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Messages - fervi

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Tips, Tutorials, Examples / Fervi's Tutorials
« on: October 30, 2017, 05:29:34 am »
Enigma developers are sad because their product does not go to a large group. If they want to continue Enigma - I will try to help them with advertising.

For me Enigma-dev is a very important project. Unfortunately I do not know programming in C++ to help them.

I would like to pay for their development, however:
1) They do not want money (in Bitcoins at least)
2) In Poland we earn far less than in Western Europe or in America. For $ 5 in Poland you will buy a decent dinner or small shopping in the store. If $ 5 a month (or more often) you will be enough - I will gladly pay.

Unfortunately, the creators (at least so they wrote) did not want money (or Bitcoins), but more popularity. I decided to fulfill this dream.

For now, I'm working on a series of tutorials so people can send them. I believe that in this way I will popularize as much Enigma as possible.

I wrote an article (pilot) and I would like to start a series of games development in Enigma. I do not want to move all the possible functions, but after a general overview of the program and showing some lines of code - focus on reading the Enigma documentation.

I think that would be best. Unless you have your own vision?

Anyway - would anyone want to improve my articles in the future? The point is that I would translate them into English (but my English is not the best) and then someone would correct any mistakes.


[Polish] Tworzenie gier - Pilot

[Polish] Tworzenie gier - Omówienie interfejsu Enigmy (część 1)

[English] Quick Gamemakering

Works in Progress / Re: Occult
« on: October 13, 2017, 05:07:53 am »
However I cant run the game as it has no extension, nor can i set it as executable.

This is a normal Linux executable, it does not need an extension, just the execute flag. If the file does not have this flag, you can give "chmod + x <file>" in the console or select the appropriate permission in the file manager in the Properties.


Works in Progress / Occult
« on: October 12, 2017, 07:03:53 pm »
Slowly I'm releasing my game - Occult. The game was written in GM: S 1.4, but was moved to Enigma. I would like to before I release the source code to test whether there are no errors.

For now, there is only 64bit version on Linux.


General ENIGMA / Some stupid question
« on: November 07, 2016, 06:58:58 pm »

It's a topic for stupid people to learn anything :P

I wonder whether it is better to use SDL. In general, what exactly it is SDL etc.

It seems to me that the SDL is a library that allows you to write code that runs everywhere (games) - from Windows on the Linux or Android.

It seems to me that if one code can do the same thing everywhere, because it is the layer between the programmer and game. I think I could solve the problem for example. Gamepads (which go under Windows, but Linux does not) if he could make the game appeared on Android.

Is such a move make sense? Ew. how the SDL and acted like Enigma


Issues Help Desk / Re: LateralGM don't like me :(
« on: November 02, 2016, 03:03:13 pm »
I do not know if this post will help, but ...
1) It's certainly not the fault of Java, because the upload older version does not solve the problem
2) It's certainly not the fault of the compiler, because the conversion of it to clang (link clang++ asg ++) library compiles correctly, but it crashes lateralgm.

Maybe it will help you xD
On debian 8 works very well, so maybe some library used something breaks down (Debian 8 in Debian 9 by chroot)


Issues Help Desk / Re: LateralGM don't like me :(
« on: September 27, 2016, 06:28:52 am »
1) Logdjna
error: Mainline was specified but commit 5b99151173b1dad9acb059f9e99a75974801d42b is not a merge.
fatal: revert failed

So i download

And also this

Log5b99 and Log7fb8

3) Without extensions also crash


Issues Help Desk / Re: LateralGM don't like me :(
« on: September 26, 2016, 03:18:12 pm »
1)Did you happen to change any definitions in the ENIGMA Game Settings frame?

No, it breaks down immediately after compiling their data (first run). I cannot change anything

2) -Djna.nosys=true

Yes, I lateralGM it very well, but I have no way to compile the project (can be disabled).

When you start getting a form Yes / No from the titlebar - "File not found" and the question "Would you like to choose a different file?"


Issues Help Desk / Re: LateralGM don't like me :(
« on: September 25, 2016, 12:01:49 pm »
Hi Rob

I am on holidays, but in this computer (not mine) i have errors like this.

9108 is before Josh patch
9663 is after Josh patch


Issues Help Desk / Re: LateralGM don't like me :(
« on: September 09, 2016, 05:04:25 am »
Maybe it's something with newest version of Java

openjdk version "1.8.0_102"
OpenJDK Runtime Environment (build 1.8.0_102-8u102-b14.1-2-b14)
OpenJDK 64-Bit Server VM (build 25.102-b14, mixed mode)


EDIT: It's not a LateralGM bug, because i can run it (on 32 bit java, it give me a enigma error, but lateralGM works [but cannot compile]). It's something between Enigma and LateralGM

Issues Help Desk / LateralGM don't like me :(
« on: September 06, 2016, 04:04:27 pm »

General ENIGMA / Re: Dialogs in Enigma
« on: July 14, 2016, 04:06:40 pm »
Thanks, but all the code GTK does not work ...


General ENIGMA / Dialogs in Enigma
« on: July 10, 2016, 07:00:50 pm »

Is the function of the type of show_message needs to be set in the Game Settings -> Enima -> API -> Widgets -> GTK +

Because if so, should review and improve (if these functions operate) Enigma code in order to patch holes. show_message (etc.) is very important in my opinion function, which unfortunately does not work.

eobjs/Linux/Linux/Run/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o /home/fervi/.enigma/.eobjs/Linux/Linux/Run/Universal_System/Extensions/ParticleSystems/PS_effects.o /home/fervi/.enigma/.eobjs/Linux/Linux/Run/Universal_System/Extensions/Timelines/timelines.o /home/fervi/.enigma/.eobjs/Linux/Linux/Run/Bridges/xlib-OpenGL1/graphics_bridge.o  -lz -lpthread -lX11 -lGL -lGLU -lopenal -lalure -lvorbisfile -lvorbis -ldumb -lgtk-x11-2.0 -lgdk-x11-2.0 -lpangocairo-1.0 -latk-1.0 -lcairo -lgdk_pixbuf-2.0 -lgio-2.0 -lpangoft2-1.0 -lpango-1.0 -lgobject-2.0 -lglib-2.0 -lfontconfig -lfreetype -lgthread-2.0 -lgtk-x11-2.0 -lgdk-x11-2.0 -lpangocairo-1.0 -latk-1.0 -lcairo -lgdk_pixbuf-2.0 -lgio-2.0 -lpangoft2-1.0 -lpango-1.0 -lgobject-2.0 -lglib-2.0 -lfontconfig -lfreetype -lz
/home/fervi/.enigma/.eobjs/Linux/Linux/Run/SHELLmain.o: In function `enigma::ENIGMA_events()':
SHELLmain.cpp:(.text+0x1625): undefined reference to `enigma_user::show_info(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, int, bool, bool, bool, bool, bool, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)'
collect2: error: ld returned 1 exit status

Works in Progress / Re: Upcoming Games
« on: December 10, 2015, 02:45:38 pm »
The game in Missle Command style, will be Open Source

My friend broke down and did some graphics do not like that, but maybe not so bad?
Linux 64:

BTW. Do you have any issue about broken save (LateralGM bug??) ?


Issues Help Desk / Re: Some Fervi's Question
« on: June 30, 2015, 07:21:00 am »
1) gr8
2) gr8
3) Understand. I want to use ``. It mean "run a command in ``". So I want write something like that:
- Upload files
- Files uploaded, great
- Check (Security, Antibackdoor etc.)
- Yes, it is Enigma Project
- Use <some unknown command that compile EGM Project>
- Send executable file / error file


Issues Help Desk / Some Fervi's Question
« on: June 30, 2015, 04:53:19 am »
Hello again! :-)

1) Is Enigma still alive? A few months ago Enigma grow rapidly
2) Will it be soon under Linux command "execute_shell" or "execute_program"? In C++, a command "system (" ");" do that
3) Is it possible to compile Bash Enigma projects? Can write a simple code in PHP that will send Bash code and it will be compiled by the browser project.

Sorry for my bad English


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