Replicating bugs would be retarded. I believe all the bugs left in GM7 occur in highly rare scenarios and actually replicating some of them (especially the ones regarding instance_deactivation) it would be an absolute nightmare to the verge of impossible to replicate them.
The only real incompatibilities would be that any written workarounds for the bugs might not work and to replicate bugs for the program so any written workarounds are still compatible is just about one of the most retarded concepts I can possibly conceive. :/
The only real incompatibilities would be that any written workarounds for the bugs might not work and to replicate bugs for the program so any written workarounds are still compatible is just about one of the most retarded concepts I can possibly conceive. :/
QuoteI know it's not a 'normal' scenario, but which is easier - convincing all possible GM -> Enigma converts to code properly and recode all their old stuff properly, or just make Enigma work with it?You don't need to convince anyone as it's not going to affect anyone.