy
« on: July 09, 2014, 04:46:33 pm »
Game works (only 2 levels), but it is very early build (need more graphics, codes, musics etc.)
But in theory - the game is playable
Fervi
But in theory - the game is playable
Fervi
21
Works in Progress / Super Tux Boy
« on: July 09, 2014, 03:27:24 pm »
Hello!
Title: Super Tux Boy
Type: Platform
Description: It is a open source game like Super Meat Boy, but we play Tux (xD)
Download: https://github.com/fervi/SuperTuxBoy
Size: 2MB Source Code
Authors:
Programmers: Fervi, Pieter (Super Meat Boy like example)
Fable: Not exists (yet?)
Graphics: SuperTux, Opengame art (in game information)
Music: Technically not exists
Screenshots:


Fervi
PS. If you want help - Send a private message how you can help the project
Title: Super Tux Boy
Type: Platform
Description: It is a open source game like Super Meat Boy, but we play Tux (xD)
Download: https://github.com/fervi/SuperTuxBoy
Size: 2MB Source Code
Authors:
Programmers: Fervi, Pieter (Super Meat Boy like example)
Fable: Not exists (yet?)
Graphics: SuperTux, Opengame art (in game information)
Music: Technically not exists

Screenshots:


Fervi
PS. If you want help - Send a private message how you can help the project
22
Issues Help Desk / Re: Enigma's Project and Github
« on: July 04, 2014, 04:22:41 am »
Sorry - I know little English (12 years, just the basics: D)
When I used "zip -9 *" - the program compress files only
You need to use recursion (-r) to compress directories.
Zip does not compress directories and therefore nothing worked as it should: P
Fervi
When I used "zip -9 *" - the program compress files only
You need to use recursion (-r) to compress directories.
Zip does not compress directories and therefore nothing worked as it should: P
Fervi
23
Issues Help Desk / Re: Enigma's Project and Github
« on: July 03, 2014, 05:01:23 pm »
Yhm - The zip command (what i used) compress only files, no directories
Thanks Robert
Fervi
Thanks Robert
Fervi
24
Issues Help Desk / Enigma's Project and Github
« on: July 02, 2014, 05:12:16 pm »
Hello!
Do you have any tutorial about using github with enigma project?
I want to share my source, but it doesn't look good (i can't unzip egm file, bacause when i zip it - enigma can't read) (egm file is little problematic in teamwork)
Fervi
Do you have any tutorial about using github with enigma project?
I want to share my source, but it doesn't look good (i can't unzip egm file, bacause when i zip it - enigma can't read) (egm file is little problematic in teamwork)
Fervi
26
Tips, Tutorials, Examples / Re: Travelling salesman problem
« on: May 03, 2014, 03:50:36 am »
liczykon script is my script
It is bruteforce like algoritm (all posible routes)
It isn't the fasters way (if you have for example 100 cities), but it gives the best possible route
It simply compares the current solution of the previous
Fervi
It is bruteforce like algoritm (all posible routes)
It isn't the fasters way (if you have for example 100 cities), but it gives the best possible route
It simply compares the current solution of the previous
Code: [Select]
ar01=point_distance(argument0.x, argument0.y, argument1.x, argument1.y)
ar12=point_distance(argument1.x, argument1.y, argument2.x, argument2.y)
ar23=point_distance(argument2.x, argument2.y, argument3.x, argument3.y)
ar34=point_distance(argument3.x, argument3.y, argument4.x, argument4.y)
ar45=point_distance(argument4.x, argument4.y, argument5.x, argument5.y)
ar56=point_distance(argument5.x, argument5.y, argument6.x, argument6.y)
ar67=point_distance(argument6.x, argument6.y, argument7.x, argument7.y)
ar70=point_distance(argument7.x, argument7.y, argument0.x, argument0.y)
score=ar01+ar12+ar23+ar34+ar45+ar56+ar67+ar70
if(score<lives)
{
global.a=argument0
global.b=argument1
global.c=argument2
global.d=argument3
global.e=argument4
global.f=argument5
global.g=argument6
global.h=argument7
global.gar01=ar01
global.gar12=ar12
global.gar23=ar23
global.gar34=ar34
global.gar45=ar45
global.gar56=ar56
global.gar67=ar67
global.gar70=ar70
lives=score;
return(min(lives, score));
}
Fervi
27
Tips, Tutorials, Examples / Travelling salesman problem
« on: May 02, 2014, 03:09:11 pm »
Hello!
Travelling salesman problem is a AI problem to find the shortest route between few cities
In my example you have 8 cities
Some info:
Obj_0 to Obj_7 - cities
The cities have random position (Create event)
Obj_controller is program manager
In Create u have:
Very big score and lives (variables), because you must declarate very big numbers for min function
Niggerloop (5000 lines xD), it has argument for "liczykon" script
F5 restart program (and get new positions etc)
Draw show distance between cities, shortest route and draw it
Liczykon script couting and finding the shortest route
Fervi
PS. CAUTION - Long compiling time
Travelling salesman problem is a AI problem to find the shortest route between few cities
In my example you have 8 cities
Some info:
Obj_0 to Obj_7 - cities
The cities have random position (Create event)
Obj_controller is program manager
In Create u have:
Very big score and lives (variables), because you must declarate very big numbers for min function
Niggerloop (5000 lines xD), it has argument for "liczykon" script
F5 restart program (and get new positions etc)
Draw show distance between cities, shortest route and draw it
Liczykon script couting and finding the shortest route
Fervi
PS. CAUTION - Long compiling time
28
Issues Help Desk / Enigma to C++
« on: March 26, 2014, 08:41:43 am »
Hello!
In theory all Enigma projects are compiled by GCC Compiler
It is possible to translate Enigma Code to C++ Code?
Fervi
In theory all Enigma projects are compiled by GCC Compiler
It is possible to translate Enigma Code to C++ Code?
Fervi
29
Off-Topic / Re: Unity in trouble? UE4 and CRYENGINE doing something special!
« on: March 21, 2014, 04:17:34 pm »LOL
You sure you really want that ?
http://enigma-dev.org/forums/index.php?topic=1832.15
I want free (like a freedom) enigma. I think GPL jest nice license, but you can also choose other license
I don't want use close-source technology, because it close
Fervi
30
Off-Topic / Re: Unity in trouble? UE4 and CRYENGINE doing something special!
« on: March 21, 2014, 02:59:23 am »
Interesting times will be when all engines will be open source and free - like GNU projects
Fervi
Fervi